From 5ea28aead9761406845a3bff4d663f53e800fdb6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 三月 2019 19:14:53 +0800
Subject: [PATCH] 6332 【后端】【2.0】主要是拍品相关规则调整及背包优化(去除旧版设置绑定逻辑)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py |  136 +++++++++++++++++++++++++++++++++++++-------
 1 files changed, 113 insertions(+), 23 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py
index eae412f..7beab65 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py
@@ -93,6 +93,16 @@
     return GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState \
                                                           % ShareDefine.DailyActionID_CrossReamPK) == ChConfig.Def_Action_Open
 
+def GetCrossPKDanAwardIpyData(seasonID, awardDanLV, isLog):
+    ## 获取跨服段位奖励配置信息
+    crossZoneName = GameWorld.GetCrossZoneName()
+    danLVAwardIpyData = IpyGameDataPY.GetIpyGameDataNotLog("CrossRealmPKDanAward", crossZoneName, seasonID, awardDanLV)
+    if not danLVAwardIpyData:
+        danLVAwardIpyData = IpyGameDataPY.GetIpyGameDataNotLog("CrossRealmPKDanAward", "", seasonID, awardDanLV)
+    if not danLVAwardIpyData and isLog:
+        GameWorld.ErrLog("找不到段位奖励配置: seasonID=%s, awardDanLV=%s" % (seasonID, awardDanLV))
+    return danLVAwardIpyData
+
 def OnCrossRealmPKSeasonChange(value):
     ## 赛区赛季状态变更,规定所有赛区的赛季ID都一样,且赛季ID一定是自增的,所以这里只判断赛季ID变更即可
     
@@ -139,10 +149,10 @@
     
     # 邮件发放上赛季未领取的段位奖励、赛季奖励(排名或段位)
     for awardDanLV in xrange(playerDanLV + 1):
-        danLVIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", awardDanLV)
-        if not danLVIpyData:
+        danLVAwardIpyData = GetCrossPKDanAwardIpyData(seasonID, awardDanLV, False)
+        if not danLVAwardIpyData:
             continue
-        awardItemList = danLVIpyData.GetDanLVAwardList()
+        awardItemList = danLVAwardIpyData.GetDanLVAwardList()
         if not awardItemList:
             continue
         if pow(2, awardDanLV) & danLVAwardState:
@@ -274,6 +284,32 @@
     isWinner = winnerID == playerID
     GameWorld.Log("地图收到跨服PK结算: isWinner=%s,roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s,pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s" 
                   % (isWinner, roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState), playerID)
+    
+    isToday = GameWorld.CheckTimeIsSameServerDayEx(GameWorld.ChangeTimeStrToNum(timeStr))
+    if not __DoAddPKOverData(curPlayer, zoneID, seasonID, danLV, pkScore, cWinCount, isWinner, isToday):
+        return
+    
+    ## 跨服已经通知过了,证明还在跨服服务器,不做以下的处理
+    if notifyState:
+        return
+    
+    overPack = ChPyNetSendPack.tagGCCrossRealmPKOverInfo()
+    overPack.TimeStr = timeStr
+    overPack.OverType = overType
+    overPack.WinnerID = winnerID
+    overPack.RoundWinnerID = roundWinnerIDList
+    overPack.RoundCount = len(overPack.RoundWinnerID)
+    overPack.AddScore = addScore
+    overPack.Score = pkScore
+    overPack.DanLV = danLV
+    overPack.CWinCnt = cWinCount
+    overPack.TagName = tagPlayerName
+    overPack.TagNameLen = len(overPack.TagName)
+    NetPackCommon.SendFakePack(curPlayer, overPack)
+    return
+
+def __DoAddPKOverData(curPlayer, zoneID, seasonID, danLV, pkScore, cWinCount, isWinner, isToday):
+    playerID = curPlayer.GetPlayerID()
     curSeasonID = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
     if curSeasonID != seasonID:
         GameWorld.Log("    非本赛季的结算信息,不处理!curSeasonID=%s,seasonID=%s" % (curSeasonID, seasonID), playerID)
@@ -305,7 +341,7 @@
         GameWorld.Log("    loser cWinCount=0", playerID)
         
     # 同一天的话增加当日PK次数
-    if GameWorld.CheckTimeIsSameServerDayEx(GameWorld.ChangeTimeStrToNum(timeStr)):
+    if isToday:
         todayPKCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_TodayPKCount) + 1
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TodayPKCount, todayPKCount)
         GameWorld.Log("    同一天的PK结算增加今日PK次数: todayPKCount=%s" % todayPKCount, playerID)
@@ -320,24 +356,74 @@
         GameWorld.Log("    不同天的PK结算不增加今日PK次数! ", playerID)
         
     SyncCrossRealmPKPlayerInfo(curPlayer)
-    
-    ## 跨服已经通知过了,证明还在跨服服务器,不做以下的处理
-    if notifyState:
+    return True
+
+#// C1 08 跨服PK挑战机器人结算 #tagCMCrossRealmPKRobotOver
+#
+#struct    tagCMCrossRealmPKRobotOver
+#{
+#    tagHead        Head;
+#    BYTE        IsWin;    //是否获胜
+#};
+def OnCrossRealmPKRobotOver(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    playerID = curPlayer.GetPlayerID()
+    isWinner = clientData.IsWin
+    billboardCfg = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKCfg", 1, [])
+    if not billboardCfg or len(billboardCfg) != 2:
+        GameWorld.ErrLog("跨服竞技场排行榜配置错误!")
+        return
+    danLVLimit = billboardCfg[1]
+    playerDanLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_DanLV)
+    #策划设计该机器人目的为了前期体验,这里只验证是否超过上榜段位即可,即使作弊也不管,只要有次数即可
+    if playerDanLV >= danLVLimit:
+        GameWorld.ErrLog("该段位不允许与机器人匹配PK!playerDanLV=%s,danLVLimit=%s" % (playerDanLV, danLVLimit), playerID)
         return
     
+    zoneID = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
+    seasonID = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
+    pkScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_TotalScore)
+    danLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_DanLV)
+    cWinCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_CWinCount)
+    
+    ondayScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_OnDayScore)
+    dayScore = max(0, pkScore - ondayScore) # 今日已获得积分,正积分
+    
+    baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # 胜负保底分
+    wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0
+    lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0
+    wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # 胜方附加分
+    lExScore = 0
+    
+    if isWinner:
+        addScore = wBaseScore + wExScore
+        cWinCount += 1
+    else:
+        addScore = lBaseScore + lExScore
+        cWinCount = 0
+        
+    dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # 每日获得积分上限,0为不限制
+    if dayMaxScore and addScore:
+        addScore = min(dayMaxScore - dayScore, addScore)
+        
+    GameWorld.Log("机器人跨服PK结算: isWinner=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s" 
+                  % (isWinner, zoneID, seasonID, pkScore, danLV, cWinCount, addScore), playerID)
+    
+    pkScore += addScore
+    winIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
+    if winIpyData and winIpyData.GetLVUpScore() and pkScore >= winIpyData.GetLVUpScore():
+        danLV += 1
+        
+    # 只同步以下信息,其他信息前端自行补全
     overPack = ChPyNetSendPack.tagGCCrossRealmPKOverInfo()
-    overPack.TimeStr = timeStr
-    overPack.OverType = overType
-    overPack.WinnerID = winnerID
-    overPack.RoundWinnerID = roundWinnerIDList
-    overPack.RoundCount = len(overPack.RoundWinnerID)
     overPack.AddScore = addScore
     overPack.Score = pkScore
     overPack.DanLV = danLV
     overPack.CWinCnt = cWinCount
-    overPack.TagName = tagPlayerName
-    overPack.TagNameLen = len(overPack.TagName)
     NetPackCommon.SendFakePack(curPlayer, overPack)
+    
+    isToday = True # 机器人结算的默认当天
+    __DoAddPKOverData(curPlayer, zoneID, seasonID, danLV, pkScore, cWinCount, isWinner, isToday)
     return
 
 
@@ -452,12 +538,12 @@
         if playerDanLV < awardDanLV:
             GameWorld.DebugLog("    段位未达标,无法领取!", playerID)
             return
-        danLVIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", awardDanLV)
-        if not danLVIpyData:
+        danLVAwardIpyData = GetCrossPKDanAwardIpyData(seasonID, awardDanLV, True)
+        if not danLVAwardIpyData:
             return
         awardIndex = awardDanLV
         awardStateDictName = ChConfig.Def_PDict_CrossPK_DanLVAwardState
-        awardItemList = danLVIpyData.GetDanLVAwardList()
+        awardItemList = danLVAwardIpyData.GetDanLVAwardList()
         eventName = "DanLV"
         drDataDict = {"awardDanLV":awardDanLV}
         
@@ -503,7 +589,7 @@
                        % (awardType, awardData, awardIndex, awardState, awardItemList), playerID)
     drDataDict.update({"awardIndex":awardIndex, "awardState":awardState, "awardItemList":awardItemList})
     for itemID, itemCnt, isBind in awardItemList:
-        ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem])
+        ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem])
         
     if awardType == 3:
         PlayerControl.WorldNotify(0, "CrossMatching22", [curPlayer.GetPlayerName(), awardDanLV])
@@ -569,7 +655,11 @@
                                                       "order":order, "danLV":danLV, "mapSeasonID":mapSeasonID}
     if order > 0:
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_SeasonOrder % seasonID, order)
-        seasonOrderAwardDict = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKAward", 3, {}) # {"名次":[[物品ID,个数,是否绑定], ...], ...}
+        crossZoneName = GameWorld.GetCrossZoneName()
+        seasonOrderAwardIpyData = IpyGameDataPY.GetIpyGameDataNotLog("CrossRealmPKOrderAward", crossZoneName, seasonID)
+        if not seasonOrderAwardIpyData:
+            seasonOrderAwardIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKOrderAward", "", seasonID)
+        seasonOrderAwardDict = {} if not seasonOrderAwardIpyData else seasonOrderAwardIpyData.GetOrderAwardInfo() # {"名次":[[物品ID,个数,是否绑定], ...], ...}
         awardOrderList = seasonOrderAwardDict.keys()
         awardOrderList = [int(k) for k in awardOrderList]
         awardOrderList.sort()
@@ -590,10 +680,10 @@
             
     # 没有奖励的话取段位奖励    
     if not awardItemList:
-        danLVIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
-        if not danLVIpyData:
+        danLVAwardIpyData = GetCrossPKDanAwardIpyData(seasonID, danLV, False)
+        if not danLVAwardIpyData:
             return
-        awardItemList = danLVIpyData.GetSeasonDanLVAwardList()
+        awardItemList = danLVAwardIpyData.GetSeasonDanLVAwardList()
         mailTypeKey = "CrossServer5"
         notifyKey = "CrossMatching24"
         mailParamList = [seasonID, danLV]
@@ -622,7 +712,7 @@
         PlayerControl.SendMailByKey(mailTypeKey, [playerID], awardItemList, mailParamList, detail=mailDetail)
     else:
         for itemID, itemCnt, isBind in awardItemList:
-            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem])
+            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem])
             
     GameWorld.Log("领取成功! awardItemList=%s" % (awardItemList), playerID)
     drDataDict = {"awardItemList":awardItemList, "order":order, "danLV":danLV, "seasonAwardLV":seasonAwardLV, "isMail":isMail}

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