From 5cd661c64157581caa1d1d3288a75e270e8d3249 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 23 五月 2022 17:02:01 +0800
Subject: [PATCH] 9415 【BT】【后端】古神战场(修复血盾计算顺序:调整到特殊地图属性计算之后)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 6764441..146faea 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4854,12 +4854,12 @@
             skillFixAttrExDict[fixAttrType] = addValueEx
         CalcLineEffect.ChangePlayerAttrInLineEffectList(curPlayer, passiveSkillAttrList[ChConfig.CalcAttr_Battle])
         CalcLineEffect.ChangePlayerAttrInLineEffectList(curPlayer, skillFixAttrExDict)
+                
+        #特殊指定属性公式
+        GameMap.SpecialMapSetAttrValueByFormat(curPlayer)
         
         #护盾值刷新
         self.__RefreshMaxProDef(beforeMaxProDef)
-        
-        #特殊指定属性公式
-        GameMap.SpecialMapSetAttrValueByFormat(curPlayer)
         
         # 【到此所有功能属性都已刷新处理完毕,复制一份 功能属性的刷新结果,用于BUFF属性单独刷新】
         EffGetSet.CopyPlayerFuncAttr(curPlayer)

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