From 5f507dd6b2d8a41922e45751e217cfe835b78203 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 30 八月 2018 16:25:13 +0800
Subject: [PATCH] Fix: 修复封魔坛刷怪报错;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py |  116 ++++++++++++++++++++++++++++++++++++++++++++++++++++++----
 1 files changed, 108 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 2e50fe6..efcba16 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -1362,6 +1362,22 @@
     value = 1
     return QuestRunnerValue.GetEval(conditionType, value, conditionValue)
 
+##判断是否穿戴某部位(非时效)
+# @param curPlayer 玩家实例
+# @param curMission 任务实例
+# @param curConditionNode 节点信息
+# @return 返回值, 是否判断成功
+# @remarks <have_equip value="装备位"/>
+def ConditionType_Have_Equip(curPlayer, curMission, curConditionNode):
+    equipPlace = int(curConditionNode.GetAttribute("value"))
+    roleEquipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+    curEquip = roleEquipPack.GetAt(equipPlace)
+    if curEquip.IsEmpty():
+        return False
+    if curEquip.GetEndureReduceType():
+        return False
+    return True
+    
 #---------------------------------------------------------------------
 ##增加家族相关值 
 # @param curPlayer 玩家实例
@@ -1921,7 +1937,7 @@
 # @param curMission 任务实例
 # @param curConditionNode 节点信息
 # @return 返回值, 是否判断成功
-# @remarks  <Have_Money value="期望值" check="查找对话中的货币" moneytype="货币类型 1元宝2礼券3银两" type="__Eval+替换的名字"/>
+# @remarks  <Have_Money value="期望值" check="查找对话中的货币" moneytype="货币类型 1元宝2礼券3银两" type="__Eval+替换的名字" maxItem="需要物品数量" itemID="20410"/>
 def ConditionType_Have_Money(curPlayer, curMission, curConditionNode):
     #格式<have_money value="" type="" moneytype=""/>
     value = curConditionNode.GetAttribute("value")
@@ -1930,8 +1946,18 @@
         conditionValue = int(value)
     elif check != "":
         conditionValue = int(QuestRunnerValue.GetNPCTalkReplaceValue(curPlayer, curMission, check))
+    
+    maxItemCnt = GameWorld.ToIntDef(curConditionNode.GetAttribute("maxItem"), 0)
+    itemID = GameWorld.ToIntDef(curConditionNode.GetAttribute("itemID"), 0)
+    if maxItemCnt and itemID: #未收集的道具个数乘以单价
+        haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID)
+        conditionValue = max(0, maxItemCnt-haveCnt)*conditionValue
+        
     conditionType = curConditionNode.GetAttribute("type")
     moneyType = int(curConditionNode.GetAttribute("moneytype"))
+    
+    #GameWorld.Log('    conditionValue=%s,maxItemCnt=%s,itemID=%s'%(conditionValue,maxItemCnt,itemID))
+    
     goldValue = curPlayer.GetGold()
     goldPaperValue = curPlayer.GetGoldPaper()
     silverValue = PlayerControl.GetSilver(curPlayer)
@@ -1942,6 +1968,8 @@
         return QuestRunnerValue.GetEval(conditionType, goldPaperValue, conditionValue)
     elif moneyType == IPY_GameWorld.TYPE_Price_Silver_Money:
         return QuestRunnerValue.GetEval(conditionType, silverValue, conditionValue)
+    elif moneyType == ShareDefine.TYPE_Price_Gold_Paper_Money:
+        return QuestRunnerValue.GetEval(conditionType, goldValue + goldPaperValue, conditionValue)
     else:
         GameWorld.Log("任务 = %s , moneytype = %s填错拉" % (curMission.GetMissionID() , moneyType) , curPlayer.GetPlayerID())
         return
@@ -3655,7 +3683,7 @@
 # @param curMission 任务实例
 # @param curActionNode节点信息
 # @return 返回值无意义
-# @remarks  <Del_Money form_value="是否取对话的值" value="form_value为空取" moneytype="1元宝2礼券3银两" /> 
+# @remarks  <Del_Money form_value="是否取对话的值" value="form_value为空取" moneytype="1元宝2礼券3银两" maxItem="需要物品数量" itemID="20410"/> 
 def DoType_Del_Money(curPlayer, curMission, curActionNode):
     #扣钱
     #格式<del_money form_value = ""value="" moneytype=""/>
@@ -3666,23 +3694,34 @@
     else:
         value = int(curActionNode.GetAttribute("value"))    
     
+    maxItemCnt = GameWorld.ToIntDef(curActionNode.GetAttribute("maxItem"), 0)
+    itemID = GameWorld.ToIntDef(curActionNode.GetAttribute("itemID"), 0)
+    if maxItemCnt and itemID: #未收集的道具个数乘以单价
+        haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID)
+        value = max(0, maxItemCnt-haveCnt)*value
+    
     moneytype = int(curActionNode.GetAttribute("moneytype"))
     
-    if moneytype not in ChConfig.Def_MoneyType_All:
-        GameWorld.Log("##异常moneytype = %s填错拉" % (moneytype))
-        return
+#    if moneytype not in ChConfig.Def_MoneyType_All:
+#        GameWorld.Log("##异常moneytype = %s填错拉" % (moneytype))
+#        return
     
     curMissionID = 0
     if curMission == None:
         curMissionID = 0
     else:
         curMissionID = curMission.GetMissionID()
-        
-    #付钱
-    if not PlayerControl.PayMoney(curPlayer, moneytype, value, ChConfig.Def_Cost_MissionDel, {"MissionID":curMissionID}):
+    costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, moneytype, value)
+    if not costMoneyList:
         GameWorld.Log("##付费异常,玩家金钱不足,任务missionID = %s" % (curMissionID) , curPlayer.GetPlayerID())
         EventShell.DoExitEvent(curPlayer)
         return
+    #付钱
+    for moneyType, moneyNum in costMoneyList:
+        if not PlayerControl.PayMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_Cost_MissionDel, {"MissionID":curMissionID}):
+            GameWorld.Log("##付费异常,玩家金钱不足,任务missionID = %s" % (curMissionID) , curPlayer.GetPlayerID())
+            EventShell.DoExitEvent(curPlayer)
+            return
     
     GameWorld.Login_Interface_GoldRec(curPlayer , 0 , 0 , 'MissionID_%s_Cost' % (curMissionID), moneytype, value)
     return
@@ -6011,6 +6050,20 @@
     key = curActionNode.GetAttribute("key")
     curMission.SetProperty(key, PlayerMagicWeapon.GetMWActiveCntTotal(curPlayer))
     return
+
+##设置坐骑总等级
+# @param curPlayer 玩家实例
+# @param curMission 任务实例
+# @param curActionNode节点信息
+# @return 返回值无意义
+# @remarks <Set_Horsetotallv key="" />
+def DoType_Set_Horsetotallv(curPlayer, curMission, curActionNode):
+    key = curActionNode.GetAttribute("key")
+    questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
+    if questID != 0:
+        curMission = curPlayer.FindMission(questID)
+    curMission.SetProperty(key, PlayerHorse.GetHorseSumLV(curPlayer))
+    return
 #---------------------------------------------------------------------
 ##DoType_调度器
 # @param curPlayer 玩家实例
@@ -7091,6 +7144,53 @@
     alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
     return alchemyLV >= stoveLV
 
+##境界是否达到X级
+# @param None
+# @return None <Realmlv value="Realmlv"/>
+def ConditionType_Realmlv(curPlayer, curMission, curActionNode):
+    realmlv = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
+    return curPlayer.GetOfficialRank() >= realmlv
+
+##法宝之魂是否激活
+# @param None
+# @return None <Mwsoul value="id"/>
+def ConditionType_Mwsoul(curPlayer, curMission, curActionNode):
+    soulID = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
+    return bool(PlayerMagicWeapon.GetIsActiveMWSoul(curPlayer, soulID))
+
+##X级通关X层娲皇遗迹
+# @param None
+# @return None <Passqueenrelecs value="lineID" grade="grade"/>
+def ConditionType_Passqueenrelecs(curPlayer, curMission, curActionNode):
+    lineID = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
+    grade = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [ChConfig.Def_FBMapID_QueenRelics])
+    needGrade = GameWorld.ToIntDef(curActionNode.GetAttribute("grade"), 0)
+    return grade >=needGrade
+
+##坐骑总等级
+# @param None
+# @return None <Horsetotallv value="lv"/>
+def ConditionType_Horsetotallv(curPlayer, curMission, curActionNode):
+    totallv = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
+    return PlayerHorse.GetHorseSumLV(curPlayer) >= totallv
+
+##2阶强化防具套装件数
+# @param None
+# @return None <Suitplus value="cnt"/>
+def ConditionType_Suitplus(curPlayer, curMission, curActionNode):
+    needCnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
+    
+    equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
+    groupCnt = 0 #2阶强化防具套装件数
+    for groupType, equipIndexList in equipSuitTypeDict.items():
+        for i in equipIndexList:
+            suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, i)
+            for suiteType, lv in suiteInfo.items():
+                if lv >= 2 and int(groupType) == 1 and suiteType == 2:
+                    groupCnt +=1
+    return groupCnt >= needCnt
+
+
 ##激活法宝,确认与成就逻辑后使用
 # @param None
 # @return None <Active_Magicweapon id="法宝ID"/>

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