From 5d7c40ddd0f7a7589f5dd2e7835de8094f63d803 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 04 十二月 2018 15:16:53 +0800
Subject: [PATCH] 1 已删除 PyNetPack
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4500.py | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4500.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4500.py
index 1c706cb..e795937 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4500.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4500.py
@@ -16,13 +16,13 @@
import SkillCommon
import BuffSkill
-def CheckCanHappen(attacker, defender, passiveEffect, skillID):
+def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
onlySkillID = passiveEffect.GetEffectValue(2) # 单状态不可重复的BUFFID, 层数决定触发次数
if onlySkillID:
if not defender:
return False
# 目标身上查找
- findSkill = GameWorld.GetGameData().GetSkillBySkillID(passiveEffect.GetEffectValue(2))
+ findSkill = GameWorld.GetGameData().GetSkillBySkillID(onlySkillID)
if not findSkill:
return False
--
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