From 5c5414707d1145d79f7734c0bcb48335249aad2d Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 20 十月 2018 20:05:05 +0800
Subject: [PATCH] 4240 微信商城,订单汇报优化

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |   17 +++++------------
 1 files changed, 5 insertions(+), 12 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index df8668c..3860726 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -55,6 +55,7 @@
 import PassiveBuffEffMng
 import PlayerFamilyRedPacket
 import PlayerGoldGift
+import PlayerFlashSale
 import PlayerWing
 import ChEquip
 
@@ -461,7 +462,7 @@
     relation = BaseAttack.GetTagRelation(curPlayer, curTag, None, tick)
     #判断是否敌对关系
     if relation[0] != ChConfig.Type_Relation_Enemy :
-        AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
+        #AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
         return
     
     return curTag
@@ -572,16 +573,6 @@
         posX = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TransPosX)
         posY = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TransPosY)
         
-        #执行逻辑,应该在入口设置好消耗,这边只是扣除
-        #=======================================================================
-        # isFreedomTransBuff = SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID)
-        # if transportType == ChConfig.Def_Transport_Type_BigMap or not isFreedomTransBuff:
-        #    isAutoBuy = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TransAutoBuyItem)
-        #    #传送支付处理
-        #    if not ChPlayer.PayForTransport(curPlayer, transportType, isAutoBuy):
-        #        return
-        #=======================================================================
-        
         if not TransCostAfterPrepare(curPlayer):
             return
         
@@ -637,7 +628,7 @@
     if not result:
         return
     
-    FBLogic.OnCollectOK(curPlayer, tick)
+    FBLogic.OnCollectOK(curPlayer, curNPC.GetNPCID(), tick)
     return
 
 #---------------------------------------------------------------------
@@ -1237,6 +1228,8 @@
     PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
     #开服红包处理
     PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
+    #限时抢购
+    PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
     return
 
 

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