From 608bd56472d25fcbccb572df24a71eab836e1fe7 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 21 五月 2019 17:23:15 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 1090减速受符文影响 --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py | 169 +++++++++++++++++++++++++++++++++++++++++++++----------- 1 files changed, 136 insertions(+), 33 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py index cfcf366..53ff4f7 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py @@ -24,6 +24,7 @@ import ChPyNetSendPack import DataRecordPack import PlayerControl +import PlayerFriend import ShareDefine import PyGameData import GameWorld @@ -462,7 +463,6 @@ invitePack.NameLen = len(invitePack.Name) invitePack.LV = curPlayer.GetLV() invitePack.Job = curPlayer.GetJob() - invitePack.JobLevel = PlayerControl.GetJobRank(curPlayer) invitePack.RealmLV = curPlayer.GetOfficialRank() invitePack.TagMapID = tagMapID invitePack.TagMapEx = tagMapEx @@ -523,7 +523,6 @@ requestPack.NameLen = len(requestPack.Name) requestPack.LV = curPlayer.GetLV() requestPack.Job = curPlayer.GetJob() - requestPack.JobLevel = PlayerControl.GetJobRank(curPlayer) requestPack.RealmLV = curPlayer.GetOfficialRank() NetPackCommon.SendFakePack(tagPlayer, requestPack) @@ -911,6 +910,26 @@ drDict.update({"MemList":memList}) DR_Team(eventName, teamID, drDict) + return + +def SyncMapServerPlayerNoTeam(curPlayer): + ## 同步地图玩家没有队伍,切图时调用 + teamInfo = ChGameToMapPyPack.tagGMTeamInfo() + teamInfo.PlayerID = curPlayer.GetPlayerID() + teamInfo.TeamID = 0 + teamInfo.TeamLV = 0 + teamInfo.MemInfoList = [] + teamInfo.MemCnt = len(teamInfo.MemInfoList) + NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), teamInfo) + return + +def SyncMapServerPlayerLeaveTeam(curPlayer, teamID): + ## 同步地图玩家离开队伍 + leavePack = ChGameToMapPyPack.tagGMPlayerLeaveTeam() + leavePack.PlayerID = curPlayer.GetPlayerID() + leavePack.CopyMapID = curPlayer.GetFBID() + leavePack.TeamID = teamID + NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), leavePack) return #--------------------------------------------------------------------- @@ -1339,7 +1358,8 @@ #GameServer清除玩家队伍ID为空 delPlayer.SetTeam(None) #通知MapServerd队伍变更, 在mapserver构建目前队伍 - delPlayer.MapServer_Sync_Team(0) + #delPlayer.MapServer_Sync_Team(0) + SyncMapServerPlayerLeaveTeam(delPlayer, curTeam.GetTeamID()) #玩家离开副本 delPlayer.MapServer_LeaveFB() if IsTeamMatchingPlayer(curTeam.GetTeamID()): @@ -1393,7 +1413,8 @@ #GameServer玩家队伍为空 curPlayer.SetTeam(None) #通知MapServerd队伍变更 - curPlayer.MapServer_Sync_Team(0) + #curPlayer.MapServer_Sync_Team(0) + SyncMapServerPlayerLeaveTeam(curPlayer, curTeam.GetTeamID()) __DoLogic_PlayerTeamChange(curPlayer) if curMember.GetTeamLV() != IPY_GameServer.tmlLeader: @@ -1573,7 +1594,6 @@ nearbyPlayer.NameLen = len(nearbyPlayer.Name) nearbyPlayer.LV = player.GetLV() nearbyPlayer.Job = player.GetJob() - nearbyPlayer.JobLevel = PlayerControl.GetJobRank(player) nearbyPlayer.RealmLV = player.GetOfficialRank() nearbyPlayerInfo.PlayerList.append(nearbyPlayer) @@ -1662,7 +1682,6 @@ sceneTeam.NameLen = len(sceneTeam.PlayerName) sceneTeam.LV = leader.GetLV() sceneTeam.Job = leader.GetJob() - sceneTeam.JobLevel = PlayerControl.GetJobRank(leader) sceneTeam.RealmLV = leader.GetOfficialRank() sceneTeam.MemberCount = team.GetTeamPlayerCount() sceneTeam.TagMapID = team.GetTagMapID() @@ -1793,11 +1812,12 @@ if curTeam == None: return - if curTeam.GetTeamPlayerCount() <= 1: - #补救完毕, 队伍中只有一个人, 删除这个队伍 - GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救完毕, 队伍中只有一个人, 删除这个队伍' % (playerID, curTeamID)) - DeleteTeam(curTeam, tick) - return + #允许存在单人队伍,暂屏蔽该逻辑 +# if curTeam.GetTeamPlayerCount() <= 1: +# #补救完毕, 队伍中只有一个人, 删除这个队伍 +# GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救完毕, 队伍中只有一个人, 删除这个队伍' % (playerID, curTeamID)) +# DeleteTeam(curTeam, tick) +# return GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救' % (playerID, curTeamID)) curPlayer.SetTeamID(curTeamID) @@ -1808,7 +1828,8 @@ curPlayer.SetTeam(None) curPlayer.Sync_LeaveTeam(1) #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID - curPlayer.MapServer_Sync_Team(0) + #curPlayer.MapServer_Sync_Team(0) + SyncMapServerPlayerLeaveTeam(curPlayer, curTeamID) gameMap = GameWorld.GetMap(curPlayer.GetMapID()) if gameMap and gameMap.GetMapFBType() == ChConfig.fbtTeam: curPlayer.MapServer_LeaveFB() @@ -1852,6 +1873,7 @@ #如果队伍正在匹配中,则通知状态 if IsTeamMatchingPlayer(curTeamID): Sync_TeamMatchState(curPlayer, True) + OnTeamMemFamilyRefresh(curPlayer, curPlayer.GetFamilyID()) return True #--------------------------------------------------------------------- @@ -1862,22 +1884,26 @@ GameWorld.DebugLog("Team.OnPlayerReadMapOK", curPlayer.GetPlayerID()) - # 登录逻辑已处理,这里不重复处理 - #=============================================================================================== - # if curPlayer.GetTeamID() == 0: - # return - # - # curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID()) - # if curTeam == None: - # #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID - # curPlayer.MapServer_Sync_Team(0) - # return - # - # SyncMapServerTeamInfo(curTeam) - # #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID()) - # ##通知MapServerd队伍变更 - # #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV()) - #=============================================================================================== + if curPlayer.GetTeamID() == 0: + return + + curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID()) + if curTeam == None: + #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID + #curPlayer.MapServer_Sync_Team(0) + return + + mapID = curPlayer.GetMapID() + loginMapID = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginMapID) + if loginMapID and mapID != loginMapID: + GameWorld.Log("Team.OnPlayerReadMapOK 地图与登录时地图不一致,重新同步一次!loginMapID=%s,mapID=%s" + % (loginMapID, mapID), curPlayer.GetPlayerID()) + Sync_TeamMemberInfo(curTeam) + SyncMapServerTeamInfo(curTeam, "ReadMapOK", {"playerID":curPlayer.GetPlayerID()}) + + #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID()) + ##通知MapServerd队伍变更 + #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV()) return True #--------------------------------------------------------------------- ##组队玩家切换地图 @@ -1929,7 +1955,8 @@ # 玩家进入组队副本,则停止匹配 if gameMap.GetMapFBType() == ChConfig.fbtTeam: DelPlayerIDFromMatchingList(curPlayer) - + SyncMapServerPlayerNoTeam(curPlayer) # 没有队伍的时候切图也通知地图 + return def PlayerTeamMemberRefresh(curPlayer, refreshType, value, tick): @@ -2027,7 +2054,6 @@ tagMapTeam.NameLen = len(tagMapTeam.PlayerName) tagMapTeam.LV = leader.GetLV() tagMapTeam.Job = leader.GetJob() - tagMapTeam.JobLevel = PlayerControl.GetJobRank(leader) tagMapTeam.RealmLV = leader.GetOfficialRank() tagMapTeam.MemberCount = team.GetTeamPlayerCount() tagMapTeam.ReqMinLV = team.GetReqMinLV() @@ -2746,8 +2772,6 @@ ["TeamEnterCDMe", "TeamEnterCDAll"], "SingleEnterCD"], ShareDefine.EntFBAskRet_LVLimit:[["TeamMatchingLVMe", "TeamMatchingLVAll"], ["TeamEnterLVMe", "TeamEnterLVAll"], "FbLV"], - ShareDefine.EntFBAskRet_JobRankLimit:[["TeamMatchingJobMe", "TeamMatchingJobAll"], - ["TeamEnterJobMe", "TeamEnterJobAll"], "SingleEnterJob"], ShareDefine.EntFBAskRet_NoTicket:[["TeamMatchingTicketMe", "TeamMatchingTicketAll"], ["TeamEnterTicketMe", "TeamEnterTicketAll"], "GeRen_chenxin_157069"], ShareDefine.EntFBAskRet_Dead:[["TeamMatchingDeadMe", "TeamMatchingDeadAll"], @@ -2764,6 +2788,10 @@ ["TeamEnterDefaultMe", "TeamEnterDefaultAll"], "SingleEnterDefaul"], ShareDefine.EntFBAskRet_Sit:[["TeamMatchingSITMe", "TeamMatchingSITAll"], ["TeamEnterSITMe", "TeamEnterSITAll"], "Carry_lhs_697674"], + ShareDefine.EntFBAskRet_CrossPKMatching:[["CrossMatching9", "CrossMatching10"], + ["CrossMatching11", "CrossMatching12"], "CrossMatching8"], + ShareDefine.EntFBAskRet_InCrossMap:[["CrossMap6", "CrossMap7"], + ["CrossMap8", "CrossMap9"], "CrossMap5"], ShareDefine.EntFBAskRet_Other:[["TeamMatchingDefaultMe", "TeamMatchingDefaultAll"], ["TeamEnterDefaultMe", "TeamEnterDefaultAll"], "SingleEnterDefaul"], } @@ -2876,6 +2904,23 @@ askMapID, askMapEx, memStateDict = PyGameData.g_prepareTeamDict[teamID][:3] enterInfo = GetTeamFBEnterInfo(leader, curTeam, askMapID, askMapEx) + leaderID = leader.GetPlayerID() + friendList = [] + memFamilyIDDict = {} + memNameDict = {} + #队长与队员的关系 + for index in xrange(curTeam.GetMemberCount()): + memPlayer = curTeam.GetMemberPlayer(index) + if not memPlayer or not memPlayer.GetPlayerID(): + continue + memPlayerID = memPlayer.GetPlayerID() + if memPlayerID not in memStateDict: + continue + memFamilyIDDict[memPlayerID] = memPlayer.GetFamilyID() # 存储各队员的家族ID + memNameDict[memPlayerID] = memPlayer.GetName() + if leaderID != memPlayerID and PlayerFriend.IsFriend(leaderID, memPlayerID): + friendList.append([leaderID, memPlayerID]) + #踢出所有在此类副本,但不同线路的玩家 for index in xrange(curTeam.GetMemberCount()): memPlayer = curTeam.GetMemberPlayer(index) @@ -2897,8 +2942,66 @@ resultName = str([askMapID, askMapEx] + enterInfo) memPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamAsk", resultName, len(resultName)) GameWorld.Log("队长成功进入组队副本, 队员开始进入副本: teamID=%s,memPlayerID=%s" % (teamID, memPlayerID), leader.GetPlayerID()) - + for preMemPlayerID in memStateDict.keys(): + if memPlayerID == preMemPlayerID: + continue + if PlayerFriend.IsFriend(memPlayerID, preMemPlayerID) and [memPlayerID, preMemPlayerID] not in friendList: + friendList.append([memPlayerID, preMemPlayerID]) + PyGameData.g_prepareTeamDict.pop(teamID) + + # 同步进入组队副本的队员关系到目标地图 + relationInfo = str(["InitRelation", teamID, friendList, memFamilyIDDict, memNameDict]) + leader.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo)) + return + +def OnTeamMemFriendChange(curPlayer, tagPlayerID, isFriend): + ## 队员好友关系变更,离线也同步 + teamID = curPlayer.GetTeamID() + if not teamID: + GameWorld.DebugLog("好友变更,无队伍不管!") + return + curMapData = GameWorld.GetMap(curPlayer.GetMapID()) + if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam: + GameWorld.DebugLog("好友变更,不在组队副本不管!") + return + + isSameTeam = False + playerID = curPlayer.GetPlayerID() + curTeam = curPlayer.GetTeam() + for index in xrange(curTeam.GetMemberCount()): + memberInfo = curTeam.GetMemberInfo(index) + if not memberInfo: + continue + memPlayerID = memberInfo.GetPlayerID() + if tagPlayerID == memPlayerID: + isSameTeam = True + break + + if not isSameTeam: + GameWorld.DebugLog("好友关系变更,不是同队伍不管!") + return + + relationInfo = str(["FriendChange", teamID, playerID, tagPlayerID, isFriend]) + curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo)) + return + +def OnTeamMemFamilyRefresh(curPlayer, familyID): + ## 队员仙盟变更,仅在线同步,上线同步 + if not curPlayer: + return + teamID = curPlayer.GetTeamID() + if not teamID: + GameWorld.DebugLog("家族变更,无队伍不管!") + return + curMapData = GameWorld.GetMap(curPlayer.GetMapID()) + if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam: + GameWorld.DebugLog("家族变更,不在组队副本不管!") + return + playerID = curPlayer.GetPlayerID() + familyID = curPlayer.GetFamilyID() + relationInfo = str(["FamilyChange", teamID, playerID, familyID]) + curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo)) return def __CheckTeamFBPlayerExist(curTeam): -- Gitblit v1.8.0