From 5d0665e7f5b3bee843f58afa9a05ae9d7e1fc72f Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期三, 13 二月 2019 14:17:09 +0800 Subject: [PATCH] 5315 【后端】【1.6】登录奖励活动 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py | 24 ++++++++++++++++++------ 1 files changed, 18 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py index 9f113ac..0d9bbe8 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py @@ -27,6 +27,7 @@ import ItemCommon import FormulaControl import NPCCustomRefresh +import PlayerWeekParty import PlayerSuccess import PyGameData import EventReport @@ -137,7 +138,7 @@ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_XMZZLastStartTime, curtime) #FBCommon.SetFBStep(FB_Step_Prepare, tick) #PrepareXMZZPK(curPlayer, tick) - + PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_XMZZ, 1) msgInfo = str([1]) # 是否刚开始 GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, 'XMZZStartFight', msgInfo, len(msgInfo)) curPlayer.SetHP(curPlayer.GetMaxHP()) @@ -175,7 +176,9 @@ fbStep = GameWorld.GetGameFB().GetFBStep() # # 副本准备 -# if fbStep == FB_Step_Prepare: + if fbStep == FB_Step_Prepare: + ResetPos(tick) + # PrepareXMZZPK(tick) # # 副本进行中 if fbStep == FB_Step_Fighting: @@ -185,6 +188,15 @@ # __DoLogic_FB_Over(tick) + return + +def ResetPos(tick): + if tick - GameWorld.GetGameFB().GetFBStepTick() < 1 * 1000: + return + FBCommon.SetFBStep(FB_Step_Fighting, tick) + curPlayer = FBCommon.GetCurSingleFBPlayer() + if curPlayer: + __ResetPos(curPlayer) return def __ChcekFBOver(tick): @@ -240,10 +252,10 @@ #=============================================================================================== FBCommon.SetFBStep(FB_Step_Prepare, tick) #重置坐标 - __ResetPos(curPlayer) + #__ResetPos(curPlayer) FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, __GetFightTime()[Def_PrepareTime] * 1000) - FBCommon.SetFBStep(FB_Step_Fighting, tick) + #FBCommon.SetFBStep(FB_Step_Fighting, tick) if not vsPlayerInfo: return @@ -355,8 +367,8 @@ # @return 返回值无意义 # @remarks 玩家主动离开副本. def DoPlayerDead(curPlayer): - if GameWorld.GetGameFB().GetFBStep() != FB_Step_Fighting: - return +# if GameWorld.GetGameFB().GetFBStep() != FB_Step_Fighting: +# return HPPer = __GetHPPer(curPlayer) __SendPKResult(curPlayer, 0, 1, HPPer) -- Gitblit v1.8.0