From 5fac096f06907c06dd3487acae1af9d27b4743f8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 17 七月 2019 20:24:35 +0800
Subject: [PATCH] 860312 合服绑玉改仙玉
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py | 21 ++++++++++++---------
1 files changed, 12 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
index f8cd829..f9f1ec9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
@@ -145,7 +145,7 @@
gameFB = GameWorld.GetGameFB()
lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
level, maxLevel = 0, 0
- ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID}, True)
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID}, True, False)
if ipyDataList:
mwID = ipyDataList[0].GetMWID()
level = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % mwID)
@@ -446,15 +446,18 @@
fbMissionID = gameFB.GetGameFBDictByKey(FBPlayerDict_MissionID)
if fbMissionID:
EventShell.EventRespons_FBEvent(curPlayer, "cleardevil_pass_%s" % fbMissionID)
- # 成就
+ #触发激活法宝
level = gameFB.GetGameFBDictByKey(FBPlayerDict_Level)
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassWagicWeapon, 1, [lineID + 1, level])
- # 更新关卡
- if level:
- ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':level})
- if ipyData:
- mwID = ipyData.GetMWID()
- PlayerMagicWeapon.UptateMWFBPasslv(curPlayer, mwID, level)
+ PlayerMagicWeapon.ActiveMagicWeaponByFB(curPlayer, ChConfig.Def_FBMapID_MagicWeapon, lineID, level)
+# # 成就
+# level = gameFB.GetGameFBDictByKey(FBPlayerDict_Level)
+# PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassWagicWeapon, 1, [lineID + 1, level])
+# # 更新关卡
+# if level:
+# ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':level})
+# if ipyData:
+# mwID = ipyData.GetMWID()
+# PlayerMagicWeapon.UptateMWFBPasslv(curPlayer, mwID, level)
DoFBHelp(curPlayer, tick)
--
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