From 60738f90008d8bea155d34a842c87c9e6cf0c66f Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 30 五月 2019 20:44:28 +0800
Subject: [PATCH] 7027 【2.0】【后端】成长基金新增投资限制

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |  573 +++++++++++++++++++++++++++++---------------------------
 1 files changed, 294 insertions(+), 279 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 8a0fa4a..3a9db86 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -70,6 +70,7 @@
 import PlayerEquipDecompose
 import PlayerGreatMaster
 import PlayerGatherSoul
+import PlayerFairyDomain
 import PlayerCrossRealmPK
 import GameFuncComm
 import PlayerMagicWeapon
@@ -104,6 +105,7 @@
 import PlayerNewFairyCeremony
 import PlayerFeastRedPacket
 import PlayerLuckyTreasure
+import Item_ResetAttrPoint
 import CrossRealmPlayer
 import ChNetSendPack
 import FamilyRobBoss
@@ -114,6 +116,9 @@
 import PlayerDogz
 import PlayerCoat
 import PlayerQuDaoDoubleBill
+import PlayerFB
+import SkillShell
+import PlayerYinji
 
 import datetime
 import time
@@ -136,10 +141,6 @@
 #@return 返回值无意义
 #@remarks 玩家登陆游戏初始化
 def InitLoginPlayer(curPlayer, tick):
-    #初始化职业阶数,默认1
-    if PlayerControl.GetJobRank(curPlayer) == 0:
-        PlayerControl.SetJobRank(curPlayer, 1)
-        
     ##初始化交易列表
     if curPlayer.GetTradeList().GetTradeItemCount() == 0:
         curPlayer.GetTradeList().SetTradeListCount(ChConfig.Def_PlayerTradeMaxItemCount)
@@ -228,45 +229,6 @@
     
     return
 
-#// A2 31 前端开始自定义场景 #tagCMClientStartCustomScene
-#
-#struct    tagCMClientStartCustomScene
-#{
-#    tagHead        Head;
-#};
-def OnClientStartCustomScene(index, clientData, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    DoEnterCustomScene(curPlayer)
-    return
-
-def DoEnterCustomScene(curPlayer):
-    ## 进入自定义场景状态
-    curPlayer.SetCanAttack(False)
-    curPlayer.SetVisible(False)
-    curPlayer.SetSight(0)
-    curPet = curPlayer.GetPetMgr().GetFightPet()
-    if curPet:
-        curPet.SetVisible(False)
-        
-    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1)
-    GameWorld.Log("玩家开始自定义场景!", curPlayer.GetPlayerID())
-    return
-
-def DoExitCustomScene(curPlayer):
-    ## 退出自定义场景状态
-    curPlayer.SetCanAttack(True)
-    curPlayer.SetVisible(True)
-    curPlayer.SetSight(1)
-    curPlayer.RefreshView()
-    curPlayer.SetSight(ChConfig.Def_PlayerSight_Default)
-    curPlayer.RefreshView()
-    curPet = curPlayer.GetPetMgr().GetFightPet()
-    if curPet:
-        curPet.SetVisible(True)
-    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
-    GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
-    return
-
 #// A1 08 刷新主服角色信息 #tagCMRefreshMainServerRole
 #
 #struct tagCMRefreshMainServerRole
@@ -296,8 +258,10 @@
         CrossRealmPlayer.DoExitCrossRealm(curPlayer)
         
     if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
-        DoExitCustomScene(curPlayer)
+        PlayerFB.DoExitCustomScene(curPlayer)
         
+    PetControl.DoLogic_PetLoadMapOK(curPlayer)
+    
     msgInfo = ""
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetPlayerID(), 0, 0, "RefreshMainServerRole", msgInfo, len(msgInfo))
     return
@@ -477,14 +441,11 @@
         # 离线过久恢复为非跨服状态
         if PlayerControl.GetCrossMapID(curPlayer):
             PlayerControl.SetCrossMapID(curPlayer, 0)
-            
+        
     SyncGuideState(curPlayer)
     
     #上线检查一次装备属性
-    ItemControler.PlayerItemControler(curPlayer).CheckRolePackEquipAttr()
-    #上线检查加点属性点
-    PlayerControl.FixOldAddPoint(curPlayer)
-    
+    ItemControler.PlayerItemControler(curPlayer).CheckRolePackEquipAttr()   
     #更新服务器组ID
     PlayerControl.UpdPlayerServerGroupID(curPlayer)
     
@@ -496,15 +457,10 @@
     
     #通知玩家技能信息
     __Sync_ClientSkill(curPlayer)
-    #替换旧物品
-    ItemControler.LoginCheckChangeOldItem(curPlayer)
-    #清除生产采集Buff
-    #PlayerControl.DelProduceBuff(curPlayer, tick)
     #清除国家答题Buff
     #PlayerExam.DoLogic_ExitExam(curPlayer, tick, needRefresh = False)
     #清除VIPbuff
     #BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_VIPExp_SkillTypeID, tick)
-    #PlayerReincarnation.ReincarOnLogin(curPlayer)
     
     #通知玩家的buff
     __Sync_ClientBuff(curPlayer)
@@ -538,14 +494,8 @@
     #PK模式
     SyncPKModel(curPlayer)
         
-    #通用强化星级信息
-    ChEquip.NotifyEquipPartStarLV(curPlayer)
-    Operate_EquipWash.OnEquipWashLogin(curPlayer)
-    #通知套装信息
-    ChEquip.NotifyEquipPartSuiteLV(curPlayer)
-    ChEquip.SyncAllEquipAttrActiveInfo(curPlayer)
-    #装备位宝石镶嵌通知
-    Operate_EquipStone.OnLogin(curPlayer)
+    #装备相关信息
+    ChEquip.OnPlayerEquipLoginLogic(curPlayer)
     
     #大师
     PlayerGreatMaster.MasterOnLogin(curPlayer)
@@ -589,9 +539,6 @@
     # 首充/天天首充/充值豪礼
     PlayerGoldGift.OnLogin(curPlayer)
     
-    #玩家回归通知
-    #PlayerRecall.PlayerBack(curPlayer)
-    
     #通知购买功能中各购买类型的已购买和可购买次数
     Operate_PlayerBuyZhenQi.DoPlayerLogin(curPlayer)
 #    
@@ -622,72 +569,54 @@
     #通知运行成功
     curPlayer.BalanceServer_PlayerLoginInitOK()
     
-    # 新手指导员上线处理
-#    #PlayerFreshmanGuide.FreshmanGuiderOnLogin(curPlayer)
-#    
     # 坐骑相关通知
     PlayerHorse.PlayerHorseLogin(curPlayer)
     
     PlayerTreasure.OnTreasureLogin(curPlayer)
     
-#    # 通知累计登陆礼
+    # 通知累计登陆礼
     PlayerLoginDayAward.OnLoginNotifyLoginDayAward(curPlayer)
-#    
+    
     # 开服活动奖励信息
     OpenServerCampaign.OnOpenServerCampaignLogin(curPlayer)
-#    
-#    # 节日登陆奖励
-#    PlayerFestivalLogin.OnLoginFestivalLogin(curPlayer)
 
     # 试炼之塔
     GameLogic_TrialTower.OnFBPlayerLogin(curPlayer)
     # 古神禁地
     GameLogic_GodArea.GodAreaOnLogin(curPlayer)
-#    # 采集NPC次数通知
+    # 采集NPC次数通知
     NPCCommon.SyncCollNPCTime(curPlayer)
-#        
-#    # 特惠活动
-#    PlayerTeHui.PlayerLogin_TeHui(curPlayer)
-#    
-#    # 自定义商店
-#    ShopItemManage.DoOnLogin(curPlayer)
-#    
-#    # 每日活跃度
+    
+    # 每日活跃度
     PlayerActivity.OnLogin(curPlayer)
-#    
-#    # 副本进入时间
+    
+    # 副本进入时间
     FBCommon.FBOnLogin(curPlayer)
-#    
-#    #天梯竞技场
-#    HighLadderTube.OnLogin(curPlayer)
-#    
-#    #世界等级
+    
+    #世界等级
     PlayerWorldAverageLv.OnLogin(curPlayer)
-#    
+    
     # 投资理财
     PlayerGoldInvest.OnLogin(curPlayer)
-#    
-#    #节日活动
-#    PlayerAction.ActionOnLogin(curPlayer)
-#    
-#    #属性果实使用情况
+    
+    #属性果实使用情况
     PlayerAttrFruit.AttrFruitOnLogin(curPlayer)
-#    
-#    #成就
+    
+    #成就
     PlayerSuccess.SuccOnLogin(curPlayer)
-#    
-#    #同步自动战斗配置记录
+    
+    #同步自动战斗配置记录
 #    Sync_AutoFightSetting(curPlayer)
-#    
+    
     PlayerFamily.FamilyPlayerOnLogin(curPlayer, tick)
     #改到 GameServerRefresh GameSever_PlayerInitOK后处理才能保证玩家已经在Gameserver注册
     #PlayerDienstgrad.RefreshBillBoardDienstgrad(curPlayer)
     # 称号
     PlayerDienstgrad.Sync_AllDienstgradOnLogin(curPlayer)
-#    # 资源找回OnLogin
+    # 资源找回OnLogin
     PlayerRecover.RecoverOnLogin(curPlayer)
-#
-#    # 时装
+    
+    # 时装
     PlayerCoat.OnLogin_Coat(curPlayer)
     
     # 跨服PK
@@ -708,17 +637,11 @@
     PlayerFlashGiftbag.OnPlayerLogin(curPlayer)
     #限时抢购
     PlayerFlashSale.OnPlayerLogin(curPlayer)
-#    # 消费VIP
-#    PlayerCostVIP.CostVIPOnLogin(curPlayer, tick)
-#    
-#    # QQ相关奖励OnLogin
-#    #PlayerQQ.Sync_QQAllAwardRecord(curPlayer)
-#    
-#    # 世界boss
+    # 世界boss
     BossHurtMng.OnLogin(curPlayer)
     ChItem.Sync_ItemDayUseCnt(curPlayer)
-#    # 悬赏登录通知
-#    PlayerArrestTask.OnLogin(curPlayer)
+    # 悬赏登录通知
+    #PlayerArrestTask.OnLogin(curPlayer)
     # 符印登录通知
     PlayerRune.PlayerRuneLogin(curPlayer)
     # 仙盟红包登录通知
@@ -783,6 +706,12 @@
     FBHelpBattle.DoPlayerLogin(curPlayer)
     # 聚魂
     PlayerGatherSoul.PlayerLogin(curPlayer)
+    #缥缈仙域
+    PlayerFairyDomain.OnLogin(curPlayer)
+    PlayerFB.OnLogin(curPlayer)
+    #技能专精信息
+    SkillShell.NotifyElementSkillInfo(curPlayer)
+    
     curPlayer.SetState(0)   # 脱机挂恢复为正常上线
     curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
     tjgTime = PlayerTJG.GetTJGTime(curPlayer)
@@ -828,16 +757,22 @@
     GameWorld.Log("玩家合服首登处理! lastMixServerDay=%s,mixServerWorldLV=%s" % (lastMixServerDay, mixServerWorldLV), playerID)    
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixLoginDay, lastMixServerDay)
     
+    if curPlayer.GetLV() <= 1:
+        GameWorld.Log("    新号不给合服奖励!", playerID)
+        return
+    
     # 重置首充双倍
     PlayerCoin.DoResetCTGCount(curPlayer, "MixServer")
     
-    # 重置商店购买次数
-    FunctionNPCCommon.ResetShopItemBuyCount(curPlayer)
+    # 重置商店购买次数,暂定只重置类型 7 的
+    FunctionNPCCommon.ResetShopItemBuyCount(curPlayer, [7])
     
     # 合服邮件,盟主专属邮件在GameServer处理
     mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 1)
     worldLVMailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 2)
     mailMoneyList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 3)
+    worldLVDown = IpyGameDataPY.GetFuncCfg("MixServerMail", 5) # 等级丹相对合服世界等级差值
+    itemWorldLV = max(150, mixServerWorldLV - worldLVDown)
     goldPaper, silver = mailMoneyList
     worldLVItemList = []
     for itemID, itemCount, isBind in worldLVMailItemList:
@@ -851,14 +786,14 @@
         lvLimit = curEff.GetEffectValue(1)
         if not lvLimit:
             continue
-        if lvLimit <= mixServerWorldLV:
+        if lvLimit <= itemWorldLV:
             worldLVItemList = [[itemID, itemCount, isBind]]
         else:
             break
-    detailDict = {"MixServerWorldLV":mixServerWorldLV, "LastMixServerDay":lastMixServerDay}
+    detailDict = {"MixServerWorldLV":mixServerWorldLV, "LastMixServerDay":lastMixServerDay, "ItemWorldLV":itemWorldLV}
     addItemList = mailItemList + worldLVItemList
     PlayerControl.SendMailByKey("MixServer1", [playerID], addItemList, goldPaper=goldPaper, silver=silver, detail=detailDict)
-    GameWorld.Log("    发送合服补偿邮件: addItemList=%s" % (addItemList), playerID)
+    GameWorld.Log("    发送合服补偿邮件: itemWorldLV=%s,addItemList=%s" % (itemWorldLV, addItemList), playerID)
     
     # 同步排行榜
     PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True)
@@ -1098,15 +1033,12 @@
         PlayerGameEvent.TakeoffFishermanEquipment(curPlayer)
     #切地图要清除的buff
     __CheckClearBuffOnMapChange(curPlayer, tick)
-    #上线和切地图加有限无敌Buff
-    SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
             
     #刷新玩家的视野
-    if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer):
-        GameWorld.DebugLog("===登录本服地图时,处于跨服状态,不刷新视野!", curPlayer.GetPlayerID())
-        curPlayer.SetSight(0)
-    else:
-        PlayerState.ChangePlayerSigh(curPlayer, tick)
+    if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
+        GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
+        PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
+    PlayerState.ChangePlayerSigh(curPlayer, tick)
     
     if GameWorld.IsCrossServer():
         curPlayer.SetForbiddenSyncClientState(False)
@@ -1352,7 +1284,7 @@
 
     #设置装备实际个数
     curPack = itemManager.GetPack(IPY_GameWorld.rptEquip)
-    curPack.SetCount(ShareDefine.retMax)
+    curPack.SetCount(ChConfig.Def_PackCnt_Equip)
     
     #初始化垃圾桶
     #curPack = itemManager.GetPack(IPY_GameWorld.rptRecycle)
@@ -1450,6 +1382,11 @@
     #if not __CheckGMCanLoadMapOK(curPlayer):
     #    return
     
+    #上线和切地图加有限无敌Buff, 移到切换地图成功,太早发包客户端不显示
+    if curPlayer.GetLV() > 50:
+        SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
+    
+    
     #检测账号是否锁定
     if not __CheckForbidLogin(curPlayer):
         return
@@ -1466,12 +1403,12 @@
     firstMission = QuestCommon.GetCommonMission(curPlayer)
     if not (firstMission and firstMission.GetProperty(QuestCommon.Def_NewGuyNoSight) == 1):
         #刷新自己的视野
-        if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer):
-            GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服状态,不设置可见!", curPlayer.GetPlayerID())
-        else:
-            curPlayer.RefreshView()
-            curPlayer.SetVisible(True)
-    
+        if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
+            GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
+            PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
+        curPlayer.RefreshView()
+        curPlayer.SetVisible(True)
+        
     #如果玩家hp为0,设置玩家为死亡状态
     if curPlayer.GetHP() <= 0:
         curPlayer.SetPlayerAction(IPY_GameWorld.paDie)
@@ -1480,10 +1417,12 @@
     #把玩家设置为初始化成功状态
     curPlayer.SetInitOK(True)
     
-    #bug:GM号反隐形在玩家切换地图之后,脚本未设置玩家属性之前,C++通知合并封包导致客户端死B
-    #将反隐形开启转移到脚本
-    if curPlayer.GetGMLevel():
-        curPlayer.SetIsDefVisible(True)
+    #===========================================================================
+    # #bug:GM号反隐形在玩家切换地图之后,脚本未设置玩家属性之前,C++通知合并封包导致客户端死B
+    # #将反隐形开启转移到脚本
+    # if curPlayer.GetGMLevel():
+    #    curPlayer.SetIsDefVisible(True)
+    #===========================================================================
     
     #有限无敌Buff
     if not __CheckLimitSuperBuff(curPlayer):
@@ -1525,11 +1464,6 @@
 
     PlayerTeam.PlayerLoginSetTeam(curPlayer, tick)
     
-    #要求数据库得到邮件状态
-    #curPlayer.DataServer_GetPlayerMailState()
-    
-    #curPlayer.EndLoadMap()
-
     #激活玩家(保证持续性Buff处理间隔)
     PlayerControl.SetIsNeedProcess(curPlayer, True)
 
@@ -1582,7 +1516,7 @@
             GameWorld.Log('玩家登录重置位置失败, 设置附近点 nearPosX = %s nearPosY = %s' % (nearPosX, nearPosY) , curPlayer.GetPlayerID())
 
     #申请得到奖励物品
-    curPlayer.DataServer_CheckPrizeItem()
+    #curPlayer.DataServer_CheckPrizeItem()
     
     #===========================================================================
     # #if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_Frist_Lock) == 1 \
@@ -1596,9 +1530,6 @@
     
     #防止玩家读取地图时未触发OnDay,读取地图后再次验证(2009.9.11)
     PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
-    
-    #特惠活动事件
-    #PlayerTeHui.PlayerLoadMapOK(curPlayer)
     
     #设置阵营
     if curPlayer.GetFaction() != ChConfig.CampType_Neutral \
@@ -1622,12 +1553,11 @@
         GameWorld.DebugLog("进入地图强制切换PK模式: %s" % initAttackModel)
     
     PassiveBuffEffMng.OnLoadMapGFPassive(curPlayer)
+    PlayerYinji.OnLoadMap(curPlayer)
     ItemControler.PlayerItemControler(curPlayer).RefreshStartEquipCount()   # 刷新装备珍品星级
     
     #EndLoadMap需放在最后
     curPlayer.EndLoadMap()
-    # 渠道返利 
-    PlayerQuDaoDoubleBill.OnMapQDDoubleBill(curPlayer)
     return True
 
 ## 切换地图同步一次PK模式
@@ -1746,80 +1676,137 @@
 #@return 返回值无意义
 #@remarks //03 01 加属性点#tagCAddPoint
 def AddPoint(index, tick):
-    GameWorld.GetPsycoFunc(__Func_AddPoint)(index, tick)
     return
 
-##//03 01 加属性点#tagCAddPoint
-#@param index 玩家索引
-#@param tick 时间戳
-#@return 返回值无意义
-#@remarks //03 01 加属性点#tagCAddPoint
-def __Func_AddPoint(index, tick):
+#// B2 06 玩家加点 #tagCMAddPoint
+#
+#struct    tagCMAddPoint
+#{
+#    tagHead         Head;
+#    BYTE        PointAttrIDCount;    // 加点属性ID个数
+#    BYTE        PointAttrIDList[PointAttrIDCount];    // 加点属性ID列表
+#    WORD        PointValueList[PointAttrIDCount];    // 加点属性ID对应的点数列表
+#};
+def OnAddPoint(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    playerControl = PlayerControl.PlayerControl(curPlayer)
-    #JobQuotiety = PlayerControl.JobQuotiety
+    pointAttrIDList = clientData.PointAttrIDList
+    pointValueList = clientData.PointValueList
+    if not pointAttrIDList or not pointValueList or len(pointAttrIDList) != len(pointValueList):
+        return
+    
+    needTotalPoint = 0
+    for i, attrID in enumerate(pointAttrIDList):
+        if not IpyGameDataPY.GetIpyGameData("RolePoint", attrID):
+            return
+        needTotalPoint += pointValueList[i]
+        
     curFreePoint = curPlayer.GetFreePoint()
-    #job = curPlayer.GetJob()
-    recvAddPoint = IPY_GameWorld.IPY_CAddPoint()
-    addValue = recvAddPoint.GetPoint()
-    
-    #检验是否能够加点
-    if addValue < 1 or addValue > curFreePoint:
-        #检验不通过, 返回
-        #GameWorld.ErrLog("(%s,%s)检验是否能够加点,检验不通过, 返回"%(addValue,curFreePoint) , curPlayer.GetPlayerID())
+    if needTotalPoint > curFreePoint:
+        GameWorld.DebugLog("剩余点数不足! curFreePoint(%s) < needTotalPoint(%s)" % (curFreePoint, needTotalPoint))
         return
     
-    #封包加点类型
-    addPointType = recvAddPoint.GetType()
-    
-    #加点 
-    if addPointType == ShareDefine.Def_Effect_STR:
-        curPlayer.SetBaseSTR(addValue + curPlayer.GetBaseSTR())
+    curPlayer.SetFreePoint(curFreePoint - needTotalPoint)
+    for i, attrID in enumerate(pointAttrIDList):
+        addPoint = pointValueList[i]
+        curPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % attrID)
+        updPoint = curPoint + addPoint
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AddPointValue % attrID, updPoint)
+        GameWorld.DebugLog("玩家加点: attrID=%s,curPoint=%s,addPoint=%s,updPoint=%s" % (attrID, curPoint, addPoint, updPoint))
         
-    elif addPointType == ShareDefine.Def_Effect_PNE:
-        curPlayer.SetBasePNE(addValue + curPlayer.GetBasePNE())
-        
-    elif addPointType == ShareDefine.Def_Effect_PHY:
-        curPlayer.SetBasePHY(addValue + curPlayer.GetBasePHY())
-        
-    elif addPointType == ShareDefine.Def_Effect_CON:
-        curPlayer.SetBaseCON(addValue + curPlayer.GetBaseCON())
-        
-    else:
-        #异常超出边界
-        GameWorld.ErrLog("AddPoint GetTypeErr = %s" % (addPointType) , curPlayer.GetID())
-        return
-    
-    curPlayer.SetFreePoint(curFreePoint - addValue)
-    
-    DataRecordPack.DR_Freepoint(curPlayer, "AddPoint", curFreePoint, {"AddPointType":addPointType})
-    playerControl.RefreshPlayerAttrState()     
-    
+    NotifyPlayerBasePoint(curPlayer, pointAttrIDList)
+    playerControl = PlayerControl.PlayerControl(curPlayer)
+    playerControl.RefreshPlayerAttrState()
+    EventShell.EventRespons_AddPoint(curPlayer)
     return
 
-def NotifyPlayerBasePoint(curPlayer):
-    #上线通知基础属性点
-    notifyList = []
-    notifyBasePointDict = {
-                 IPY_GameWorld.CDBPlayerRefresh_BaseSTR:'BaseSTR',
-                 IPY_GameWorld.CDBPlayerRefresh_BasePHY:'BasePHY',
-                 IPY_GameWorld.CDBPlayerRefresh_BaseCON:'BaseCON',
-                 IPY_GameWorld.CDBPlayerRefresh_BasePNE:'BasePNE',
-                }
-    for refreshType, keyStr in notifyBasePointDict.items():
-        notifyStruct = ChPyNetSendPack.tagRefreshType()
-        notifyStruct.RefreshType = refreshType
-        notifyStruct.Value = getattr(curPlayer, 'Get%s'%keyStr)()
-        notifyList.append(notifyStruct)
+#// B2 07 重置加点 #tagCMResetAttrPoint
+#struct    tagCMResetAttrPoint
+#{
+#    tagHead         Head;
+#};
+def OnResetAttrPoint(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    canResetIDList = [ipyDataMgr.GetRolePointByIndex(index).GetAttrID() for index in xrange(ipyDataMgr.GetRolePointCount())]
+    canReset = False
+    for attrID in canResetIDList:
+        curPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % attrID)
+        if curPoint:
+            canReset = True
+            break
+    if not canReset:
+        GameWorld.DebugLog('重置加点 没有点数需要重置')
+        return
+    isFree = curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg('LVUPAddPoint', 4)
+    if not isFree:
+        needItemID = IpyGameDataPY.GetFuncCfg('LVUPAddPoint', 5)
+        itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+        hasEnough, itemList = ItemCommon.GetItem_FromPack_ByID(needItemID, itemPack, 1)
+        if not hasEnough:
+            GameWorld.DebugLog("重置加点 item(%s) isn't enough" % (needItemID))
+            return
+        ItemCommon.ReduceItem(curPlayer, itemPack, itemList, 1, False, ChConfig.ItemDel_ResetAttrPoint)
+    
+    Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0, 0)
+    
+    EventShell.EventRespons_LingGenReset(curPlayer)
+    return
+
+def NotifyPlayerBasePoint(curPlayer, syncAttrIDList=[]):
+    # 通知基础属性点,已分配的自由点数
+    
+    if not syncAttrIDList:
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        syncAttrIDList = [ipyDataMgr.GetRolePointByIndex(index).GetAttrID() for index in xrange(ipyDataMgr.GetRolePointCount())]
         
-    #属性组合包 通知自己
-    sendPack = ChPyNetSendPack.tagObjInfoListRefresh()
+    pointAttrIDList = []
+    pointValueList = []
+    for attrID in syncAttrIDList:
+        curPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % attrID)
+        pointAttrIDList.append(attrID)
+        pointValueList.append(curPoint)
+        
+    pointInfo = ChPyNetSendPack.tagMCRolePointInfo()
+    pointInfo.PointAttrIDList = pointAttrIDList
+    pointInfo.PointValueList = pointValueList
+    pointInfo.PointAttrIDCount = len(pointAttrIDList)
+    NetPackCommon.SendFakePack(curPlayer, pointInfo)
+    return
+
+#===============================================================================
+# //B4 14 根据类型来决定移动的方式 #tagMCMoveByType
+# 
+# struct    tagMCMoveByType
+# {
+#    tagHead        Head;
+#    DWORD        ID;    //玩家ID
+#    WORD        PosX;    // 目标X
+#    WORD        PosY;    // 目标Y
+#    BYTE        MoveType;    //移动方式
+# };
+#===============================================================================
+def OnMoveByType(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    
+    #玩家移动通用检查
+    if not __CheckPlayerCanMove(curPlayer):
+        return
+    
+    #先验证目标点是否合法
+    if not GameWorld.GetMap().CanMove(clientData.PosX, clientData.PosY):
+        return
+    
+    curPlayer.StopMove()
+    curPlayer.ChangePos(clientData.PosX, clientData.PosY)
+    sendPack = ChPyNetSendPack.tagMCMoveByType()
     sendPack.Clear()
-    sendPack.ObjID = curPlayer.GetID()
+    sendPack.ID = curPlayer.GetID()
     sendPack.ObjType = curPlayer.GetGameObjType()
-    sendPack.Count = len(notifyList)
-    sendPack.RefreshType = notifyList
-    NetPackCommon.SendFakePack(curPlayer, sendPack)
+    sendPack.PosX = clientData.PosX
+    sendPack.PosY = clientData.PosY
+    sendPack.MoveType = clientData.MoveType
+    
+    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
     return
 
 #===============================================================================
@@ -1853,7 +1840,15 @@
     #===========================================================================
     
     #超出视野
-    if GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), clientData.PosX, clientData.PosY) > curPlayer.GetSight():
+    if curPlayer.GetSight() and GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), clientData.PosX, clientData.PosY) > curPlayer.GetSight():
+        return
+    
+    #玩家移动通用检查
+    if not __CheckPlayerCanMove(curPlayer):
+        return
+    
+    #先验证目标点是否合法
+    if not GameWorld.GetMap().CanMove(clientData.PosX, clientData.PosY):
         return
     
     curPlayer.StopMove()
@@ -2460,7 +2455,7 @@
         GameWorld.DebugLog("当前无跨服地图!")
         return
     
-    if not __CheckCanReborn(curPlayer, rebornType):
+    if not __CheckCanReborn(curPlayer, rebornType, checkHPState=False):
         return
     
     msgDict = {"PlayerID":curPlayer.GetPlayerID(), "RebornType":rebornType}
@@ -2587,62 +2582,64 @@
 #@return 返回值无意义
 #@remarks 客户端封包响应//04 02 获取鼠标左键点击之后对象的详细信息#tagCClickObjGetInfo
 def __Func_PlayerClickOtherPlayerGetInfo(index, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    
-    sendPack = IPY_GameWorld.IPY_CClickObjGetInfo()
-    sendPack_ID = sendPack.GetObjID()
-    sendPack_Type = sendPack.GetObjType()
-    
-    tagObj = GameWorld.GetObj(sendPack_ID, sendPack_Type)
-    
-    if tagObj == None:
-        #GameWorld.Log("玩家请求其他玩家的相貌信息失败, 对象不存在", curPlayer.GetPlayerID())
-        return
-    
-    dist = GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), tagObj.GetPosX(), tagObj.GetPosY())
-    #是否可以目标详细信息
-    canGetDetail = (dist <= curPlayer.GetSight())
-    #目标类型
-    tagObjType = tagObj.GetGameObjType()
-    
-    #仅处理Player和NPC
-    if tagObjType not in [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC]:
-        return
-    
-    #---玩家处理---
-    if tagObjType == IPY_GameWorld.gotPlayer:
-        #获取玩家详细信息成功
-        if canGetDetail:
-            extendDataDict = {}
-            extendDataDict['maxHP'] = tagObj.GetMaxHP()
-            extendDataDict['maxMP'] = tagObj.GetMaxMP()
-            extendDataDict['hit'] = tagObj.GetHit()
-            extendDataDict['miss'] = tagObj.GetMiss()
-            extendDataDict['atkSpeed'] = PlayerControl.GetAtkSpeed(tagObj)
-            extendDataDict['superHitRate'] = tagObj.GetSuperHitRate()
-            extendDataDict['superHit'] = tagObj.GetSuperHit()
-            extendDataDict['luckyHitRate'] = tagObj.GetLuckyHitRate()
-            extendDataDict['greatHitRate'] = tagObj.GetGreatHitRate()
-            extendDataDict['ignoreDefRate'] = tagObj.GetIgnoreDefRate()
-            extendDataDict['damageReduceRate'] = tagObj.GetDamageReduceRate()
-            extendDataDict['damageBackRate'] = tagObj.GetDamageBackRate()
-                        
-            extendData = str(extendDataDict)
-            extendDataLen = len(extendData)
-            curPlayer.PlayerClickOtherPlayerDetail(tagObj, extendDataLen, extendData)
-            return
-        
-        #获取玩家详细信息失败
-        curPlayer.Sync_GetPlayerInfoFail(sendPack_ID)
-        return
-    
-    #---NPC处理---
-    
-    #获取NPC详细信息成功
-    if canGetDetail:
-        curPlayer.PlayerClickOtherNPCDetail(tagObj)
-        return
-    
+    #===========================================================================
+    # curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    # 
+    # sendPack = IPY_GameWorld.IPY_CClickObjGetInfo()
+    # sendPack_ID = sendPack.GetObjID()
+    # sendPack_Type = sendPack.GetObjType()
+    # 
+    # tagObj = GameWorld.GetObj(sendPack_ID, sendPack_Type)
+    # 
+    # if tagObj == None:
+    #    #GameWorld.Log("玩家请求其他玩家的相貌信息失败, 对象不存在", curPlayer.GetPlayerID())
+    #    return
+    # 
+    # dist = GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), tagObj.GetPosX(), tagObj.GetPosY())
+    # #是否可以目标详细信息
+    # canGetDetail = (dist <= curPlayer.GetSight())
+    # #目标类型
+    # tagObjType = tagObj.GetGameObjType()
+    # 
+    # #仅处理Player和NPC
+    # if tagObjType not in [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC]:
+    #    return
+    # 
+    # #---玩家处理---
+    # if tagObjType == IPY_GameWorld.gotPlayer:
+    #    #获取玩家详细信息成功
+    #    if canGetDetail:
+    #        extendDataDict = {}
+    #        extendDataDict['maxHP'] = tagObj.GetMaxHP()
+    #        extendDataDict['maxMP'] = tagObj.GetMaxMP()
+    #        extendDataDict['hit'] = tagObj.GetHit()
+    #        extendDataDict['miss'] = tagObj.GetMiss()
+    #        extendDataDict['atkSpeed'] = PlayerControl.GetAtkSpeed(tagObj)
+    #        extendDataDict['superHitRate'] = tagObj.GetSuperHitRate()
+    #        extendDataDict['superHit'] = tagObj.GetSuperHit()
+    #        extendDataDict['luckyHitRate'] = tagObj.GetLuckyHitRate()
+    #        extendDataDict['greatHitRate'] = tagObj.GetGreatHitRate()
+    #        extendDataDict['ignoreDefRate'] = tagObj.GetIgnoreDefRate()
+    #        extendDataDict['damageReduceRate'] = tagObj.GetDamageReduceRate()
+    #        extendDataDict['damageBackRate'] = tagObj.GetDamageBackRate()
+    #                    
+    #        extendData = str(extendDataDict)
+    #        extendDataLen = len(extendData)
+    #        curPlayer.PlayerClickOtherPlayerDetail(tagObj, extendDataLen, extendData)
+    #        return
+    #    
+    #    #获取玩家详细信息失败
+    #    curPlayer.Sync_GetPlayerInfoFail(sendPack_ID)
+    #    return
+    # 
+    # #---NPC处理---
+    # 
+    # #获取NPC详细信息成功
+    # if canGetDetail:
+    #    curPlayer.PlayerClickOtherNPCDetail(tagObj)
+    #    return
+    # 
+    #===========================================================================
     #获取NPC详细信息失败
     #暂不处理
     return
@@ -4093,10 +4090,17 @@
 
 #---------------------------------------------------------------------
 
-def __CheckCanReborn(curPlayer, rebornType, gameMap=None):
+def __CheckCanReborn(curPlayer, rebornType, gameMap=None, checkHPState=True):
     ''' 检查可否复活,为了逻辑统一,这里不适用玩家所在的地图,支持跨服状态下判断跨服地图
                 本函数不验证玩家死亡状态等,因为有可能前后端复活状态不一致,如果这里拦住可能导致前端躺尸复活不了
     '''
+    
+    if checkHPState and curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie:
+        # 当血量大于0收到复活请求时,一般是前后端复活状态不一致的情况下导致的
+        # 由于前端需要根据复活状态判断复活界面相关逻辑,所以这里需要做一些特殊处理,防止某些情况下前后端复活状态不一致导致的一些异常问题
+        # 后端非死亡状态的情况,补同步一次复活包给前端
+        SyncPlayerReborn(curPlayer, rebornType)
+        return
     
     if rebornType not in ChConfig.Def_RebornTypeList:
         return
@@ -4155,13 +4159,6 @@
 
 def __DoPlayerReborn(curPlayer, rebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
     ## 执行玩家复活逻辑,该函数没有执行验证是否可复活等,不可直接调用
-    
-    if curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie:
-        # 当血量大于0收到复活请求时,一般是前后端复活状态不一致的情况下导致的
-        # 由于前端需要根据复活状态判断复活界面相关逻辑,所以这里需要做一些特殊处理,防止某些情况下前后端复活状态不一致导致的一些异常问题
-        # 后端非死亡状态的情况,补同步一次复活包给前端
-        SyncPlayerReborn(curPlayer, rebornType)
-        return
     
     resetHpPercent = ChConfig.Def_MaxRateValue
     isFBReborn = False
@@ -4513,10 +4510,11 @@
 #{
 #    tagHead        Head;
 #    DWORD        DataMapID;
+#    WORD        LineID;
 #};
 def OnEnterCrossServer(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    PlayerControl.PlayerEnterCrossServer(curPlayer, clientData.DataMapID)
+    PlayerControl.PlayerEnterCrossServer(curPlayer, clientData.DataMapID, clientData.LineID)
     return
     
 #===============================================================================
@@ -5295,9 +5293,6 @@
     # 首充礼包奖励
     elif rewardType == ChConfig.Def_RewardType_GoldGiftFirst:
         PlayerGoldGift.GetPlayerGoldGiftFirst(curPlayer)
-    # 领取法宝之魂奖励
-    elif rewardType == ChConfig.Def_RewardType_MWSoulAward:
-        PlayerMagicWeapon.GetMWSoulAward(curPlayer, dataEx)
     # 领取极品白拿
     elif rewardType == ChConfig.Def_RewardType_FreeGoods:
         PlayerFreeGoods.OnGetFreeGoods(curPlayer, dataEx)
@@ -5349,6 +5344,10 @@
     # 领取节日巡礼积分奖励
     elif rewardType == ChConfig.Def_RewardType_FeastWeekPartyPoint:
         PlayerFeastWeekParty.GetFeastWeekPartyPointAward(curPlayer, dataEx, dataExStr)
+    #缥缈奇遇领取
+    elif rewardType == ChConfig.Def_RewardType_FairyAdventuresAward:
+        PlayerFairyDomain.GetFairyAdventuresAward(curPlayer, dataEx, dataExStr)
+        
     return
     
     
@@ -5797,7 +5796,7 @@
         PlayerControl.SendMailByKey('SubpackageDownload', [curPlayer.GetID()], awardItemList)
     else:
         for itemID, itemCnt, isBind in awardItemList:
-            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem])
+            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem])
     SyncPackDownloadAward(curPlayer)
     return
 
@@ -5821,3 +5820,19 @@
     sendPack.NPCID = npcID
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
+
+#// B4 0E 设置玩家自身血量 #tagCMSetRoleHP
+#
+#struct    tagCMSetRoleHP
+#{
+#    tagHead        Head;
+#    DWORD        HP;
+#};
+def OnSetRoleHP(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    if not curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+        GameWorld.DebugLog("玩家当前不是在自定义场景中,不允许设置自身血量!")
+        return
+    setHP = max(1, min(clientData.HP, curPlayer.GetMaxHP()))
+    curPlayer.SetHP(setHP)
+    return

--
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