From 608bd56472d25fcbccb572df24a71eab836e1fe7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 21 五月 2019 17:23:15 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 1090减速受符文影响

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py |  233 ++++++++++++++++++++++++++++++++++++---------------------
 1 files changed, 147 insertions(+), 86 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py
index 79d7350..1d267d8 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py
@@ -24,6 +24,8 @@
 import ChPyNetSendPack
 import ShareDefine
 import PlayerViewCache
+import CrossRealmPlayer
+import CrossRealmMsg
 import ChNetSendPack
 import NetPackCommon
 import PlayerGeTui
@@ -86,7 +88,7 @@
     curCache = None
     tagPlayerName = ""
     if tagPlayer == None:
-        curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
+        curCache = PlayerViewCache.FindViewCache(tagPlayerID)
         if not curCache:
             PlayerControl.NotifyCode(curPlayer, "CanootTalk10")
             return
@@ -98,7 +100,7 @@
         return
     
     if curCache:
-        cacheDict = eval(curCache.GetPropData())
+        cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
         tagPlayerName = cacheDict["Name"]
         
     talkType = sendPack.GetTalkType()
@@ -158,6 +160,66 @@
             # 离线私聊太多,此玩家被挤出队列
             continue
         NetPackCommon.SendFakePack(curPlayer, chatPack)
+    return
+
+## 国家频(封包参数)
+#  @param index 玩家索引 
+#  @param tick 当前时间
+#  @return None
+#  @remarks 函数详细说明.
+def ChatCountry(index, tick):
+    ## 跨服频道
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    playerID = curPlayer.GetPlayerID()
+    sendPack = IPY_GameServer.IPY_GTalkCountry()
+    content = sendPack.GetContent()
+    extraValue = sendPack.GetExtraValue()
+    extras = sendPack.GetExtras()
+    crossPlayerName = CrossRealmPlayer.GetCrossPlayerName(curPlayer)
+    
+    ## 发送到跨服服务器,直接使用跨服boss的分区配置
+    dataMsg = {"PlayerID":playerID, "Name":crossPlayerName, "Content":content, "ExtraValue":extraValue, "Extras":extras}
+    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ChatCrossWorld, dataMsg)
+    return
+
+def ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick):
+    ## 收到子服跨服世界频道聊天
+    zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(0, serverGroupID)
+    if not zoneIpyData:
+        return
+    serverGroupIDList = zoneIpyData.GetServerGroupIDList()
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ChatCrossWorld, msgData, serverGroupIDList)
+    return
+
+def CrossServerMsg_ChatCrossWorld(msgData):
+    ## 收到跨服世界频道聊天
+    
+    playerID = msgData["PlayerID"]
+    crossPlayerName = msgData["Name"]
+    content = msgData["Content"]
+    extraValue = msgData["ExtraValue"]
+    extras = msgData["Extras"]
+    
+    sendPack = ChNetSendPack.tagTalkCountry()
+    sendPack.Clear()
+    sendPack.Name = crossPlayerName
+    sendPack.NameLen = len(sendPack.Name)
+    sendPack.PlayerID = playerID
+    sendPack.Content = content
+    sendPack.Len = len(sendPack.Content)
+    sendPack.ExtraValue = extraValue
+    sendPack.Extras = extras
+    
+    # 全服广播在线玩家
+    playerManager = GameWorld.GetPlayerManager()
+    for i in xrange(playerManager.GetActivePlayerCount()):
+        player = playerManager.GetActivePlayerAt(i)
+        if player == None:
+            continue
+        if PlayerControl.GetIsTJG(player):
+            continue
+        NetPackCommon.SendFakePack(player, sendPack)
+    #curPlayer.ChatCountry(content, extraValue, extras)
     return
 
 ## 公频(封包参数)
@@ -223,12 +285,6 @@
     # 跨服喇叭
     if SpeakerType == 2:
         pass
-        #=======================================================================
-        # playerName = PlayerControl.GetMergePlayerName(accID, playerName) # 转化为跨服的名字
-        # dataMsg = [accID, 0, playerName, SpeakerType, Text, extraValue, extras]
-        # MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_SendMergeLoudspeaker, dataMsg)
-        # GameWorld.Log("发送跨服喇叭聊天: accID=%s,Text=%s" % (accID, Text), playerID)
-        #=======================================================================
         
     else:
         #GameWorld.DebugLog("发送本服喇叭聊天: accID=%s,Text=%s" % (accID, Text), playerID)
@@ -288,83 +344,83 @@
 # };
 #===============================================================================
 def OnVoiceChat(index, clientPack, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    if not CheckTalk(curPlayer, tick):
-        return
-    
-    sendPack = ChPyNetSendPack.tagGCVoiceChat()
-    sendPack.Clear()
-    sendPack.ChannelType = clientPack.ChannelType
-    sendPack.SrcName = curPlayer.GetName()
-    sendPack.SrcNameLen = len(curPlayer.GetName())
-    sendPack.PlayerID = curPlayer.GetID()
-    sendPack.Len = clientPack.Len
-    sendPack.Content = clientPack.Content
-    sendPack.Extras = GetTalkExtraValue(curPlayer)
-    sendPack.ExtraValue = len(sendPack.Extras)
-    
-    playerManager = GameWorld.GetPlayerManager()
-    if clientPack.ChannelType == ShareDefine.Def_ChannelChat_World:
-        # 世界频道
-        curPlayer.BroadCastAll(sendPack.GetBuffer(), len(sendPack.GetBuffer()))
-    elif clientPack.ChannelType == ShareDefine.Def_ChannelChat_Family:
-        # 家族频道
-        curFamily = curPlayer.GetFamily()
-        if curFamily == None:
-            return
-        for i in range(0, curFamily.GetCount()):
-            notifyMember = curFamily.GetAt(i)
-            notifyPlayer = playerManager.FindPlayerByID(notifyMember.GetPlayerID())
-            
-            if notifyPlayer == None or not notifyPlayer.GetInitOK():
-                continue
-            
-            if PlayerControl.GetIsTJG(notifyPlayer):
-                continue
-            #===================================================================
-            # if notifyPlayer.GetPlayerID() == curPlayer.GetPlayerID():
-            #    #不包括自己
-            #    continue
-            #===================================================================
-
-            NetPackCommon.SendFakePack(notifyPlayer, sendPack)
-    elif clientPack.ChannelType == ShareDefine.Def_ChannelChat_Team:
-        # 队伍
-        curTeam = curPlayer.GetTeam()
-        if curTeam == None:
-            return
-        for index in xrange(curTeam.GetMemberCount()):
-            curMember = curTeam.GetMemberPlayer(index)
-            if not curMember or not curMember.GetPlayerID():
-                continue
-
-            #===================================================================
-            # if curMember.GetPlayerID() == curPlayer.GetPlayerID():
-            #    #不包括自己
-            #    continue
-            #===================================================================
-
-            if PlayerControl.GetIsTJG(curMember):
-                continue
-            NetPackCommon.SendFakePack(curMember, sendPack)
-            
-    elif clientPack.ChannelType == ShareDefine.Def_ChannelChat_Private:
-        # 私聊
-        tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(clientPack.TargetID)
-        if not tagPlayer:
-            tagPlayer = GameWorld.GetPlayerManager().FindPlayerByName(clientPack.TargetName)
-        if tagPlayer == None:
-            return
-        
-        # 黑名单检查
-        if PyDataManager.GetBlacklistManager().CheckBlacklistBoth(curPlayer.GetID(), tagPlayer.GetID(), curPlayer):
-            return
-        
-        sendPack.ToName = tagPlayer.GetName()
-        sendPack.ToNameLen = len(tagPlayer.GetName())
-        sendPack.ToPlayerID = tagPlayer.GetID()
-        NetPackCommon.SendFakePack(tagPlayer, sendPack)
-        NetPackCommon.SendFakePack(curPlayer, sendPack)
+#    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+#    if not CheckTalk(curPlayer, tick):
+#        return
+#    
+#    sendPack = ChPyNetSendPack.tagGCVoiceChat()
+#    sendPack.Clear()
+#    sendPack.ChannelType = clientPack.ChannelType
+#    sendPack.SrcName = curPlayer.GetName()
+#    sendPack.SrcNameLen = len(curPlayer.GetName())
+#    sendPack.PlayerID = curPlayer.GetID()
+#    sendPack.Len = clientPack.Len
+#    sendPack.Content = clientPack.Content
+#    sendPack.Extras = GetTalkExtraValue(curPlayer)
+#    sendPack.ExtraValue = len(sendPack.Extras)
+#    
+#    playerManager = GameWorld.GetPlayerManager()
+#    if clientPack.ChannelType == ShareDefine.Def_ChannelChat_World:
+#        # 世界频道
+#        curPlayer.BroadCastAll(sendPack.GetBuffer(), len(sendPack.GetBuffer()))
+#    elif clientPack.ChannelType == ShareDefine.Def_ChannelChat_Family:
+#        # 家族频道
+#        curFamily = curPlayer.GetFamily()
+#        if curFamily == None:
+#            return
+#        for i in range(0, curFamily.GetCount()):
+#            notifyMember = curFamily.GetAt(i)
+#            notifyPlayer = playerManager.FindPlayerByID(notifyMember.GetPlayerID())
+#            
+#            if notifyPlayer == None or not notifyPlayer.GetInitOK():
+#                continue
+#            
+#            if PlayerControl.GetIsTJG(notifyPlayer):
+#                continue
+#            #===================================================================
+#            # if notifyPlayer.GetPlayerID() == curPlayer.GetPlayerID():
+#            #    #不包括自己
+#            #    continue
+#            #===================================================================
+#
+#            NetPackCommon.SendFakePack(notifyPlayer, sendPack)
+#    elif clientPack.ChannelType == ShareDefine.Def_ChannelChat_Team:
+#        # 队伍
+#        curTeam = curPlayer.GetTeam()
+#        if curTeam == None:
+#            return
+#        for index in xrange(curTeam.GetMemberCount()):
+#            curMember = curTeam.GetMemberPlayer(index)
+#            if not curMember or not curMember.GetPlayerID():
+#                continue
+#
+#            #===================================================================
+#            # if curMember.GetPlayerID() == curPlayer.GetPlayerID():
+#            #    #不包括自己
+#            #    continue
+#            #===================================================================
+#
+#            if PlayerControl.GetIsTJG(curMember):
+#                continue
+#            NetPackCommon.SendFakePack(curMember, sendPack)
+#            
+#    elif clientPack.ChannelType == ShareDefine.Def_ChannelChat_Private:
+#        # 私聊
+#        tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(clientPack.TargetID)
+#        if not tagPlayer:
+#            tagPlayer = GameWorld.GetPlayerManager().FindPlayerByName(clientPack.TargetName)
+#        if tagPlayer == None:
+#            return
+#        
+#        # 黑名单检查
+#        if PyDataManager.GetBlacklistManager().CheckBlacklistBoth(curPlayer.GetID(), tagPlayer.GetID(), curPlayer):
+#            return
+#        
+#        sendPack.ToName = tagPlayer.GetName()
+#        sendPack.ToNameLen = len(tagPlayer.GetName())
+#        sendPack.ToPlayerID = tagPlayer.GetID()
+#        NetPackCommon.SendFakePack(tagPlayer, sendPack)
+#        NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
 
 
@@ -383,7 +439,12 @@
     extraValueStr += GetTalkExtraValueStar(ShareDefine.Def_TalkExtraValue_Bit_GM)% (GMLevel > 0)
     # job
     extraValueStr += GetTalkExtraValueStar(ShareDefine.Def_TalkExtraValue_Bit_JOB)% job
-
+    # 气泡框
+    extraValueStr += GetTalkExtraValueStar(ShareDefine.Def_TalkExtraValue_Bit_BubbleBox) % PlayerControl.GetChatBubbleBox(player)
+    # 服务器组ID
+    extraValueStr += GetTalkExtraValueStar(ShareDefine.Def_TalkExtraValue_Bit_ServerGroupID) % PlayerControl.GetPlayerServerGroupID(player)
+    # 等级
+    extraValueStr += GetTalkExtraValueStar(ShareDefine.Def_TalkExtraValue_Bit_LV) % player.GetLV()
     return extraValueStr
 
 

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