From 5ed899b53e72b6da5d22ff6f88d3b8234e8e2868 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 12 十月 2020 17:37:10 +0800
Subject: [PATCH] 8542 【主干】【长尾】【BT】【后端】组队逻辑优化(双方有队伍时无法再相互组队)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py | 43 ++++++++++++++++++++++++++++++++++++++++---
1 files changed, 40 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index ef5989f..91d760f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -20,10 +20,17 @@
InitPyItem = False # 是否加载过物品表所需要的Py数据, 每张地图只在启动时执行一次
DailyUseCountLimitItemIDList = [] # 每日有使用个数限制的物品ID列表
+g_stoneLevelIDDict = {} # 宝石类型等级对应物品ID {(stoneEffType, stoneLevel):itemID, ...}
g_refreshAttrBillboardFunc = [] # 刷属性后需要触发的同步排行榜函数列表
+g_playerFuncAttrDict = {} # 玩家功能点属性 {playerID:{funcIndex:属性列表, ...}, ...}
+g_playerEquipPartAttrDict = {} # 玩家装备位养成属性 {playerID:{阶:[强化属性列表, 宝石属性列表, 洗练属性列表], ...}, ...}
+g_equipChangeClassLVInfo = {} # 玩家装备变更的装备阶信息 {playerID:[classLV, ...], ...}
g_filterEquipDict = {} # 按装备条件过滤的装备ID,不分职业 {"classLV_color_star":{(itemJob,itemPlace):itemID, ...}, ...}
+
+g_npcHurtDict = {} # npc伤血列表信息字典,协助版 {(lineID,objID,npcID):PlayerHurtList, ...}
+g_npcHurtListDict = {} # npc伤血排行列表信息字典 {(lineID,objID,npcID):HurtValueObjList, ...}
g_teamPlayerHurtValue = {} # 队伍玩家对NPC伤害输出量 {(lineID, objID, npcID):{(teamID, playerID):hurtValue, ...}, }
g_teamPlayerDict = {} # 地图队伍对应玩家ID列表,含离线玩家 {teamID:[playerID, ...], ...}
@@ -32,8 +39,6 @@
g_lastExitFBType = {} # 最后一个离开副本信息 {fbIndex:[exitType, tick], ...} exitType: 1-掉线,2-主动退出
g_sgzztopPlayerName = '' #上古战场积分王名字
-
-g_sealDemonPlayerHurtDict = {} #封魔坛玩家伤害排行信息
FBEnterTimeLimiitMapID = [] # 副本开启有时间限制的副本ID,由GameServer同步得到
@@ -59,7 +64,7 @@
g_delaySuccessDict = {} # 延迟处理成就
-g_bzzdPlayerKillNPCCntDict = {} #仙界秘境玩家击杀NPC计数,支持小数点 {playerID:击杀数, }
+g_bzzdRefreshNPCListDict = {} # 仙界秘境所需击杀的NPC队列 {lineID:[npcID, npcID, ...], ...}
g_operationActionDict = {} # {actName:actInfo, ...}
@@ -71,3 +76,35 @@
g_fbHelpBattlePlayerDict = {} # 助战玩家信息 {playerID:{助战玩家ID:{助战玩家简要信息字典} ...}, ...}
+g_teamFBMemRelationDict = {} # 组队副本队员关系信息 {teamID:[[好友组合列表], {队员ID:家族ID, ...}], }
+g_teamFBMemRelationAddDict = {} # 组队副本队员关系加成信息 {playerID:[relation, relationAdd, relationPlayerID, relationPlayerName], ...}
+
+
+g_fightpowerChangeDataRecordDict = {} #导致战力降低的各种行为记录
+
+g_fbRobotJobDict = {} #副本机器人职业 {lineID:{objID:job, ...}, ...}
+
+g_gathersoulfbAwardDict = {} #聚魂副本奖励记录{playerID:[[itemID,itemCnt]]}
+
+g_crossZoneName = "" # 跨服分区名
+g_crossRegPlayerAttrDict = {} #跨服注册时登记的会影响战力的属性值 {playerID:[value, ...], ...}
+g_crossSyncTickDict = {} #需要同步跨服数据的玩家同步tick字典 {playerID:tick, ...}
+g_crossPlayerDictChangeInfo = {} #跨服玩家字典变化信息 {playerID:{(key, dType):value, ...}, ...}
+g_crossPlayerDienstgradChangeInfo = {} #跨服玩家称号变化信息 {playerID:{id:isAdd, ...}, ...}
+g_crossPlayerItemsChangeInfo = {} #跨服玩家物品变化信息 {playerID:{"背包类型-物品位":itemMD5, ...}, ...}
+g_crossPlayerSkillsChangeInfo = {} #跨服玩家技能变化信息 {playerID:[技能ID], ...}
+
+g_ZhuXianBossPlayerHurtDict = {} #诛仙BOSS玩家伤害排行信息
+
+g_Qudao_DoubleBill = {} # 渠道删档充值返利
+
+g_allfamilyBossDict = {} # 多仙盟boss信息 {familyID:[familyName, 伤害, [playerID], ...}
+g_horsePetBossPlayerHurtDict = {} #骑宠boss信息 {lineID:{playerID:[playerName,hurt]}}
+
+g_crossFuncLineDataCache = {} # 动态分配的跨服虚拟分线数据缓存 {(mapID, copyMapID):funcLineDataCache, ...}
+g_crossPlayerServerGroupIDInfo = {} #跨服玩家服务器组ID缓存,副本线路关闭时才释放,所以支持离线跨服玩家 {copyMapID:{playerID:serverGroupID, ...}, ...}
+g_fbBuyBuffTimeDict = {} # 副本购买buff时间缓存{playerID:{moneyCnt:time}}
+g_fairyDomainLimit = [] #全服已限制的缥缈仙域事件
+g_elemntSkillDict = {} #{skillID:[attrID*100000+needValue,..]}
+
+g_playerPriWoodPileNPCDict = {} # {playerID:[npcObj, ...], ...}
--
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