From 5cd661c64157581caa1d1d3288a75e270e8d3249 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 23 五月 2022 17:02:01 +0800 Subject: [PATCH] 9415 【BT】【后端】古神战场(修复血盾计算顺序:调整到特殊地图属性计算之后) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index 6764441..146faea 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -4854,12 +4854,12 @@ skillFixAttrExDict[fixAttrType] = addValueEx CalcLineEffect.ChangePlayerAttrInLineEffectList(curPlayer, passiveSkillAttrList[ChConfig.CalcAttr_Battle]) CalcLineEffect.ChangePlayerAttrInLineEffectList(curPlayer, skillFixAttrExDict) + + #特殊指定属性公式 + GameMap.SpecialMapSetAttrValueByFormat(curPlayer) #护盾值刷新 self.__RefreshMaxProDef(beforeMaxProDef) - - #特殊指定属性公式 - GameMap.SpecialMapSetAttrValueByFormat(curPlayer) # 【到此所有功能属性都已刷新处理完毕,复制一份 功能属性的刷新结果,用于BUFF属性单独刷新】 EffGetSet.CopyPlayerFuncAttr(curPlayer) -- Gitblit v1.8.0