From 5f67389df842dc904e6559bd23de91a21c42b31b Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 13 一月 2020 18:30:05 +0800 Subject: [PATCH] 4661 【主干】世界boss传送没有走分流逻辑(boss传送未分流前默认1线) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index e612a74..9321ac9 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -2242,6 +2242,8 @@ return tagLineID tagLinePlayerCountDict = PyGameData.g_commMapLinePlayerCountDict[tagMapID] # 此分线包含所有分线,含未开放的及活动分线 + if bossID: + tagLineID = 0 # Boss的话未分流前先强制1线,即为0 playerID = curPlayer.GetPlayerID() playChangeLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PlayChangeLineID) funcChangeLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FuncChangeLineID) -- Gitblit v1.8.0