From 5e573715eef13c3d7710a4abf6f409351b8eb6a7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 10 一月 2025 18:16:16 +0800
Subject: [PATCH] 10361 【越南】【英语】【BT】【砍树】仙匠大会 - 服务端(无战令数据时防范报错)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py |    9 +++++++--
 1 files changed, 7 insertions(+), 2 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 2803a32..c97d62f 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -97,6 +97,7 @@
 import IpyGameDataPY
 import PlayerFamilyParty
 import PlayerFamilyZhenfa
+import PlayerFamilyEmblem
 import GameWorldFamilyWar
 import GameWorldArena
 import CrossLuckyCloudBuy
@@ -315,8 +316,6 @@
     PlayerFamily.OnLeaderImpeachTick(tick)
     #跨服玩家
     CrossRealmPlayer.OnCrossProcess(tick)
-    #跨服PK匹配
-    CrossRealmPK.OnPKMatchProcess(tick)
     
     GameWorldBoss.DoCheckWorldBossReborn(tick)
     
@@ -375,6 +374,8 @@
     DisposeGameActivePlayer(tick)
     #处理游戏世界中的时间事件
     DisposeGameWorldEvenByTime(tick)
+    #榜单
+    CrossBillboard.OnMinuteProcess()
     GameWorldActionControl.Dispose_OperationActionState()
     GameWorldActionControl.Dispose_DailyActionState()
     GameWorldActionControl.Dispose_FBStateTime()
@@ -399,6 +400,7 @@
     if curMinute % 5 == 0:
         PlayerFamily.UpdFamilyTotalFightPower()
         PlayerFamilyRedPacket.CheckDelRedpacketData()
+        PlayerFamilyEmblem.CheckExpireEmblem()
         
     return
 
@@ -1314,6 +1316,7 @@
     CrossChampionship.OnServerStart()
     #跨服战场
     CrossBattlefield.OnServerStart()
+    GameWorship.OnServerStart()
     #红包
     PlayerFamilyRedPacket.OnServerStart()
     #云购
@@ -1529,6 +1532,8 @@
     
     # 跨服PK
     CrossRealmPK.OnMapServerInitOK()
+    # 跨服排位赛
+    CrossChampionship.OnMapServerInitOK()
     #跨服战场
     CrossBattlefield.OnMapServerInitOK()
     # 本服竞技场

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