From 5c4ea9b4fd7f98d82e64878a5ce29d5747506f8c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 24 一月 2019 14:08:09 +0800
Subject: [PATCH] 5924 【后端】【1.5.100】诛仙Boss功能(2秒不打,停止掉血)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py | 94 ++++++++++++++++++++++++++++++++++++++++------
1 files changed, 81 insertions(+), 13 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index a228d01..83f6c91 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -500,7 +500,12 @@
allAttrList1 = [{} for _ in range(4)] #人族法宝
allAttrList2 = [{} for _ in range(4)] #魔族法宝
allAttrList3 = [{} for _ in range(4)] #仙族法宝
-
+ allAttrList4 = [{} for _ in range(4)] #王者法宝
+ mwTypeMfpTypeDict = {1:ShareDefine.Def_MFPType_MagicWeapon1,
+ 2:ShareDefine.Def_MFPType_MagicWeapon2,
+ 3:ShareDefine.Def_MFPType_MagicWeapon3,
+ 4:ShareDefine.Def_MFPType_MagicWeapon4}
+ addPowerDict = {} #额外战力
signDayMWID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
ipyDataMgr = IpyGameDataPY.IPY_Data()
for i in xrange(ipyDataMgr.GetTreasureCount()):
@@ -520,6 +525,7 @@
#=======================================================================
treasureType = treasureIpyData.GetTreasureType()
if isActive:
+ mfpType = mwTypeMfpTypeDict.get(treasureType, ShareDefine.Def_MFPType_Role)
#等级属性
curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID)
for lv in xrange(curMWLV+1):
@@ -527,6 +533,7 @@
if upIpyData:
attrDict = upIpyData.GetAddAttr()
GameWorld.AddDictValue(allAttrDict, attrDict)
+ addPowerDict[mfpType] = addPowerDict.get(mfpType, 0) + upIpyData.GetPowerEx()
if magicWeaponID == signDayMWID:
#签到属性
@@ -535,15 +542,30 @@
for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
addAttr[int(attid)] = attnum * totalSignNum
GameWorld.AddDictValue(allAttrDict, addAttr)
- else:
- fbpasslv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID)
- if fbpasslv: #副本关卡属性
- fbipyData = IpyGameDataPY.GetIpyGameData('MagicWeaponFB', magicWeaponID, fbpasslv)
- if fbipyData:
- attrDict = fbipyData.GetAttrDict()
- for effID, value in attrDict.items():
- effID = int(effID)
- allAttrDict[effID] = allAttrDict.get(effID, 0) + value
+ #王者法宝属性
+ seasonID = IpyGameDataPY.GetFuncEvalCfg('MagicWeaponOfKing', 1, {}).get(magicWeaponID, 0)
+ kingAwardLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_SeasonAwardLV % seasonID)
+ kingMWIpyData = IpyGameDataPY.GetIpyGameDataNotLog('MagicWeaponOfKing', magicWeaponID, kingAwardLV)
+ if kingMWIpyData and GetIsWearMagicWeapon(curPlayer, magicWeaponID):
+ attrDict = kingMWIpyData.GetAddAttr()
+ GameWorld.AddDictValue(allAttrDict, attrDict)
+
+ fbpasslv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID)
+ #老号已激活的魔族法宝没有关卡属性,直接设置满关卡
+ if isActive and not fbpasslv:
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'MWID':magicWeaponID}, True, False)
+ if ipyDataList:
+ maxLevel = ipyDataList[-1].GetLevel()
+ fbpasslv = maxLevel
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID, maxLevel)
+ GameWorld.Log('老号已激活的魔族法宝没有关卡属性,直接设置满关卡 magicWeaponID=%s,maxLevel=%s'%(magicWeaponID, maxLevel), curPlayer.GetID())
+ if fbpasslv: #副本关卡属性
+ fbipyData = IpyGameDataPY.GetIpyGameData('MagicWeaponFB', magicWeaponID, fbpasslv)
+ if fbipyData:
+ attrDict = fbipyData.GetAttrDict()
+ for effID, value in attrDict.items():
+ effID = int(effID)
+ allAttrDict[effID] = allAttrDict.get(effID, 0) + value
for effID, value in allAttrDict.items():
@@ -553,6 +575,8 @@
PlayerControl.CalcAttrDict_Type(effID, value, allAttrList2)
elif treasureType == 3:
PlayerControl.CalcAttrDict_Type(effID, value, allAttrList3)
+ elif treasureType == 4:
+ PlayerControl.CalcAttrDict_Type(effID, value, allAttrList4)
else:
GameWorld.ErrLog("未知法宝属性, magicWeaponID=%s,treasureType=%s,effID=%s,value=%s"
% (magicWeaponID, treasureType, effID, value), curPlayer.GetPlayerID())
@@ -560,9 +584,9 @@
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon1, allAttrList1)
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon2, allAttrList2)
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon3, allAttrList3)
+ PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon4, allAttrList4)
#技能解锁战力
nextSkillDict = GetPotentialsSkillInfo(curPlayer)
- addPowerDict = {}
for skillID, info in nextSkillDict.items():
needSkilllv, nextSkillID, addPower = info
skillManager = curPlayer.GetSkillManager()
@@ -896,12 +920,14 @@
def Sycn_MagicWeaponLV(curPlayer, mwID= -1):
#通知法宝等级信息
if mwID == -1:
+ isAll = True
needCalList = []
ipyDataMgr = IpyGameDataPY.IPY_Data()
for i in xrange(ipyDataMgr.GetTreasureCount()):
ipyData = ipyDataMgr.GetTreasureByIndex(i)
needCalList.append(ipyData.GetID())
else:
+ isAll = False
needCalList = [mwID]
sendPack = ChPyNetSendPack.tagMCMagicWeaponLVInfo()
sendPack.InfoList = []
@@ -910,7 +936,8 @@
curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
state = GetIsClickMagicWeapon(curPlayer, mwID)
FBPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % mwID)
- if not mwLv and not curUpExp and not state and not FBPassLV:
+ isWear = GetIsWearMagicWeapon(curPlayer, mwID)
+ if isAll and not mwLv and not curUpExp and not state and not FBPassLV and not isWear:
continue
pack = ChPyNetSendPack.tagMCMagicWeaponInfo()
pack.MWID = mwID
@@ -918,6 +945,7 @@
pack.Exp = curUpExp
pack.State = state
pack.FBPassLV = FBPassLV
+ pack.IsWear = isWear
sendPack.InfoList.append(pack)
sendPack.Count = len(sendPack.InfoList)
if sendPack.Count:
@@ -1079,6 +1107,44 @@
GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
return
+#// A5 1D 法宝佩戴 #tagCMWearMagicWeapon
+#
+#struct tagCMWearMagicWeapon
+#
+#{
+# tagHead Head;
+# DWORD MWID; //法宝ID
+# BYTE State; //0-卸下 1-佩戴
+#};
+def OnWearMagicWeapon(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ mwID = clientData.MWID
+ if not GetIsActiveMagicWeapon(curPlayer, mwID):
+ return
+ isWear = clientData.State
+ if isWear:
+ maxCnt = IpyGameDataPY.GetFuncCfg('MagicWeaponOfKing', 2)
+ hasWearCnt = 0
+ for mid in IpyGameDataPY.GetFuncEvalCfg('MagicWeaponOfKing', 1, {}):
+ if hasWearCnt >= maxCnt:
+ return
+ if GetIsWearMagicWeapon(curPlayer, mid):
+ hasWearCnt +=1
+
+ SetMagicWeaponWearState(curPlayer, mwID, isWear)
+ CalcMagicWeaponAttr(curPlayer)
+ PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+ Sycn_MagicWeaponLV(curPlayer, mwID)
+ return
+
+def GetIsWearMagicWeapon(curPlayer, mwID):
+ #获取法宝是否佩戴
+ return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID % 100, True, [mwID / 100])
+
+def SetMagicWeaponWearState(curPlayer, mwID, state):
+ #设置法宝是否佩戴
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID % 100, state, True, [mwID / 100])
+ return
#// A5 12 激活法宝之魂 #tagCMActiveMWSoul
#
@@ -1144,9 +1210,11 @@
return
def UptateMWFBPasslv(curPlayer, mwID, passLV):
- GameWorld.Log('更新关卡 mwID=%s,level=%s'%(mwID, passLV))
+ GameWorld.Log('更新关卡 mwID=%s,level=%s'%(mwID, passLV), curPlayer.GetID())
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % mwID, passLV)
CalcMagicWeaponAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
Sycn_MagicWeaponLV(curPlayer, mwID)
+
+ EventShell.EventRespons_MagicWeaponFBPassLV(curPlayer, mwID, passLV)
return
\ No newline at end of file
--
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