From 5d9a338c76eba9fd98f95bdff77b78e4c657382e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 23 五月 2019 21:17:16 +0800
Subject: [PATCH] 6805 【后端】【2.0】副本前端化(增加过滤炼丹等级通用配置)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SummonNPC.py |   17 ++++++++++++++++-
 1 files changed, 16 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SummonNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SummonNPC.py
index 6d274af..d37ba58 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SummonNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SummonNPC.py
@@ -16,6 +16,7 @@
 import ChConfig
 import GameWorld
 import NPCCommon
+import PlayerFB
 
 #
 #逻辑实现
@@ -26,8 +27,9 @@
 #  @remarks 函数详细说明.
 def OnExec(curPlayer, paramList):
     #输入命令格式错误
-    if not paramList or len(paramList) > 2:
+    if not paramList:
         GameWorld.DebugAnswer(curPlayer, "SummonNPC npcID 个数")
+        GameWorld.DebugAnswer(curPlayer, "SummonNPC npcID 个数 前端场景ID lineID")
         return
     
     #NPC对象ID
@@ -40,6 +42,19 @@
     
     npcType = npcData.GetType()
     if npcType in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
+        mapID = paramList[2] if len(paramList) > 2 else 0
+        lineID = paramList[3] if len(paramList) > 3 else 0
+        if not mapID:
+            GameWorld.DebugAnswer(curPlayer, "木桩怪必须指定地图ID才能召唤!")
+            return
+        
+        sceneMapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneMapID)
+        sceneLineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneLineID)
+        if mapID != sceneMapID or lineID != sceneLineID:
+            if sceneMapID:
+                PlayerFB.DoExitCustomScene(curPlayer)
+            tick = GameWorld.GetGameWorld().GetTick()
+            PlayerFB.DoEnterCustomScene(curPlayer, mapID, lineID, tick)
         NPCCommon.SummonPriWoodPile(curPlayer, npcID, npcCount)
         return
     

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