From 608bd56472d25fcbccb572df24a71eab836e1fe7 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 21 五月 2019 17:23:15 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 1090减速受符文影响 --- ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py | 267 +++++++++++++++++++++++++++++++++++++++++++++------- 1 files changed, 228 insertions(+), 39 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py index 3ce1150..e45663f 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py @@ -23,10 +23,13 @@ import PyGameData import CrossRealmPK import AuctionHouse +import PyGameDataStruct +import CommFunc def GetSavePyData(): - result = PyGameData.g_pyGameDataManager.GetSaveData() - GameWorld.DebugLog("GetSavePyData!! id = %s-%s"%(id(PyGameData.g_pyGameDataManager), len(result))) + pyGameDataMgr = GetPyGameDataManager() + result = pyGameDataMgr.GetSaveData() + GameWorld.DebugLog("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result))) result = binascii.b2a_hex(result) #GameWorld.DebugLog("GetSavePyData!! result = %s-%s"%(result, len(result))) # 字节码在C++转化会发生错误must be string without null bytes, not str,但是可以正常保存,错误会在下次调用便宜接口才会触发 @@ -35,18 +38,176 @@ def LoadPyGameData(gameBuffer, pos): - PyGameData.g_pyGameDataManager = PyGameDataManager() - GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(PyGameData.g_pyGameDataManager), len(gameBuffer))) - return PyGameData.g_pyGameDataManager.LoadGameData(gameBuffer, pos) + pyGameDataMgr = GetPyGameDataManager() + GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer))) + return pyGameDataMgr.LoadGameData(gameBuffer, pos) - +#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效 +class PlayerViewCachePyManager(object): + + def __init__(self): + self.playerViewCachePyDict = {} # 玩家缓存 {playerID:tagPlayerViewCachePy, ...} + return + + # 保存数据 存数据库和realtimebackup + def GetSaveData(self): + savaData = "" + cntData = "" + cnt = 0 + + for dbData in self.playerViewCachePyDict.values(): + cnt += 1 + savaData += dbData.getBuffer() + + GameWorld.Log("Save PlayerViewCachePy count :%s" % cnt) + return CommFunc.WriteDWORD(cntData, cnt) + savaData + + # 从数据库载入数据 + def LoadPyGameData(self, datas, pos, dataslen): + cnt, pos = CommFunc.ReadDWORD(datas, pos) + GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt) + + for _ in xrange(cnt): + dbData = PyGameDataStruct.tagPlayerViewCachePy() + dbData.clear() + pos += dbData.readData(datas, pos, dataslen) + + self.playerViewCachePyDict[dbData.PlayerID] = dbData + + return pos + +#拍卖记录管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效 +class AuctionRecordManager(object): + + def __init__(self): + self.myAuctionItemRecordDict = {} # 我的拍品记录 {playerID:[tagDBAuctionRecord, ...], ...} + self.myBidItemRecordDict = {} # 我的竞拍记录 {playerID:[tagDBAuctionRecord, ...], ...} + self.familyAuctionItemRecordDict = {} # 仙盟拍品记录 {familyID:[tagDBAuctionRecord, ...], ...} + return + + # 保存数据 存数据库和realtimebackup + def GetSaveData(self): + savaData = "" + cntData = "" + cnt = 0 + + for recordDict in [self.myAuctionItemRecordDict, self.myBidItemRecordDict, self.familyAuctionItemRecordDict]: + for recordList in recordDict.values(): + for dbData in recordList: + cnt += 1 + savaData += dbData.getBuffer() + + GameWorld.Log("Save AuctionRecord count :%s" % cnt) + return CommFunc.WriteDWORD(cntData, cnt) + savaData + + # 从数据库载入数据 + def LoadPyGameData(self, datas, pos, dataslen): + cnt, pos = CommFunc.ReadDWORD(datas, pos) + GameWorld.Log("Load AuctionRecord count :%s" % cnt) + + for _ in xrange(cnt): + dbData = PyGameDataStruct.tagDBAuctionRecord() + dbData.clear() + pos += dbData.readData(datas, pos, dataslen) + + AuctionHouse.AddNewAuctionRecord(dbData) + + return pos + +#拍卖关注管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效 +class AuctionAttentionManager(object): + + def __init__(self): + self.playerAttentionDict = {} # 玩家关注拍卖品ID {playerID:tagDBAuctionAttention, ...} + return + + # 保存数据 存数据库和realtimebackup + def GetSaveData(self): + savaData = "" + cntData = "" + cnt = 0 + + for dbData in self.playerAttentionDict.values(): + cnt += 1 + savaData += dbData.getBuffer() + + GameWorld.Log("Save AuctionAttention count :%s" % cnt) + return CommFunc.WriteDWORD(cntData, cnt) + savaData + + # 从数据库载入数据 + def LoadPyGameData(self, datas, pos, dataslen): + cnt, pos = CommFunc.ReadDWORD(datas, pos) + GameWorld.Log("Load AuctionAttention count :%s" % cnt) + + for _ in xrange(cnt): + dbData = PyGameDataStruct.tagDBAuctionAttention() + dbData.clear() + pos += dbData.readData(datas, pos, dataslen) + + self.playerAttentionDict[dbData.PlayerID] = dbData + AuctionHouse.OnLoadAuctionAttentionDataEx(dbData) + + return pos + + def __InitAuctionAttentionAttrEx(self, attentionData): + ## 初始化拍卖关注实例附加属性 + setattr(attentionData, "AttentionItemIDList", [] if not attentionData.AttentionInfo else eval(attentionData.AttentionInfo)) + return + +#拍卖物品数据缓存,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效 +class AuctionItemManager(): + + def __init__(self): + self.allAuctionItemDict = {} # 所有拍品字典缓存 {ItemGUID:tagDBAuctionItem, ...} + self.allAuctionItemByEndTimeList = [] # 根据结束时间排序的所有拍品缓存 [tagDBAuctionItem, ...] + self.worldAuctionItemList = [] # 全服拍品列表缓存 [tagDBAuctionItem, ...] + self.worldAuctionItemQueryDict = {} # 全服拍品过滤查询缓存,添加拍品时重置 {(job, (itemType, ...), itemClassLV, (itemID, ...)):[tagDBAuctionItem, ...], ...} + self.familyAuctionItemDict = {} # 仙盟拍品列表缓存,包含转移到全服的仙盟拍品 {familyID:[tagDBAuctionItem, ...], ...} + + self.nowBiddingAuctionItemDict = {} # 玩家当前是最高竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...} + self.hisBiddingAuctionItemDict = {} # 玩家曾经参与过竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...} + self.myAuctionItemDict = {} # 玩家拍卖中的物品 ,不包含仙盟拍品,由前端界面自行整合数据 {playerID:[tagDBAuctionItem, ...], ...} + self.myAttentionItemDict = {} # 玩家关注中的物品 ,不包含仙盟拍品,由前端界面自行整合数据,只保存在线的玩家,离线清除,上线不同步,由前端查询 {playerID:[tagDBAuctionItem, ...], ...} + return + + # 保存数据 存数据库和realtimebackup + def GetSaveData(self): + savaData = "" + cntData = "" + cnt = 0 + + for dbData in self.allAuctionItemDict.values(): + cnt += 1 + savaData += dbData.getBuffer() + + GameWorld.Log("Save AuctionItem count :%s" % cnt) + return CommFunc.WriteDWORD(cntData, cnt) + savaData + + # 从数据库载入数据 + def LoadPyGameData(self, datas, pos, dataslen): + cnt, pos = CommFunc.ReadDWORD(datas, pos) + GameWorld.Log("Load AuctionItem count :%s" % cnt) + + for _ in xrange(cnt): + dbData = PyGameDataStruct.tagDBAuctionItem() + dbData.clear() + pos += dbData.readData(datas, pos, dataslen) + + self.allAuctionItemDict[dbData.ItemGUID] = dbData + AuctionHouse.OnLoadAuctionItemDataEx(dbData) + + AuctionHouse.OnLoadAuctionItemDataOK() + return pos + # 个人社交相关表 # 好友表,仇人表,最近联系人,黑名单,四张表公用的社交信息表 class PyGameDataManager(object): def __init__(self): - self.AuctionRecord = AuctionHouse.AuctionRecordManager() - self.AuctionItem = AuctionHouse.AuctionItemManager() + self.PlayerViewCachePyManager = PlayerViewCachePyManager() + self.AuctionAttentionManager = AuctionAttentionManager() + self.AuctionRecordManager = AuctionRecordManager() + self.AuctionItemManager = AuctionItemManager() self.crossPKUnNotifyOverInfo = CrossRealmPK.CrossPKUnNotifyOverInfoManager() self.crossPKBillboard = CrossRealmPK.CrossPKBillboardManager() self.XMZZManager = PlayerXMZZ.XMZZManager() @@ -64,8 +225,10 @@ def GetSaveData(self): buff = "" - buff += self.AuctionRecord.GetSaveData() - buff += self.AuctionItem.GetSaveData() + buff += self.PlayerViewCachePyManager.GetSaveData() + buff += self.AuctionAttentionManager.GetSaveData() + buff += self.AuctionRecordManager.GetSaveData() + buff += self.AuctionItemManager.GetSaveData() buff += self.crossPKUnNotifyOverInfo.GetSaveData() buff += self.crossPKBillboard.GetSaveData() buff += self.XMZZManager.GetSaveData() @@ -82,8 +245,10 @@ return buff def LoadGameData(self, gameBuffer, pos): - pos = self.AuctionRecord.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) - pos = self.AuctionItem.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.AuctionItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.crossPKUnNotifyOverInfo.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.crossPKBillboard.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.XMZZManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) @@ -98,72 +263,96 @@ pos = self.blacklistManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.socialInfoManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) return pos + +def GetPyGameDataManager(): + ## py数据库表数据管理器 + pyGameDataMgr = PyGameData.g_pyGameDataManager + if not pyGameDataMgr: + pyGameDataMgr = PyGameDataManager() + PyGameData.g_pyGameDataManager = pyGameDataMgr + return pyGameDataMgr -# 拍卖记录表 -def GetAuctionRecordManager(): - return PyGameData.g_pyGameDataManager.AuctionRecord +def GetPlayerViewCachePyManager(): + # 拍卖记录表 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.PlayerViewCachePyManager -# 拍卖物品表 def GetAuctionItemManager(): - return PyGameData.g_pyGameDataManager.AuctionItem + ## 拍卖物品缓存数据管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.AuctionItemManager + +def GetAuctionAttentionManager(): + # 拍卖记录表 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.AuctionAttentionManager + +def GetAuctionRecordManager(): + # 拍卖记录表 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.AuctionRecordManager # 跨服竞技场未通知玩家的比赛结果 def GetCrossPKUnNotifyOverInfoManager(): - return PyGameData.g_pyGameDataManager.crossPKUnNotifyOverInfo + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.crossPKUnNotifyOverInfo # 跨服竞技场排行榜管理 def GetCrossPKBillboardManager(): - return PyGameData.g_pyGameDataManager.crossPKBillboard + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.crossPKBillboard # 仙魔之争管理 def GetXMZZManager(): - return PyGameData.g_pyGameDataManager.XMZZManager + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.XMZZManager # 封魔坛结果管理 def GetSealDemonRecordManager(): - return PyGameData.g_pyGameDataManager.sealDemonManager + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.sealDemonManager # Boss关注记录管理 def GetBossAttentionManager(): - return PyGameData.g_pyGameDataManager.bossAttentionManager + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.bossAttentionManager # 交易所物品最近成交单价管理 def GetBourseItemLastPriceManager(): - return PyGameData.g_pyGameDataManager.bourseItemLastPriceManager + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.bourseItemLastPriceManager # 交易所记录管理 def GetBourseRecordManager(): - return PyGameData.g_pyGameDataManager.bourseRecordManager + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.bourseRecordManager # 战盟仓库物品管理 def GetFamilyStoreItemManager(): - return PyGameData.g_pyGameDataManager.familyStoreItemManager + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.familyStoreItemManager # 好友系统 def GetFriendManager(): - return PyGameData.g_pyGameDataManager.friendManager + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.friendManager # 社交信息管理 def GetPersonalSocialManager(): - return PyGameData.g_pyGameDataManager.socialInfoManager + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.socialInfoManager # 仇人系统 def GetEnemyManager(): - return PyGameData.g_pyGameDataManager.enemyManager + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.enemyManager # 最近联系人系统 def GetContactsManager(): - return PyGameData.g_pyGameDataManager.contactsManager + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.contactsManager # 黑名单系统 def GetBlacklistManager(): - return PyGameData.g_pyGameDataManager.blacklistManager - -#=============================================================================== -# PyGameData.g_pyGameDataManager = PyGameDataManager() -# -# PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(3, 4) -# PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(3, 5) -# PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(3, 6) -# PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(6, 4) -#=============================================================================== + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.blacklistManager -- Gitblit v1.8.0