From 5d7c40ddd0f7a7589f5dd2e7835de8094f63d803 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 04 十二月 2018 15:16:53 +0800
Subject: [PATCH] 1 已删除 PyNetPack
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
index 36b3651..229ccf4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
@@ -143,6 +143,9 @@
#玩家击杀NPC副本触发器
curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC)
+ if not ChNPC.OnCheckCanDie(curPlayer, curTagNPC, skill, tick):
+ return
+
#2011-05-12 chenxuewei 有没主人都只要通知一次即可,避免重复通知
if curPlayer != None:
FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
--
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