From 5d53c14bcda58a13dbbefcd7b344baa22ba9ae76 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 14 九月 2018 16:02:30 +0800
Subject: [PATCH] fix:3580 【后端】【1.1.0】【1.0.15】封魔坛鼓舞修改为N次仙玉鼓舞,去除铜钱鼓舞

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py |  129 ++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 127 insertions(+), 2 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index 51fec2d..817fd01 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -31,6 +31,7 @@
 
 import copy
 import time
+import random
 
 #---------------------------------------------------------------------
 TeamFBAskType_Match = 0 # 组队副本进入询问类型 - 匹配
@@ -2027,6 +2028,11 @@
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     
     packTagMapID = clientData.TagMapID
+    # 发2时代表助战匹配
+    if packTagMapID == 2:
+        __DoMatchHelpFightTeam(curPlayer, tick)
+        return
+    
     tagMapEx = clientData.TagMapEx
     tagMapID = packTagMapID
     curMapID = curPlayer.GetMapID()
@@ -2239,6 +2245,73 @@
         PlayerControl.NotifyCode(curPlayer, "TeamMatchingSucceed")
     return
 
+def __DoMatchHelpFightTeam(curPlayer, tick):
+    ''' 一次性匹配需要助战的队伍,满足队伍条件自动加入匹配队伍
+            按以下优先级加入:
+        大境界渡劫    > 所有宗门试炼  > 所有娲皇遗迹  > 混乱妖域
+        自己有队伍时发送助战喊话不执行此逻辑  
+    '''
+    curTeam = curPlayer.GetTeam()
+    if curTeam:
+        return
+    
+    matchingTeamDict = PyGameData.g_matchingTeamDict
+    GameWorld.DebugLog("__DoMatchHelpFightTeam matchingTeamDict=%s" % (matchingTeamDict), curPlayer.GetPlayerID())
+    if not matchingTeamDict:
+        return
+    
+    playerLV = curPlayer.GetLV()
+    matchMapIDList = [ChConfig.Def_FBMapID_DuJie, ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_QueenRelics, ChConfig.Def_FBMapID_ChaosDemon]
+    
+    teamMgr = GameWorld.GetTeamManager()
+    for matchMapID in matchMapIDList:
+        matchTeamInfoList = []
+        for key, teamIDList in matchingTeamDict.items():
+            tagMapID, tagMapEx = key
+            if tagMapID != matchMapID:
+                continue
+            
+            for teamID in teamIDList:
+                team = teamMgr.FindTeam(teamID)
+                if not team:
+                    continue
+                
+                reqMinLV = team.GetReqMinLV()
+                reqMaxLV = team.GetReqMaxLV()
+                
+                if not (reqMinLV <= playerLV <= reqMaxLV):
+                    continue
+                
+                onLineCount = CheckTeamOnLineCount(team)
+                # 优先级: 人数多的 > 线路简单的 > 队伍人数多的 ...
+                matchTeamInfoList.append([onLineCount, 999999 - tagMapEx, team.GetTeamPlayerCount(), teamID, team])
+                
+        if not matchTeamInfoList:
+            GameWorld.DebugLog("    没有满足助战等级条件匹配中的队伍: matchMapID=%s" % (matchMapID))
+            continue
+        
+        matchTeamInfoList.sort(reverse=True) # 倒序排
+        GameWorld.DebugLog("    匹配队伍顺序: matchMapID=%s,%s" % (matchMapID, matchTeamInfoList))
+        
+        joinTeamID = 0
+        for teamInfo in matchTeamInfoList:
+            team = teamInfo[-1]
+            if not team:
+                continue
+            
+            leader = GetTeamLeader(team)
+            if not leader:
+                continue
+            
+            if DoPlayerJoinTeam(curPlayer, leader, team, tick, isAutoMatchJoin=False):
+                joinTeamID  = team.GetTeamID()
+                break
+            
+        GameWorld.DebugLog("        joinTeamID=%s" % joinTeamID)
+        if joinTeamID:
+            break
+        
+    return
 
 #// B9 08 取消匹配队伍或玩家 #tagCGCancelMatchTeam
 #
@@ -2486,7 +2559,7 @@
         return
     
     # 覆盖添加
-    PyGameData.g_teamFBEnterAskDict[teamID] = [askVer, askType, askMapID, askMapEx, askPlayerRetDict]
+    PyGameData.g_teamFBEnterAskDict[teamID] = [askVer, askType, askMapID, askMapEx, askPlayerRetDict, tick]
     
     sendCMD = str([teamID, askVer, askType, askMapID, askMapEx])
     for memPlayerID, mapInfo in askPlayerMapDict.items():
@@ -2519,7 +2592,7 @@
         if retTeamID not in PyGameData.g_teamFBEnterAskDict:
             GameWorld.DebugLog("    该队伍的请求信息记录已不存在,不处理!retTeamID=%s" % retTeamID, playerID)
             return
-        askVer, askType, askMapID, askMapEx, askPlayerRetDict = PyGameData.g_teamFBEnterAskDict[retTeamID]
+        askVer, askType, askMapID, askMapEx, askPlayerRetDict = PyGameData.g_teamFBEnterAskDict[retTeamID][:5]
         if askVer != retAskVer or askType != retAskType or askMapID != retAskMapID or askMapEx != retAskMapEx:
             GameWorld.DebugLog("    非本队伍请求版本,不处理!askVer=%s, askType=%s, askMapID=%s, askMapEx=%s" 
                                % (askVer, askType, askMapID, askMapEx), playerID)
@@ -2896,6 +2969,17 @@
     '''准备队伍异常处理
     后端延长15秒,防范前端异常情况导致卡队伍准备界面,超时时强制取消准备队伍
     '''
+    if PyGameData.g_teamFBEnterAskDict:
+        for teamID, askInfo in PyGameData.g_teamFBEnterAskDict.items():
+            if askInfo:
+                askVer, askType, askMapID, askMapEx, askPlayerRetDict, askTick = askInfo
+                # 询问的做个10s预防,超时的话移除
+                if tick - askTick <= 10000:
+                    continue
+            PyGameData.g_teamFBEnterAskDict.pop(teamID)
+            GameWorld.ErrLog("队伍进入副本询问超时,强制移除询问状态! teamID=%s,askVer=%s,askType=%s,askMapID=%s,askMapEx=%s,askPlayerRetDict=%s,askTick=%s,tick=%s" 
+                             % (teamID, askVer, askType, askMapID, askMapEx, askPlayerRetDict, askTick, tick))
+            
     if not PyGameData.g_prepareTeamDict:
         return
     
@@ -2915,3 +2999,44 @@
             SyncTeamEnterFBPrepareInfo(curTeam, askMapID, askMapEx, memStateDict, True)
     return
 
+#// B9 0A 按条件邀请玩家加入队伍 #tagCGInvitePlayerJoinTeamByLV
+#
+#struct    tagCGInvitePlayerJoinTeamByLV
+#{
+#    tagHead        Head;
+#    WORD        LVLimit;        // 目标玩家大于等于此等级
+#    BYTE        InviteCnt;    // 邀请玩家个数
+#};
+def OnInvitePlayerJoinTeamByLV(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    lvlimit = clientData.LVLimit
+    inviteCnt = clientData.InviteCnt
+    
+    curPlayerTeam = curPlayer.GetTeam()
+    if not curPlayerTeam:
+        return
+    curInviteCnt = 0 #当前邀请数量
+    playerManager = GameWorld.GetPlayerManager()
+    playerCount = playerManager.GetActivePlayerCount()
+    if playerCount < 2:
+        return
+    indexList = range(playerCount)
+    random.shuffle(indexList)
+    for i in indexList:
+        tagPlayer = playerManager.GetActivePlayerAt(i)
+        if tagPlayer == None or not tagPlayer.GetInitOK():
+            continue
+        if PlayerControl.GetIsTJG(tagPlayer):
+            continue
+        if tagPlayer.GetPlayerID() == curPlayer.GetPlayerID():
+            continue
+        if tagPlayer.GetLV() < lvlimit:
+            continue
+        if tagPlayer.GetTeam():
+            continue
+        if InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick):
+            curInviteCnt +=1
+        if curInviteCnt >= inviteCnt:
+            break
+        
+    return
\ No newline at end of file

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