From 5c5414707d1145d79f7734c0bcb48335249aad2d Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期六, 20 十月 2018 20:05:05 +0800 Subject: [PATCH] 4240 微信商城,订单汇报优化 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 36 +++++++++++++----------------------- 1 files changed, 13 insertions(+), 23 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py index 9dd33bc..d1bdcc9 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py @@ -1501,7 +1501,8 @@ if relation[0] == ChConfig.Type_Relation_Enemy : return True - AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1]) + if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_FbSkill: + AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1]) return False ##玩家释放有目标技能, 检查目标对象是否符合要求, 可攻击怪物 @@ -1534,7 +1535,8 @@ if relation[0] == ChConfig.Type_Relation_Friend : return True - AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1]) + if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_FbSkill: + AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1]) return False #--------------------------------------------------------------------- @@ -1782,7 +1784,11 @@ if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill and SkillCommon.isPassiveAttr(curSkill): PlayerHorse.RefreshHorseAttr(curPlayer) else: - PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, curSkill.GetSkillID()) + if SkillCommon.isPassiveAttr(curSkill): + curControl = PlayerControl.PlayerControl(curPlayer) + curControl.RefreshPlayerAttrState() + else: + PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, curSkill.GetSkillID()) #curControl = PlayerControl.PlayerControl(curPlayer) #curControl.CalcPassiveBuffAttr() #curControl.RefreshAllState() @@ -1806,27 +1812,7 @@ return True #--------------------------------------------------------------------- -##技能升级消耗逻辑 -# @param curPlayer 玩家实例 -# @param curSkill 技能实例 -# @param curSkillID 技能ID -# @return BOOL 是否扣除消耗成功 -def DoLogic_PlayerSkillLVUpCost(curPlayer, curSkill, curSkillID): - #GameWorld.Log("尝试升级技能名 = %s, 当前等级 = %s"%(curSkill.GetSkillName(),curSkill.GetSkillLV()) , curPlayer.GetPlayerID()) - - curSkillLV = curSkill.GetSkillLV() - - if curSkillLV == curSkill.GetSkillMaxLV(): - #已经是最高等级 - PlayerControl.NotifyCode(curPlayer, "UseMagicLost16") - return False - - #--获得下一级技能--- - curSkillTypeID = curSkill.GetSkillTypeID() - - return DoLogic_PlayerSkillLvUpCost(curPlayer, curSkillTypeID, curSkillID, curSkillLV + 1, curSkill) - ##学习技能消耗逻辑 # @param curPlayer 玩家实例 # @param curSkillTypeID 技能类型ID @@ -3440,6 +3426,10 @@ if skillAim == ChConfig.Def_UseSkillAim_None: if curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List: + if target and target.GetGameObjType() == IPY_GameWorld.gotNPC and target.GetType() == IPY_GameWorld.ntElf: + # 有害技能特殊处理,不能对自己的召唤物释放 + target = None + result = DoLogic_UseSkill(attacker, target, curSkill, tick, attacker.GetPosX(), attacker.GetPosY(), isEnhanceSkill=isEnhanceSkill) else: result = DoLogic_UseSkill(attacker, attacker, curSkill, tick, isEnhanceSkill=isEnhanceSkill) -- Gitblit v1.8.0