From 5c5414707d1145d79f7734c0bcb48335249aad2d Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期六, 20 十月 2018 20:05:05 +0800 Subject: [PATCH] 4240 微信商城,订单汇报优化 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py | 17 +++++------------ 1 files changed, 5 insertions(+), 12 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py index df8668c..3860726 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py @@ -55,6 +55,7 @@ import PassiveBuffEffMng import PlayerFamilyRedPacket import PlayerGoldGift +import PlayerFlashSale import PlayerWing import ChEquip @@ -461,7 +462,7 @@ relation = BaseAttack.GetTagRelation(curPlayer, curTag, None, tick) #判断是否敌对关系 if relation[0] != ChConfig.Type_Relation_Enemy : - AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1]) + #AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1]) return return curTag @@ -572,16 +573,6 @@ posX = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TransPosX) posY = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TransPosY) - #执行逻辑,应该在入口设置好消耗,这边只是扣除 - #======================================================================= - # isFreedomTransBuff = SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID) - # if transportType == ChConfig.Def_Transport_Type_BigMap or not isFreedomTransBuff: - # isAutoBuy = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TransAutoBuyItem) - # #传送支付处理 - # if not ChPlayer.PayForTransport(curPlayer, transportType, isAutoBuy): - # return - #======================================================================= - if not TransCostAfterPrepare(curPlayer): return @@ -637,7 +628,7 @@ if not result: return - FBLogic.OnCollectOK(curPlayer, tick) + FBLogic.OnCollectOK(curPlayer, curNPC.GetNPCID(), tick) return #--------------------------------------------------------------------- @@ -1237,6 +1228,8 @@ PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False) #开服红包处理 PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick) + #限时抢购 + PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick) return -- Gitblit v1.8.0