From 5cbc408e220dbac176850b1b250e42bfac67e274 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 22 四月 2025 11:10:21 +0800
Subject: [PATCH] 10263 【英文】【BT】【越南】【砍树】后端支持NPC仿真实玩家战斗和快速战斗(暂时屏蔽MirrorAIAtkDepthError警告邮件;)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py | 607 ++++++++++++++++++++++++++++++++++++++++++++----------
1 files changed, 492 insertions(+), 115 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 9257609..1003e0a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -34,8 +34,10 @@
import PlayerPackData
import IpyGameDataPY
import PyDataManager
-import CrossRealmPK
+import CrossRealmMsg
import ShareDefine
+import PyGameData
+import CommFunc
import ChPlayer
import ChConfig
@@ -43,6 +45,148 @@
import time
import random
+TempCache = PyGameDataStruct.tagPlayerViewCachePy()
+
+#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
+class PlayerViewCachePyManager(object):
+
+ def __init__(self):
+ self.__viewCacheList = [] # [tagPlayerViewCachePy, ...]
+ self.__idIndexDict = {} # {playerID:index, ...}
+ self.__needSort = False
+ self.__serverIDRangePlayerIDDict = {} # {serverIDRangeTuple:[playerID, ...], ....}
+ return
+
+ def GetPlayerViewCache(self, playerID):
+ self.__refreshIDIndex()
+ viewCache = None
+ if playerID in self.__idIndexDict:
+ index = self.__idIndexDict[playerID]
+ if index < len(self.__viewCacheList):
+ viewCache = self.__viewCacheList[index]
+
+ return viewCache
+
+ def AddPlayerViewCache(self, playerID, viewCache):
+ self.__refreshIDIndex()
+ if playerID in self.__idIndexDict:
+ return
+ viewCache.PlayerID = playerID
+ self.__viewCacheList.append(viewCache)
+ self.__idIndexDict[playerID] = len(self.__viewCacheList) - 1
+ self.__needSort = True
+ return
+
+ def GetPlayerIDListByServerIDInfo(self, serverIDList):
+ ## 根据服务器ID列表信息获取对应服务器ID范围的玩家ID战力排序列表
+ if serverIDList == None:
+ return []
+ self.Sort()
+ key = tuple(serverIDList)
+ if key not in self.__serverIDRangePlayerIDDict:
+ playerIDList = []
+ for viewCache in self.__viewCacheList:
+ playerID = viewCache.PlayerID
+ cacheDict = GetCachePropDataDict(viewCache)
+ if not cacheDict:
+ continue
+ serverID = GameWorld.GetAccIDServerID(cacheDict["AccID"])
+ for idInfo in serverIDList:
+ if (isinstance(idInfo, int) and serverID == idInfo) \
+ or ((isinstance(idInfo, tuple) or isinstance(idInfo, list)) \
+ and len(idInfo) == 2 and idInfo[0] <= serverID <= idInfo[1]):
+ playerIDList.append(playerID)
+ GameWorld.DebugLog("重新加载区服玩家查看缓存ID列表: %s, %s, %s" % (key, len(playerIDList), playerIDList))
+ self.__serverIDRangePlayerIDDict[key] = playerIDList
+ return self.__serverIDRangePlayerIDDict[key]
+
+ def IsPlayerIn(self, playerID):
+ self.__refreshIDIndex()
+ return playerID in self.__idIndexDict
+
+ def __refreshIDIndex(self):
+ if not self.__idIndexDict:
+ self.__idIndexDict = {}
+ for index, viewCache in enumerate(self.__viewCacheList):
+ self.__idIndexDict[viewCache.PlayerID] = index
+ return self.__idIndexDict
+
+ def DelPlayerViewCache(self, playerID):
+ self.__refreshIDIndex()
+ index = self.__idIndexDict.pop(playerID, -1)
+ if index >= 0 and index < len(self.__viewCacheList):
+ self.__viewCacheList.pop(index)
+ for playerIDList in self.__serverIDRangePlayerIDDict.values():
+ if playerID in playerIDList:
+ playerIDList.remove(playerID)
+
+ self.__idIndexDict = {}
+ self.__serverIDRangePlayerIDDict = {}
+ return
+
+ def GetCount(self): return len(self.__viewCacheList)
+ def At(self, index):
+ viewCache = self.__viewCacheList[index]
+ if not viewCache and False:
+ viewCache = PyGameDataStruct.tagPlayerViewCachePy() # 不会执行到,只为了.出代码提示
+ return viewCache
+
+ def Sort(self):
+ ## 默认按战力倒序排
+ if not self.__needSort:
+ return
+ self.__needSort = False
+ self.__viewCacheList.sort(cmp=self.__cmp)
+ self.__idIndexDict = {}
+ self.__serverIDRangePlayerIDDict = {}
+ self.__refreshIDIndex()
+ return
+
+ def __cmp(self, a, b):
+ ## 按战力倒序, cmp模式排序效率较低,如果需要再改为key模式
+ aFightPower = 0
+ cacheDict = GetCachePropDataDict(a)
+ if cacheDict:
+ aFightPower = cacheDict.get("FightPower", 0)
+
+ bFightPower = 0
+ cacheDict = GetCachePropDataDict(b)
+ if cacheDict:
+ bFightPower = cacheDict.get("FightPower", 0)
+
+ return cmp(bFightPower, aFightPower)
+
+ # 保存数据 存数据库和realtimebackup
+ def GetSaveData(self):
+ savaData = ""
+ cntData = ""
+ cnt = 0
+
+ for dbData in self.__viewCacheList:
+ #if dbData.PlayerID < 10000:
+ # 假人玩家不存储
+ # continue
+ cnt += 1
+ savaData += dbData.getBuffer()
+
+ GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData)))
+ return CommFunc.WriteDWORD(cntData, cnt) + savaData
+
+ # 从数据库载入数据
+ def LoadPyGameData(self, datas, pos, dataslen):
+ cnt, pos = CommFunc.ReadDWORD(datas, pos)
+ GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
+
+ for _ in xrange(cnt):
+ dbData = PyGameDataStruct.tagPlayerViewCachePy()
+ dbData.clear()
+ pos += dbData.readData(datas, pos, dataslen)
+
+ self.AddPlayerViewCache(dbData.PlayerID, dbData)
+
+ self.Sort()
+ return pos
+
def DoOnDayEx():
DelOutofTimeViewCacheData()
return
@@ -90,8 +234,6 @@
if billboardObj.FindByID(playerID):
return True
- if CrossRealmPK.IsCrossRealmPKPlayer(playerID, checkPreSeason=True):
- return True
else:
NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
#校验玩家是否上排行榜
@@ -128,64 +270,74 @@
def DelOutofTimeViewCacheData():
## 删除过期的查看缓存数据
- PlayerPackData.DelOutofTimePackData()
-
+ onlineMgr = ChPlayer.GetOnlinePlayerMgr()
pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
- playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
- for playerID, viewCache in playerViewCachePyDict.items():
+ for index in range(pyViewCacheMgr.GetCount())[::-1]: # 有删除需倒序遍历
+ viewCache = pyViewCacheMgr.At(index)
if IsSaveDBViewCache(viewCache):
continue
- playerViewCachePyDict.pop(playerID)
+ playerID = viewCache.PlayerID
+ if onlineMgr.IsOnline(playerID):
+ #在线的先不删除
+ continue
+ pyViewCacheMgr.DelPlayerViewCache(playerID)
+ PyGameData.g_crossPlayerViewCache = {} # 每日直接清空跨服玩家查看缓存
return
def DeleteViewCache(playerID):
## 删除玩家缓存
pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
- playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
- playerViewCachePyDict.pop(playerID, None)
+ pyViewCacheMgr.DelPlayerViewCache(playerID)
GameWorld.DebugLog("删除查看缓存!", playerID)
return
-def FindViewCache(playerID, isAddNew=False, newPropData={}):
+def FindViewCache(playerID, isAddNew=False, newPropData=None):
## 查找玩家缓存
# @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower
- curCache = None
pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
- playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
- if playerID in playerViewCachePyDict:
- curCache = playerViewCachePyDict[playerID]
+ curCache = pyViewCacheMgr.GetPlayerViewCache(playerID)
+ if curCache:
+ pass
elif isAddNew or playerID < 10000:
# 内网测试假玩家
- if playerID < 10000 and not newPropData:
- openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
- fakeName = "神秘道友".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
- fakeName = "%s%s" % (fakeName, playerID)
- serverID = playerID % 200 + 1 # 1 ~ 200 服
+ if playerID < 10000:
+ if not newPropData:
+ newPropData = {}
+ fakeName = newPropData.get("Name", "")
+ if not fakeName:
+ fakeName = "神秘道友".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
+ fakeName = "%s%s" % (fakeName, playerID)
+ accID = newPropData.get("AccID", "")
+ if not accID:
+ serverID = playerID % 100 + 1 # 1 ~ 100 服
+ accID = "fake%s@test@s%s" % (playerID, serverID)
+ else:
+ serverID = GameWorld.GetAccIDServerID(accID)
serverGroupID = serverID
if serverID < 50:
serverGroupID = serverGroupID / 10 + 1 # 前50服每10服1主服
isOnline = True if playerID % 2 == 0 else False
olMgr = ChPlayer.GetOnlinePlayerMgr()
olMgr.SetOnlineState(playerID, isOnline, serverGroupID)
- accID = "fake%s@test@s%s" % (playerID, serverID)
- newPropData = {
- "AccID":accID,
- "PlayerID":playerID,
- "Name":fakeName,
- "Job":random.choice(openJobList) if openJobList else 1,
- "LV":random.randint(100, 200),
- "RealmLV":random.randint(5, 15),
- "FightPower":random.randint(1000000, 100000000),
- "ServerGroupID":serverGroupID,
- }
+
+ job = newPropData.get("Job", 0)
+ if not job:
+ openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
+ job = random.choice(openJobList) if openJobList else 1
+ lv = newPropData.get("LV", random.randint(100, 200))
+ realmLV = newPropData.get("RealmLV", random.randint(5, 15))
+ fightPower = newPropData.get("FightPower", random.randint(1000000, 100000000))
+
+ newPropData.update({"AccID":accID, "PlayerID":playerID, "Name":fakeName, "Job":job, "LV":lv,
+ "RealmLV":realmLV, "FightPower":fightPower, "ServerGroupID":serverGroupID,})
curCache = PyGameDataStruct.tagPlayerViewCachePy()
curCache.PlayerID = playerID
curCache.OffTime = int(time.time())
if newPropData:
curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
curCache.PropDataSize = len(curCache.PropData)
- playerViewCachePyDict[playerID] = curCache
+ pyViewCacheMgr.AddPlayerViewCache(playerID, curCache)
return curCache
def GetCachePropDataDict(curCache):
@@ -231,30 +383,34 @@
def GetSyncCrossCacheBase(curPlayer):
## 获取同步跨服基础查看缓存,主要用于个别功能需要提前先同步玩家基础缓存到跨服,因为跨服不一定有玩家缓存,需要提前同步
- playerID = curPlayer.GetPlayerID()
+ if isinstance(curPlayer, int):
+ playerID = curPlayer
+ curPlayer = None
+ else:
+ playerID = curPlayer.GetPlayerID()
cacheDict = GetCachePropDataDict(FindViewCache(playerID))
cacheBase = {
- "AccID":curPlayer.GetAccID(),
- "LV":curPlayer.GetLV(),
- "RealmLV":curPlayer.GetOfficialRank(),
- "Job":curPlayer.GetJob(),
- "VIPLV":curPlayer.GetVIPLv(),
- "Name":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
- "Face":curPlayer.GetFace(),
- "FacePic":curPlayer.GetFacePic(),
- "FamilyID":curPlayer.GetFamilyID(),
+ "AccID":curPlayer.GetAccID() if curPlayer else cacheDict.get("AccID", ""),
+ "LV":curPlayer.GetLV() if curPlayer else cacheDict.get("LV", 1),
+ "RealmLV":curPlayer.GetOfficialRank() if curPlayer else cacheDict.get("RealmLV", 1),
+ "Job":curPlayer.GetJob() if curPlayer else cacheDict.get("Job", 1),
+ "VIPLV":curPlayer.GetVIPLv() if curPlayer else cacheDict.get("VIPLV", 0),
+ "Name":curPlayer.GetName() if curPlayer else cacheDict.get("Name", ""), # 此处不用跨服名称,如前端需要展示跨服名称,可通过ServerID或AccID取得ServerID展示
+ "Face":curPlayer.GetFace() if curPlayer else cacheDict.get("Face", 0),
+ "FacePic":curPlayer.GetFacePic() if curPlayer else cacheDict.get("FacePic", 0),
+ "FamilyID":curPlayer.GetFamilyID() if curPlayer else cacheDict.get("FacmilyID", 0),
"FamilyName":cacheDict.get("FamilyName", ""),
"TitleID":cacheDict.get("TitleID", 0),
- "FightPower":PlayerControl.GetFightPower(curPlayer),
+ "FightPower":PlayerControl.GetFightPower(curPlayer) if curPlayer else cacheDict.get("FightPower", 0),
"EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
"EquipShowID":cacheDict.get("EquipShowID", []),
- "ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer),
+ "ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer) if curPlayer else cacheDict.get("ServerGroupID", GameWorld.GetServerGroupID()),
}
return cacheBase
def UpdCrossCacheBase(playerID, cacheBase, isLogout=False):
## 更新同步跨服基础查看缓存
- curCache = FindViewCache(playerID, True)
+ curCache = FindViewCache(playerID, True, cacheBase)
if not curCache:
return {}
curCache.LV = cacheBase.get("LV", 0)
@@ -270,6 +426,7 @@
return {}
return cacheDict
+ItemDataClassMax = 20 # 最大装备阶数
#//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache
#
#struct tagMGUpdatePlayerCache
@@ -298,8 +455,10 @@
playerID = curPackData.PlayerID
#playerLV = curPackData.PlayerLV
isLogout = curPackData.IsLogouting
- GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache isLogout=%s' % isLogout, playerID)
- isSaveAll = True # 是否保存所有数据
+ packDataSyncState = curPackData.PackDataSyncState
+ packDataLen = curPackData.PackDataLen
+ GameWorld.DebugLog('地图同步玩家缓存: isLogout=%s,packDataSyncState=%s,packDataLen=%s'
+ % (isLogout, packDataSyncState, packDataLen), playerID)
curCache = FindViewCache(playerID, True)
if not curCache:
@@ -315,23 +474,26 @@
#GameWorld.DebugLog(" 更新Prop数据: size=%s, %s" % (curCache.PropDataSize, curCache.PropData), playerID)
#GameWorld.DebugLog(" 更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
- # 装备数据存储,不保存装备数据的话则清空
- for classLV in xrange(1, 20 + 1):
- if not isSaveAll:
- itemDataSize = 0
- itemData = ""
- else:
- itemDataSize = getattr(curPackData, "ItemDataSize%s" % classLV)
- if not itemDataSize:
- continue
- itemData = getattr(curPackData, "ItemData%s" % classLV)
+ # 装备数据存储,只更新有同步的阶,只要该阶有同步,则至少是 {}
+ for classLV in xrange(1, ItemDataClassMax + 1):
+ itemDataSize = getattr(curPackData, "ItemDataSize%s" % classLV)
+ if not itemDataSize:
+ continue
+ itemData = getattr(curPackData, "ItemData%s" % classLV)
setattr(curCache, "ItemData%s" % classLV, itemData)
setattr(curCache, "ItemDataSize%s" % classLV, itemDataSize)
#GameWorld.DebugLog(" 更新Item数据: classLV=%s,size=%s, %s" % (classLV, itemDataSize, itemData), playerID)
+ msgInfo = eval(curPackData.PackMsg) if curPackData.PackMsg else {} # 打包数据附带的信息
+
+ # 需要同步跨服
+ if packDataSyncState&pow(2, 2):
+ dataMsg = {"playerID":playerID, "cacheBuffer":curCache.getBuffer(), "msgInfo":msgInfo}
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
+
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
# 在可能删除之前执行打包数据相关逻辑
- PlayerPackData.OnMGUpdatePlayerPackData(curPlayer, curPackData)
+ PlayerPackData.OnMGUpdatePlayerPackData(curPlayer, curPackData, msgInfo)
if isLogout:
#不需要保存离线数据的,直接删除缓存数据
@@ -365,15 +527,121 @@
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
findPlayerID = curPackData.FindPlayerID
equipClassLV = curPackData.EquipClassLV
- curCache = FindViewCache(findPlayerID)
+ OnQueryPlayerCache(curPlayer, findPlayerID, equipClassLV)
+ return
+
+#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
+#
+#struct tagCGViewCrossPlayerInfo
+#{
+# tagHead Head;
+# DWORD PlayerID; // 跨服玩家ID
+# BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息
+#};
+def OnViewCrossPlayerInfo(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ tagPlayerID = clientData.PlayerID
+ equipClassLV = clientData.EquipClassLV
+ OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV)
+ return
+
+#===============================================================================
+# //B3 06 查询玩家的简短信息 #tagCGViewPlayerShortInfo
+# struct tagCGViewPlayerShortInfo
+# {
+# tagHead Head;
+# DWORD PlayerID;
+# };
+#===============================================================================
+def OnViewPlayerShortInfo(index, clientPack, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ tagPlayerID = clientPack.PlayerID
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+ if tagPlayer:
+ answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
+ answerPack.Clear()
+ answerPack.PlayerID = clientPack.PlayerID
+ answerPack.PlayerName = tagPlayer.GetName()
+ answerPack.Job = tagPlayer.GetJob()
+ answerPack.LV = tagPlayer.GetLV()
+ answerPack.RealmLV = tagPlayer.GetOfficialRank()
+ answerPack.OnlineType = ChConfig.Def_Online
+ answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
+ answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
+ answerPack.Face = tagPlayer.GetFace()
+ answerPack.FacePic = tagPlayer.GetFacePic()
+ NetPackCommon.SendFakePack(curPlayer, answerPack)
+ else:
+ OnQueryPlayerCache(curPlayer, tagPlayerID, isShort=1)
+ return
+
+def SetNeedViewCache(playerIDList):
+ ## 设置需要缓存数据,跨服专用
+ if not GameWorld.IsCrossServer():
+ return
+
+ for playerID in playerIDList:
+ curCache = FindViewCache(playerID)
+ if curCache:
+ continue
+ dataMsg = {"tagPlayerID":playerID}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
+ return
+
+def OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV=0, isShort=0):
+ '''查询玩家缓存,支持直接在本服或跨服查询任意服务器玩家
+ @param tagPlayerID: 目标玩家ID
+ @param equipClassLV: 指定查看某一阶装备信息
+ @param isShort: 是否查看简短信息
+ '''
+ if not curPlayer:
+ return
+ playerID = curPlayer.GetPlayerID()
+ GameWorld.DebugLog("查看玩家: tagPlayerID=%s,equipClassLV=%s,isShort=%s" % (tagPlayerID, equipClassLV, isShort), playerID)
+ # 在跨服服务器查询
+ if GameWorld.IsCrossServer():
+ curCache = FindViewCache(tagPlayerID)
+ if curCache:
+ GameWorld.DebugLog(" 在跨服查看玩家跨服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
+ Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+ else:
+ GameWorld.DebugLog(" 在跨服查看玩家跨服无数据,从子服拉取! tagPlayerID=%s" % tagPlayerID, playerID)
+ viewFrom = 0
+ msgInfo = {"playerID":playerID, "tagPlayerID":tagPlayerID, "equipClassLV":equipClassLV, "isShort":isShort, "viewFrom":viewFrom}
+ dataMsg = {"tagPlayerID":tagPlayerID, "msgInfo":msgInfo}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
+
+ # 在子服服务器查询
+ else:
+ # 同db玩家
+ if PlayerControl.GetDBPlayerAccIDByID(tagPlayerID):
+ GameWorld.DebugLog(" 查看玩家本服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
+ curCache = FindViewCache(tagPlayerID)
+ Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+ else:
+ if tagPlayerID in PyGameData.g_crossPlayerViewCache:
+ tick = GameWorld.GetGameWorld().GetTick()
+ curCache, cacheTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
+ if tick - cacheTick <= 1 * 60 * 1000:
+ GameWorld.DebugLog(" 1分钟内重复查看跨服玩家且本服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
+ Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+ return
+
+ GameWorld.DebugLog(" 查看玩家本服没有数据,发跨服查! tagPlayerID=%s" % tagPlayerID, playerID)
+ viewFrom = GameWorld.GetServerGroupID()
+ dataMsg = {"playerID":playerID, "tagPlayerID":tagPlayerID, "equipClassLV":equipClassLV, "isShort":isShort, "viewFrom":viewFrom}
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
+ return
+
+def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0, isShort=0):
+ ## 同步玩家缓存
+
+ if isShort:
+ Sync_PlayerShortInfo(curPlayer, curCache)
+ return
if not curCache:
PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
return
- Sync_PlayerCache(curPlayer, curCache, equipClassLV)
- return
-
-def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0):
- ## 同步玩家缓存
if equipClassLV:
itemData = ""
if hasattr(curCache, "ItemDataSize%s" % equipClassLV):
@@ -396,60 +664,26 @@
NetPackCommon.SendFakePack(curPlayer, sendPack)
return
-#===============================================================================
-# //B3 06 查询玩家的简短信息 #tagCGViewPlayerShortInfo
-# struct tagCGViewPlayerShortInfo
-# {
-# tagHead Head;
-# DWORD PlayerID;
-# };
-#===============================================================================
-def OnViewPlayerShortInfo(index, clientPack, tick):
- ## 封包通知
- tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(clientPack.PlayerID)
+def Sync_PlayerShortInfo(curPlayer, curCache):
+ if not curCache:
+ PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
+ return
answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
answerPack.Clear()
- if not tagPlayer:
- curCache = FindViewCache(clientPack.PlayerID)
- if not curCache:
- # 实在找不到设置为初始化数据
- answerPack.PlayerID = clientPack.PlayerID
- answerPack.PlayerName = ""
- answerPack.Job = 1
- answerPack.LV = 1
- answerPack.RealmLV = 1
- answerPack.OnlineType = ChConfig.Def_Offline
- answerPack.ServerGroupID = 0
- answerPack.Face = 0
- answerPack.FacePic = 0
- else:
- cacheDict = GetCachePropDataDict(curCache)
- answerPack.PlayerID = clientPack.PlayerID
- answerPack.PlayerName = cacheDict["Name"]
- answerPack.Job = cacheDict["Job"]
- answerPack.LV = cacheDict["LV"]
- answerPack.RealmLV = cacheDict["RealmLV"]
- answerPack.OnlineType = ChConfig.Def_Offline
- answerPack.Face = cacheDict.get("Face", 0)
- answerPack.FacePic = cacheDict.get("FacePic", 0)
-
- if GameWorld.IsCrossServer():
- answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
- else:
- answerPack.ServerGroupID = GameWorld.GetServerGroupID()
+ cacheDict = GetCachePropDataDict(curCache)
+ answerPack.PlayerID = curCache.PlayerID
+ answerPack.PlayerName = cacheDict["Name"]
+ answerPack.Job = cacheDict["Job"]
+ answerPack.LV = cacheDict["LV"]
+ answerPack.RealmLV = cacheDict["RealmLV"]
+ answerPack.OnlineType = ChConfig.Def_Offline
+ answerPack.Face = cacheDict.get("Face", 0)
+ answerPack.FacePic = cacheDict.get("FacePic", 0)
+
+ if GameWorld.IsCrossServer():
+ answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
else:
- answerPack.PlayerID = clientPack.PlayerID
- answerPack.PlayerName = tagPlayer.GetName()
- answerPack.Job = tagPlayer.GetJob()
- answerPack.LV = tagPlayer.GetLV()
- answerPack.RealmLV = tagPlayer.GetOfficialRank()
- answerPack.OnlineType = ChConfig.Def_Online
- answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
- answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
- answerPack.Face = tagPlayer.GetFace()
- answerPack.FacePic = tagPlayer.GetFacePic()
-
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ answerPack.ServerGroupID = GameWorld.GetServerGroupID()
NetPackCommon.SendFakePack(curPlayer, answerPack)
return
@@ -466,3 +700,146 @@
curCache.PropDataSize = len(curCache.PropData)
return
+def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
+ playerID = msgData["playerID"]
+ tagPlayerID = msgData["tagPlayerID"]
+ GameWorld.DebugLog("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
+
+ curCache = FindViewCache(tagPlayerID)
+ if curCache:
+ Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgData, serverGroupID)
+ else:
+ dataMsg = {"tagPlayerID":tagPlayerID, "msgInfo":msgData}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
+ return
+
+def Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgData, serverGroupID):
+ ## 发送查看玩家缓存结果给目标子服
+ msgData["cacheBuffer"] = curCache.getBuffer() if curCache else ""
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, msgData, [serverGroupID])
+ return
+
+def ClientServerMsg_PushPlayerCache(serverGroupID, msgData):
+ ## 收到子服推送玩家缓存信息
+
+ playerID = msgData["playerID"]
+ cacheBuffer = msgData["cacheBuffer"]
+ msgInfo = msgData.get("msgInfo", {})
+
+ curCache = None
+ if not cacheBuffer:
+ GameWorld.DebugLog("子服推送的玩家缓存数据为空! playerID=%s" % playerID, serverGroupID)
+ else:
+ curCache = FindViewCache(playerID, True)
+ ReadCacheBufferToCacheObj(playerID, cacheBuffer, curCache)
+
+ if not msgInfo:
+ return
+
+ viewFrom = msgInfo.get("viewFrom", 0)
+ if viewFrom != 0:
+ # 其他子服查询的,推送给目标服务器
+ Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgInfo, viewFrom)
+ return
+
+ # 在跨服查询的,直接回包
+ viewPlayerID = msgInfo.get("playerID", 0)
+ if not viewPlayerID:
+ return
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(viewPlayerID)
+ if not curPlayer:
+ return
+ equipClassLV = msgInfo.get("equipClassLV", 0)
+ isShort = msgInfo.get("isShort", 0)
+ Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+ return
+
+def ReadCacheBufferToCacheObj(playerID, cacheBuffer, cacheObj=None):
+ try:
+ TempCache.clear()
+ setattr(TempCache, "PropDataDict", {})
+ if TempCache.readData(cacheBuffer) == -1:
+ GameWorld.ErrLog("玩家缓存数据readData失败! playerID=%s" % playerID)
+ return
+ except:
+ GameWorld.ErrLog("玩家缓存数据readData异常! playerID=%s" % playerID)
+ return
+ if TempCache.PlayerID != playerID:
+ GameWorld.ErrLog("玩家缓存数据readData后玩家ID不一致! playerID=%s != cachePlayerID=%s" % (playerID, TempCache.PlayerID))
+ return
+
+ if not cacheObj:
+ return TempCache
+
+ cacheObj.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
+ cacheObj.PlayerID = TempCache.PlayerID
+ cacheObj.GeTuiIDSize = TempCache.GeTuiIDSize
+ cacheObj.GeTuiID = TempCache.GeTuiID
+ cacheObj.LV = TempCache.LV
+ cacheObj.OffTime = TempCache.OffTime
+ cacheObj.PropData = TempCache.PropData
+ cacheObj.PropDataSize = TempCache.PropDataSize
+ cacheObj.PlusData = TempCache.PlusData
+ cacheObj.PlusDataSize = TempCache.PlusDataSize
+ for classLV in xrange(1, ItemDataClassMax + 1):
+ itemDataSize = getattr(TempCache, "ItemDataSize%s" % classLV)
+ if not itemDataSize:
+ continue
+ itemData = getattr(TempCache, "ItemData%s" % classLV)
+ setattr(cacheObj, "ItemData%s" % classLV, itemData)
+ setattr(cacheObj, "ItemDataSize%s" % classLV, itemDataSize)
+
+ return cacheObj
+
+def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
+ ## 收到跨服服务器回复的查看玩家信息
+ playerID = msgData["playerID"]
+ tagPlayerID = msgData["tagPlayerID"]
+ cacheBuffer = msgData["cacheBuffer"]
+ equipClassLV = msgData["equipClassLV"]
+ isShort = msgData["isShort"]
+
+ curCache = None
+ if cacheBuffer:
+ if tagPlayerID in PyGameData.g_crossPlayerViewCache:
+ curCache = PyGameData.g_crossPlayerViewCache[tagPlayerID][0]
+ else:
+ curCache = PyGameDataStruct.tagPlayerViewCachePy()
+ if ReadCacheBufferToCacheObj(tagPlayerID, cacheBuffer, curCache):
+ PyGameData.g_crossPlayerViewCache[tagPlayerID] = [curCache, tick] # 更新信息
+
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if curPlayer:
+ Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+ return
+
+def CrossServerMsg_PullPlayerViewCache(msgData):
+ ## 收到跨服服务器拉取玩家玩家缓存数据
+ msgInfo = msgData.get("msgInfo", {})
+ tagPlayerID = msgData["tagPlayerID"]
+ DoPullPlayerViewCache(tagPlayerID, msgInfo)
+ return
+
+def DoPullPlayerViewCache(playerID, msgInfo):
+ if not PlayerControl.GetDBPlayerAccIDByID(playerID):
+ # 不是本服db玩家不处理
+ return
+
+ curCache = FindViewCache(playerID)
+ if curCache:
+ GameWorld.DebugLog("本服有缓存玩家数据,直接推给跨服!", playerID)
+ dataMsg = {"playerID":playerID, "cacheBuffer":curCache.getBuffer(), "msgInfo":msgInfo}
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
+ return
+
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if not curPlayer:
+ GameWorld.DebugLog("本服无缓存玩家数据且不在线,直接回空数据给跨服!", playerID)
+ dataMsg = {"playerID":playerID, "cacheBuffer":"", "msgInfo":msgInfo}
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
+ return
+
+ GameWorld.DebugLog("玩家在线的发给地图同步缓存数据!", playerID)
+ # 在线的转发给地图
+ PlayerPackData.QueryPlayerResult_PlayerMirror(curPlayer, "PullPlayerViewCache", msgInfo)
+ return
--
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