From 5f507dd6b2d8a41922e45751e217cfe835b78203 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 30 八月 2018 16:25:13 +0800
Subject: [PATCH] Fix: 修复封魔坛刷怪报错;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py | 28 ++++++++++++++++++++++------
1 files changed, 22 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 0c3ecdd..efcba16 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -1362,6 +1362,22 @@
value = 1
return QuestRunnerValue.GetEval(conditionType, value, conditionValue)
+##判断是否穿戴某部位(非时效)
+# @param curPlayer 玩家实例
+# @param curMission 任务实例
+# @param curConditionNode 节点信息
+# @return 返回值, 是否判断成功
+# @remarks <have_equip value="装备位"/>
+def ConditionType_Have_Equip(curPlayer, curMission, curConditionNode):
+ equipPlace = int(curConditionNode.GetAttribute("value"))
+ roleEquipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+ curEquip = roleEquipPack.GetAt(equipPlace)
+ if curEquip.IsEmpty():
+ return False
+ if curEquip.GetEndureReduceType():
+ return False
+ return True
+
#---------------------------------------------------------------------
##增加家族相关值
# @param curPlayer 玩家实例
@@ -6043,7 +6059,7 @@
# @remarks <Set_Horsetotallv key="" />
def DoType_Set_Horsetotallv(curPlayer, curMission, curActionNode):
key = curActionNode.GetAttribute("key")
- questID = GameWorld.ToIntDef(curMission.GetProperty("id"), 0)
+ questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
if questID != 0:
curMission = curPlayer.FindMission(questID)
curMission.SetProperty(key, PlayerHorse.GetHorseSumLV(curPlayer))
@@ -7142,14 +7158,14 @@
soulID = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
return bool(PlayerMagicWeapon.GetIsActiveMWSoul(curPlayer, soulID))
-##S级通关X层娲皇遗迹
+##X级通关X层娲皇遗迹
# @param None
-# @return None <Passqueenrelecs value="lineID"/>
+# @return None <Passqueenrelecs value="lineID" grade="grade"/>
def ConditionType_Passqueenrelecs(curPlayer, curMission, curActionNode):
lineID = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
grade = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [ChConfig.Def_FBMapID_QueenRelics])
- maxGrade = len(FBCommon.GetFBLineGrade(ChConfig.Def_FBMapID_QueenRelics, lineID))
- return grade >=maxGrade
+ needGrade = GameWorld.ToIntDef(curActionNode.GetAttribute("grade"), 0)
+ return grade >=needGrade
##坐骑总等级
# @param None
@@ -7170,7 +7186,7 @@
for i in equipIndexList:
suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, i)
for suiteType, lv in suiteInfo.items():
- if lv >= 2 and groupType == 1 and suiteType == 2:
+ if lv >= 2 and int(groupType) == 1 and suiteType == 2:
groupCnt +=1
return groupCnt >= needCnt
--
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