From 5fa02b1adbf1900358ab44a915cd9e841dcdf45f Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 09 十月 2022 16:20:47 +0800 Subject: [PATCH] 9687 【后端】【越南】【主干】【BT7】野外根据境界动态刷怪 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 25 +++++++++++++++++++++++++ 1 files changed, 25 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py index 77ed195..cf80f03 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py @@ -1215,6 +1215,12 @@ if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)): GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID()) PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID()) + elif not GameWorld.IsCrossServer(): + realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer) + if realmDifficulty: + GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID()) + PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty) + PlayerState.ChangePlayerSigh(curPlayer, tick) if GameWorld.IsCrossServer(): @@ -1573,6 +1579,12 @@ if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)): GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID()) PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID()) + elif not GameWorld.IsCrossServer(): + realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer) + if realmDifficulty: + GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID()) + PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty) + curPlayer.RefreshView() curPlayer.SetVisible(True) @@ -6164,3 +6176,16 @@ GameObj.SetHP(curPlayer, updHP) return + +#// A2 35 选择境界难度层级 #tagCMSelectRealmDifficulty +# +#struct tagCMSelectRealmDifficulty +#{ +# tagHead Head; +# BYTE RealmDifficulty; //境界难度 = 100 + 所选境界等级,如境界13,则发113 +#}; +def OnSelectRealmDifficulty(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty) + return + -- Gitblit v1.8.0