From 5d53c14bcda58a13dbbefcd7b344baa22ba9ae76 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 14 九月 2018 16:02:30 +0800
Subject: [PATCH] fix:3580 【后端】【1.1.0】【1.0.15】封魔坛鼓舞修改为N次仙玉鼓舞,去除铜钱鼓舞
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py | 129 ++++++++++++++++++++++++++++++++++++++++++
1 files changed, 127 insertions(+), 2 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index 51fec2d..817fd01 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -31,6 +31,7 @@
import copy
import time
+import random
#---------------------------------------------------------------------
TeamFBAskType_Match = 0 # 组队副本进入询问类型 - 匹配
@@ -2027,6 +2028,11 @@
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
packTagMapID = clientData.TagMapID
+ # 发2时代表助战匹配
+ if packTagMapID == 2:
+ __DoMatchHelpFightTeam(curPlayer, tick)
+ return
+
tagMapEx = clientData.TagMapEx
tagMapID = packTagMapID
curMapID = curPlayer.GetMapID()
@@ -2239,6 +2245,73 @@
PlayerControl.NotifyCode(curPlayer, "TeamMatchingSucceed")
return
+def __DoMatchHelpFightTeam(curPlayer, tick):
+ ''' 一次性匹配需要助战的队伍,满足队伍条件自动加入匹配队伍
+ 按以下优先级加入:
+ 大境界渡劫 > 所有宗门试炼 > 所有娲皇遗迹 > 混乱妖域
+ 自己有队伍时发送助战喊话不执行此逻辑
+ '''
+ curTeam = curPlayer.GetTeam()
+ if curTeam:
+ return
+
+ matchingTeamDict = PyGameData.g_matchingTeamDict
+ GameWorld.DebugLog("__DoMatchHelpFightTeam matchingTeamDict=%s" % (matchingTeamDict), curPlayer.GetPlayerID())
+ if not matchingTeamDict:
+ return
+
+ playerLV = curPlayer.GetLV()
+ matchMapIDList = [ChConfig.Def_FBMapID_DuJie, ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_QueenRelics, ChConfig.Def_FBMapID_ChaosDemon]
+
+ teamMgr = GameWorld.GetTeamManager()
+ for matchMapID in matchMapIDList:
+ matchTeamInfoList = []
+ for key, teamIDList in matchingTeamDict.items():
+ tagMapID, tagMapEx = key
+ if tagMapID != matchMapID:
+ continue
+
+ for teamID in teamIDList:
+ team = teamMgr.FindTeam(teamID)
+ if not team:
+ continue
+
+ reqMinLV = team.GetReqMinLV()
+ reqMaxLV = team.GetReqMaxLV()
+
+ if not (reqMinLV <= playerLV <= reqMaxLV):
+ continue
+
+ onLineCount = CheckTeamOnLineCount(team)
+ # 优先级: 人数多的 > 线路简单的 > 队伍人数多的 ...
+ matchTeamInfoList.append([onLineCount, 999999 - tagMapEx, team.GetTeamPlayerCount(), teamID, team])
+
+ if not matchTeamInfoList:
+ GameWorld.DebugLog(" 没有满足助战等级条件匹配中的队伍: matchMapID=%s" % (matchMapID))
+ continue
+
+ matchTeamInfoList.sort(reverse=True) # 倒序排
+ GameWorld.DebugLog(" 匹配队伍顺序: matchMapID=%s,%s" % (matchMapID, matchTeamInfoList))
+
+ joinTeamID = 0
+ for teamInfo in matchTeamInfoList:
+ team = teamInfo[-1]
+ if not team:
+ continue
+
+ leader = GetTeamLeader(team)
+ if not leader:
+ continue
+
+ if DoPlayerJoinTeam(curPlayer, leader, team, tick, isAutoMatchJoin=False):
+ joinTeamID = team.GetTeamID()
+ break
+
+ GameWorld.DebugLog(" joinTeamID=%s" % joinTeamID)
+ if joinTeamID:
+ break
+
+ return
#// B9 08 取消匹配队伍或玩家 #tagCGCancelMatchTeam
#
@@ -2486,7 +2559,7 @@
return
# 覆盖添加
- PyGameData.g_teamFBEnterAskDict[teamID] = [askVer, askType, askMapID, askMapEx, askPlayerRetDict]
+ PyGameData.g_teamFBEnterAskDict[teamID] = [askVer, askType, askMapID, askMapEx, askPlayerRetDict, tick]
sendCMD = str([teamID, askVer, askType, askMapID, askMapEx])
for memPlayerID, mapInfo in askPlayerMapDict.items():
@@ -2519,7 +2592,7 @@
if retTeamID not in PyGameData.g_teamFBEnterAskDict:
GameWorld.DebugLog(" 该队伍的请求信息记录已不存在,不处理!retTeamID=%s" % retTeamID, playerID)
return
- askVer, askType, askMapID, askMapEx, askPlayerRetDict = PyGameData.g_teamFBEnterAskDict[retTeamID]
+ askVer, askType, askMapID, askMapEx, askPlayerRetDict = PyGameData.g_teamFBEnterAskDict[retTeamID][:5]
if askVer != retAskVer or askType != retAskType or askMapID != retAskMapID or askMapEx != retAskMapEx:
GameWorld.DebugLog(" 非本队伍请求版本,不处理!askVer=%s, askType=%s, askMapID=%s, askMapEx=%s"
% (askVer, askType, askMapID, askMapEx), playerID)
@@ -2896,6 +2969,17 @@
'''准备队伍异常处理
后端延长15秒,防范前端异常情况导致卡队伍准备界面,超时时强制取消准备队伍
'''
+ if PyGameData.g_teamFBEnterAskDict:
+ for teamID, askInfo in PyGameData.g_teamFBEnterAskDict.items():
+ if askInfo:
+ askVer, askType, askMapID, askMapEx, askPlayerRetDict, askTick = askInfo
+ # 询问的做个10s预防,超时的话移除
+ if tick - askTick <= 10000:
+ continue
+ PyGameData.g_teamFBEnterAskDict.pop(teamID)
+ GameWorld.ErrLog("队伍进入副本询问超时,强制移除询问状态! teamID=%s,askVer=%s,askType=%s,askMapID=%s,askMapEx=%s,askPlayerRetDict=%s,askTick=%s,tick=%s"
+ % (teamID, askVer, askType, askMapID, askMapEx, askPlayerRetDict, askTick, tick))
+
if not PyGameData.g_prepareTeamDict:
return
@@ -2915,3 +2999,44 @@
SyncTeamEnterFBPrepareInfo(curTeam, askMapID, askMapEx, memStateDict, True)
return
+#// B9 0A 按条件邀请玩家加入队伍 #tagCGInvitePlayerJoinTeamByLV
+#
+#struct tagCGInvitePlayerJoinTeamByLV
+#{
+# tagHead Head;
+# WORD LVLimit; // 目标玩家大于等于此等级
+# BYTE InviteCnt; // 邀请玩家个数
+#};
+def OnInvitePlayerJoinTeamByLV(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ lvlimit = clientData.LVLimit
+ inviteCnt = clientData.InviteCnt
+
+ curPlayerTeam = curPlayer.GetTeam()
+ if not curPlayerTeam:
+ return
+ curInviteCnt = 0 #当前邀请数量
+ playerManager = GameWorld.GetPlayerManager()
+ playerCount = playerManager.GetActivePlayerCount()
+ if playerCount < 2:
+ return
+ indexList = range(playerCount)
+ random.shuffle(indexList)
+ for i in indexList:
+ tagPlayer = playerManager.GetActivePlayerAt(i)
+ if tagPlayer == None or not tagPlayer.GetInitOK():
+ continue
+ if PlayerControl.GetIsTJG(tagPlayer):
+ continue
+ if tagPlayer.GetPlayerID() == curPlayer.GetPlayerID():
+ continue
+ if tagPlayer.GetLV() < lvlimit:
+ continue
+ if tagPlayer.GetTeam():
+ continue
+ if InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick):
+ curInviteCnt +=1
+ if curInviteCnt >= inviteCnt:
+ break
+
+ return
\ No newline at end of file
--
Gitblit v1.8.0