From 5cbc408e220dbac176850b1b250e42bfac67e274 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 22 四月 2025 11:10:21 +0800
Subject: [PATCH] 10263 【英文】【BT】【越南】【砍树】后端支持NPC仿真实玩家战斗和快速战斗(暂时屏蔽MirrorAIAtkDepthError警告邮件;)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py | 268 +++++++++++++++++++++++++++++++++++++++++++---------
1 files changed, 219 insertions(+), 49 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 1f8ca38..1003e0a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -35,9 +35,9 @@
import IpyGameDataPY
import PyDataManager
import CrossRealmMsg
-import CrossRealmPK
import ShareDefine
import PyGameData
+import CommFunc
import ChPlayer
import ChConfig
@@ -47,6 +47,146 @@
TempCache = PyGameDataStruct.tagPlayerViewCachePy()
+#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
+class PlayerViewCachePyManager(object):
+
+ def __init__(self):
+ self.__viewCacheList = [] # [tagPlayerViewCachePy, ...]
+ self.__idIndexDict = {} # {playerID:index, ...}
+ self.__needSort = False
+ self.__serverIDRangePlayerIDDict = {} # {serverIDRangeTuple:[playerID, ...], ....}
+ return
+
+ def GetPlayerViewCache(self, playerID):
+ self.__refreshIDIndex()
+ viewCache = None
+ if playerID in self.__idIndexDict:
+ index = self.__idIndexDict[playerID]
+ if index < len(self.__viewCacheList):
+ viewCache = self.__viewCacheList[index]
+
+ return viewCache
+
+ def AddPlayerViewCache(self, playerID, viewCache):
+ self.__refreshIDIndex()
+ if playerID in self.__idIndexDict:
+ return
+ viewCache.PlayerID = playerID
+ self.__viewCacheList.append(viewCache)
+ self.__idIndexDict[playerID] = len(self.__viewCacheList) - 1
+ self.__needSort = True
+ return
+
+ def GetPlayerIDListByServerIDInfo(self, serverIDList):
+ ## 根据服务器ID列表信息获取对应服务器ID范围的玩家ID战力排序列表
+ if serverIDList == None:
+ return []
+ self.Sort()
+ key = tuple(serverIDList)
+ if key not in self.__serverIDRangePlayerIDDict:
+ playerIDList = []
+ for viewCache in self.__viewCacheList:
+ playerID = viewCache.PlayerID
+ cacheDict = GetCachePropDataDict(viewCache)
+ if not cacheDict:
+ continue
+ serverID = GameWorld.GetAccIDServerID(cacheDict["AccID"])
+ for idInfo in serverIDList:
+ if (isinstance(idInfo, int) and serverID == idInfo) \
+ or ((isinstance(idInfo, tuple) or isinstance(idInfo, list)) \
+ and len(idInfo) == 2 and idInfo[0] <= serverID <= idInfo[1]):
+ playerIDList.append(playerID)
+ GameWorld.DebugLog("重新加载区服玩家查看缓存ID列表: %s, %s, %s" % (key, len(playerIDList), playerIDList))
+ self.__serverIDRangePlayerIDDict[key] = playerIDList
+ return self.__serverIDRangePlayerIDDict[key]
+
+ def IsPlayerIn(self, playerID):
+ self.__refreshIDIndex()
+ return playerID in self.__idIndexDict
+
+ def __refreshIDIndex(self):
+ if not self.__idIndexDict:
+ self.__idIndexDict = {}
+ for index, viewCache in enumerate(self.__viewCacheList):
+ self.__idIndexDict[viewCache.PlayerID] = index
+ return self.__idIndexDict
+
+ def DelPlayerViewCache(self, playerID):
+ self.__refreshIDIndex()
+ index = self.__idIndexDict.pop(playerID, -1)
+ if index >= 0 and index < len(self.__viewCacheList):
+ self.__viewCacheList.pop(index)
+ for playerIDList in self.__serverIDRangePlayerIDDict.values():
+ if playerID in playerIDList:
+ playerIDList.remove(playerID)
+
+ self.__idIndexDict = {}
+ self.__serverIDRangePlayerIDDict = {}
+ return
+
+ def GetCount(self): return len(self.__viewCacheList)
+ def At(self, index):
+ viewCache = self.__viewCacheList[index]
+ if not viewCache and False:
+ viewCache = PyGameDataStruct.tagPlayerViewCachePy() # 不会执行到,只为了.出代码提示
+ return viewCache
+
+ def Sort(self):
+ ## 默认按战力倒序排
+ if not self.__needSort:
+ return
+ self.__needSort = False
+ self.__viewCacheList.sort(cmp=self.__cmp)
+ self.__idIndexDict = {}
+ self.__serverIDRangePlayerIDDict = {}
+ self.__refreshIDIndex()
+ return
+
+ def __cmp(self, a, b):
+ ## 按战力倒序, cmp模式排序效率较低,如果需要再改为key模式
+ aFightPower = 0
+ cacheDict = GetCachePropDataDict(a)
+ if cacheDict:
+ aFightPower = cacheDict.get("FightPower", 0)
+
+ bFightPower = 0
+ cacheDict = GetCachePropDataDict(b)
+ if cacheDict:
+ bFightPower = cacheDict.get("FightPower", 0)
+
+ return cmp(bFightPower, aFightPower)
+
+ # 保存数据 存数据库和realtimebackup
+ def GetSaveData(self):
+ savaData = ""
+ cntData = ""
+ cnt = 0
+
+ for dbData in self.__viewCacheList:
+ #if dbData.PlayerID < 10000:
+ # 假人玩家不存储
+ # continue
+ cnt += 1
+ savaData += dbData.getBuffer()
+
+ GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData)))
+ return CommFunc.WriteDWORD(cntData, cnt) + savaData
+
+ # 从数据库载入数据
+ def LoadPyGameData(self, datas, pos, dataslen):
+ cnt, pos = CommFunc.ReadDWORD(datas, pos)
+ GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
+
+ for _ in xrange(cnt):
+ dbData = PyGameDataStruct.tagPlayerViewCachePy()
+ dbData.clear()
+ pos += dbData.readData(datas, pos, dataslen)
+
+ self.AddPlayerViewCache(dbData.PlayerID, dbData)
+
+ self.Sort()
+ return pos
+
def DoOnDayEx():
DelOutofTimeViewCacheData()
return
@@ -94,8 +234,6 @@
if billboardObj.FindByID(playerID):
return True
- if CrossRealmPK.IsCrossRealmPKPlayer(playerID, checkPreSeason=True):
- return True
else:
NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
#校验玩家是否上排行榜
@@ -132,14 +270,17 @@
def DelOutofTimeViewCacheData():
## 删除过期的查看缓存数据
- PlayerPackData.DelOutofTimePackData()
-
+ onlineMgr = ChPlayer.GetOnlinePlayerMgr()
pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
- playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
- for playerID, viewCache in playerViewCachePyDict.items():
+ for index in range(pyViewCacheMgr.GetCount())[::-1]: # 有删除需倒序遍历
+ viewCache = pyViewCacheMgr.At(index)
if IsSaveDBViewCache(viewCache):
continue
- playerViewCachePyDict.pop(playerID)
+ playerID = viewCache.PlayerID
+ if onlineMgr.IsOnline(playerID):
+ #在线的先不删除
+ continue
+ pyViewCacheMgr.DelPlayerViewCache(playerID)
PyGameData.g_crossPlayerViewCache = {} # 每日直接清空跨服玩家查看缓存
return
@@ -147,50 +288,56 @@
def DeleteViewCache(playerID):
## 删除玩家缓存
pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
- playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
- playerViewCachePyDict.pop(playerID, None)
+ pyViewCacheMgr.DelPlayerViewCache(playerID)
GameWorld.DebugLog("删除查看缓存!", playerID)
return
-def FindViewCache(playerID, isAddNew=False, newPropData={}):
+def FindViewCache(playerID, isAddNew=False, newPropData=None):
## 查找玩家缓存
# @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower
- curCache = None
pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
- playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
- if playerID in playerViewCachePyDict:
- curCache = playerViewCachePyDict[playerID]
+ curCache = pyViewCacheMgr.GetPlayerViewCache(playerID)
+ if curCache:
+ pass
elif isAddNew or playerID < 10000:
# 内网测试假玩家
- if playerID < 10000 and not newPropData:
- openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
- fakeName = "神秘道友".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
- fakeName = "%s%s" % (fakeName, playerID)
- serverID = playerID % 200 + 1 # 1 ~ 200 服
+ if playerID < 10000:
+ if not newPropData:
+ newPropData = {}
+ fakeName = newPropData.get("Name", "")
+ if not fakeName:
+ fakeName = "神秘道友".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
+ fakeName = "%s%s" % (fakeName, playerID)
+ accID = newPropData.get("AccID", "")
+ if not accID:
+ serverID = playerID % 100 + 1 # 1 ~ 100 服
+ accID = "fake%s@test@s%s" % (playerID, serverID)
+ else:
+ serverID = GameWorld.GetAccIDServerID(accID)
serverGroupID = serverID
if serverID < 50:
serverGroupID = serverGroupID / 10 + 1 # 前50服每10服1主服
isOnline = True if playerID % 2 == 0 else False
olMgr = ChPlayer.GetOnlinePlayerMgr()
olMgr.SetOnlineState(playerID, isOnline, serverGroupID)
- accID = "fake%s@test@s%s" % (playerID, serverID)
- newPropData = {
- "AccID":accID,
- "PlayerID":playerID,
- "Name":fakeName,
- "Job":random.choice(openJobList) if openJobList else 1,
- "LV":random.randint(100, 200),
- "RealmLV":random.randint(5, 15),
- "FightPower":random.randint(1000000, 100000000),
- "ServerGroupID":serverGroupID,
- }
+
+ job = newPropData.get("Job", 0)
+ if not job:
+ openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
+ job = random.choice(openJobList) if openJobList else 1
+ lv = newPropData.get("LV", random.randint(100, 200))
+ realmLV = newPropData.get("RealmLV", random.randint(5, 15))
+ fightPower = newPropData.get("FightPower", random.randint(1000000, 100000000))
+
+ newPropData.update({"AccID":accID, "PlayerID":playerID, "Name":fakeName, "Job":job, "LV":lv,
+ "RealmLV":realmLV, "FightPower":fightPower, "ServerGroupID":serverGroupID,})
curCache = PyGameDataStruct.tagPlayerViewCachePy()
curCache.PlayerID = playerID
curCache.OffTime = int(time.time())
if newPropData:
curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
curCache.PropDataSize = len(curCache.PropData)
- playerViewCachePyDict[playerID] = curCache
+ pyViewCacheMgr.AddPlayerViewCache(playerID, curCache)
return curCache
def GetCachePropDataDict(curCache):
@@ -236,24 +383,28 @@
def GetSyncCrossCacheBase(curPlayer):
## 获取同步跨服基础查看缓存,主要用于个别功能需要提前先同步玩家基础缓存到跨服,因为跨服不一定有玩家缓存,需要提前同步
- playerID = curPlayer.GetPlayerID()
+ if isinstance(curPlayer, int):
+ playerID = curPlayer
+ curPlayer = None
+ else:
+ playerID = curPlayer.GetPlayerID()
cacheDict = GetCachePropDataDict(FindViewCache(playerID))
cacheBase = {
- "AccID":curPlayer.GetAccID(),
- "LV":curPlayer.GetLV(),
- "RealmLV":curPlayer.GetOfficialRank(),
- "Job":curPlayer.GetJob(),
- "VIPLV":curPlayer.GetVIPLv(),
- "Name":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
- "Face":curPlayer.GetFace(),
- "FacePic":curPlayer.GetFacePic(),
- "FamilyID":curPlayer.GetFamilyID(),
+ "AccID":curPlayer.GetAccID() if curPlayer else cacheDict.get("AccID", ""),
+ "LV":curPlayer.GetLV() if curPlayer else cacheDict.get("LV", 1),
+ "RealmLV":curPlayer.GetOfficialRank() if curPlayer else cacheDict.get("RealmLV", 1),
+ "Job":curPlayer.GetJob() if curPlayer else cacheDict.get("Job", 1),
+ "VIPLV":curPlayer.GetVIPLv() if curPlayer else cacheDict.get("VIPLV", 0),
+ "Name":curPlayer.GetName() if curPlayer else cacheDict.get("Name", ""), # 此处不用跨服名称,如前端需要展示跨服名称,可通过ServerID或AccID取得ServerID展示
+ "Face":curPlayer.GetFace() if curPlayer else cacheDict.get("Face", 0),
+ "FacePic":curPlayer.GetFacePic() if curPlayer else cacheDict.get("FacePic", 0),
+ "FamilyID":curPlayer.GetFamilyID() if curPlayer else cacheDict.get("FacmilyID", 0),
"FamilyName":cacheDict.get("FamilyName", ""),
"TitleID":cacheDict.get("TitleID", 0),
- "FightPower":PlayerControl.GetFightPower(curPlayer),
+ "FightPower":PlayerControl.GetFightPower(curPlayer) if curPlayer else cacheDict.get("FightPower", 0),
"EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
"EquipShowID":cacheDict.get("EquipShowID", []),
- "ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer),
+ "ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer) if curPlayer else cacheDict.get("ServerGroupID", GameWorld.GetServerGroupID()),
}
return cacheBase
@@ -424,12 +575,27 @@
OnQueryPlayerCache(curPlayer, tagPlayerID, isShort=1)
return
+def SetNeedViewCache(playerIDList):
+ ## 设置需要缓存数据,跨服专用
+ if not GameWorld.IsCrossServer():
+ return
+
+ for playerID in playerIDList:
+ curCache = FindViewCache(playerID)
+ if curCache:
+ continue
+ dataMsg = {"tagPlayerID":playerID}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
+ return
+
def OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV=0, isShort=0):
'''查询玩家缓存,支持直接在本服或跨服查询任意服务器玩家
@param tagPlayerID: 目标玩家ID
@param equipClassLV: 指定查看某一阶装备信息
@param isShort: 是否查看简短信息
'''
+ if not curPlayer:
+ return
playerID = curPlayer.GetPlayerID()
GameWorld.DebugLog("查看玩家: tagPlayerID=%s,equipClassLV=%s,isShort=%s" % (tagPlayerID, equipClassLV, isShort), playerID)
# 在跨服服务器查询
@@ -565,7 +731,7 @@
GameWorld.DebugLog("子服推送的玩家缓存数据为空! playerID=%s" % playerID, serverGroupID)
else:
curCache = FindViewCache(playerID, True)
- __updCacheBufferToCacheObj(playerID, cacheBuffer, curCache)
+ ReadCacheBufferToCacheObj(playerID, cacheBuffer, curCache)
if not msgInfo:
return
@@ -588,9 +754,10 @@
Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
return
-def __updCacheBufferToCacheObj(playerID, cacheBuffer, cacheObj):
+def ReadCacheBufferToCacheObj(playerID, cacheBuffer, cacheObj=None):
try:
TempCache.clear()
+ setattr(TempCache, "PropDataDict", {})
if TempCache.readData(cacheBuffer) == -1:
GameWorld.ErrLog("玩家缓存数据readData失败! playerID=%s" % playerID)
return
@@ -600,6 +767,9 @@
if TempCache.PlayerID != playerID:
GameWorld.ErrLog("玩家缓存数据readData后玩家ID不一致! playerID=%s != cachePlayerID=%s" % (playerID, TempCache.PlayerID))
return
+
+ if not cacheObj:
+ return TempCache
cacheObj.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
cacheObj.PlayerID = TempCache.PlayerID
@@ -619,7 +789,7 @@
setattr(cacheObj, "ItemData%s" % classLV, itemData)
setattr(cacheObj, "ItemDataSize%s" % classLV, itemDataSize)
- return True
+ return cacheObj
def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
## 收到跨服服务器回复的查看玩家信息
@@ -635,7 +805,7 @@
curCache = PyGameData.g_crossPlayerViewCache[tagPlayerID][0]
else:
curCache = PyGameDataStruct.tagPlayerViewCachePy()
- if __updCacheBufferToCacheObj(tagPlayerID, cacheBuffer, curCache):
+ if ReadCacheBufferToCacheObj(tagPlayerID, cacheBuffer, curCache):
PyGameData.g_crossPlayerViewCache[tagPlayerID] = [curCache, tick] # 更新信息
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
@@ -645,7 +815,7 @@
def CrossServerMsg_PullPlayerViewCache(msgData):
## 收到跨服服务器拉取玩家玩家缓存数据
- msgInfo = msgData["msgInfo"]
+ msgInfo = msgData.get("msgInfo", {})
tagPlayerID = msgData["tagPlayerID"]
DoPullPlayerViewCache(tagPlayerID, msgInfo)
return
--
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