From 5ed899b53e72b6da5d22ff6f88d3b8234e8e2868 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 12 十月 2020 17:37:10 +0800
Subject: [PATCH] 8542 【主干】【长尾】【BT】【后端】组队逻辑优化(双方有队伍时无法再相互组队)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4061.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4061.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4061.py
index 6e8fbe9..9bd20e5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4061.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4061.py
@@ -17,7 +17,7 @@
 import ChEquip
 
 def CheckCanHappen(attacker, defender, effect, curSkill):    
-    suitsLV = ChEquip.GetEquipSuitsLVByType(defender, ChConfig.EquipSuitType_Normal, ChConfig.EquipGroupType_Armor)
+    suitsLV = ChEquip.GetEquipSuitsLVByType(attacker, ChConfig.EquipSuitType_Normal, ChConfig.EquipGroupType_Armor)
     if suitsLV < effect.GetEffectValue(1):
         # 全身防具普通套装阶数判断
         return False

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