From 608bd56472d25fcbccb572df24a71eab836e1fe7 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 21 五月 2019 17:23:15 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 1090减速受符文影响 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py | 288 +++++++++++++++++++++++++++++++++++++-------------------- 1 files changed, 185 insertions(+), 103 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py index 06baf29..eea0126 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py @@ -51,22 +51,19 @@ import PlayerGeTui import ChEquip import QuestCommon - - -# 可吞噬的装备位 -Def_EatItem_EquipPlace = [ - ShareDefine.retWeapon, #1 主手 - ShareDefine.retWeapon2, #2 副手 - ShareDefine.retHat, #3 帽子 - ShareDefine.retClothes, #4 衣服 - ShareDefine.retBelt, #5 腰带 - ShareDefine.retTrousers, #6 裤子 - ShareDefine.retShoes, #7 鞋子 - ShareDefine.retNeck, #8 项链 - -] +import random +import GameObj Def_EatSpace = 5 # 低于X格自动吞噬 + + +def DoTJGOpen(curPlayer): + ##脱机挂功能开启 赠送脱机时间 + addTime = IpyGameDataPY.GetFuncCfg('TJGGiftTime') + AddTJGTime(curPlayer, addTime) + GameWorld.DebugLog('脱机挂功能开启 赠送脱机时间 %s'%addTime, curPlayer.GetID()) + return + #=============================================================================== # //B2 01 脱机挂状态 # tagCMLoginState # struct tagCMLoginState @@ -94,57 +91,58 @@ # 切换守护 def ChangeGuard(curPlayer, tick): - # 检查过背包中无守护则不再执行 - if curPlayer.GetDictByKey("AutoCGuardID") == 1: - return - - curGuardID = 0 # 装备的守护ID - itemIDList = IpyGameDataPY.GetFuncEvalCfg('AutoUseGuardian', 1) - guardItem = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip).GetAt(ShareDefine.retGuard) - # 1。 守护存在,判断是否最优先守护 - if ItemCommon.CheckItemCanUse(guardItem) and ItemCommon.CheckItemCanUseByExpireTime(guardItem): - curGuardID = guardItem.GetItemTypeID() - if curGuardID == itemIDList[0]: - # 最高优先级 - return - if curPlayer.GetDictByKey("AutoCGuardID") == 2: - # 当前背包最高 - return - - - findItemList = [] - curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem) - - # 找到背包中优先级最高的守护物品 - for i in range(0, curPack.GetCount()): - item = curPack.GetAt(i) - - if not ItemCommon.CheckItemCanUse(item): - continue - - if item.GetItemTypeID() not in itemIDList: - continue - - if not ItemCommon.CheckItemCanUseByExpireTime(item): - # 背包有不过期的物品 - continue - - findItemList.append(item) - - if not findItemList: - curPlayer.SetDict("AutoCGuardID", 1) # 设置无可替换的标志 - return - - findItemList.sort(cmp=SortGuard) - if curGuardID in itemIDList and itemIDList.index(curGuardID) <= itemIDList.index(findItemList[0].GetItemTypeID()): - # 当前装备最高,减少遍历 - curPlayer.SetDict("AutoCGuardID", 2) - return - - - #---执行玩家换装逻辑--- - ChEquip.DoPlayerEquipItem(curPlayer, findItemList[0], ShareDefine.retGuard, tick) - curPlayer.SetDict("AutoCGuardID", 0) + return #新版本不需要切换 +# # 检查过背包中无守护则不再执行 +# if curPlayer.GetDictByKey("AutoCGuardID") == 1: +# return +# +# curGuardID = 0 # 装备的守护ID +# itemIDList = IpyGameDataPY.GetFuncEvalCfg('AutoUseGuardian', 1) +# guardItem = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip).GetAt(ShareDefine.retGuard1) +# # 1。 守护存在,判断是否最优先守护 +# if ItemCommon.CheckItemCanUse(guardItem) and ItemCommon.CheckItemCanUseByExpireTime(guardItem): +# curGuardID = guardItem.GetItemTypeID() +# if curGuardID == itemIDList[0]: +# # 最高优先级 +# return +# if curPlayer.GetDictByKey("AutoCGuardID") == 2: +# # 当前背包最高 +# return +# +# +# findItemList = [] +# curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem) +# +# # 找到背包中优先级最高的守护物品 +# for i in range(0, curPack.GetCount()): +# item = curPack.GetAt(i) +# +# if not ItemCommon.CheckItemCanUse(item): +# continue +# +# if item.GetItemTypeID() not in itemIDList: +# continue +# +# if not ItemCommon.CheckItemCanUseByExpireTime(item): +# # 背包有不过期的物品 +# continue +# +# findItemList.append(item) +# +# if not findItemList: +# curPlayer.SetDict("AutoCGuardID", 1) # 设置无可替换的标志 +# return +# +# findItemList.sort(cmp=SortGuard) +# if curGuardID in itemIDList and itemIDList.index(curGuardID) <= itemIDList.index(findItemList[0].GetItemTypeID()): +# # 当前装备最高,减少遍历 +# curPlayer.SetDict("AutoCGuardID", 2) +# return +# +# +# #---执行玩家换装逻辑--- +# ChEquip.DoPlayerEquipItem(curPlayer, findItemList[0], ItemCommon.GetEquipPackIndex(findItemList[0]), tick) +# curPlayer.SetDict("AutoCGuardID", 0) return @@ -176,6 +174,7 @@ return curPlayer.SetSight(min(ChConfig.Def_PlayerSight_Default, clientData.Sight)) GameWorld.DebugLog("OnSightZoom:%s"%clientData.Sight) + return # 需要处理的点,防沉迷 @@ -310,22 +309,23 @@ aMinAtk = curPlayer.GetMinAtk() # 攻击方最小攻击 aMaxAtk = curPlayer.GetMaxAtk() # 攻击方最大攻击 aSuperHitRate = curPlayer.GetSuperHitRate() # 暴击率 - aSuperHit = curPlayer.GetSuperHit() # 暴击伤害 + aSuperHit = curPlayer.GetSuperHit() # 暴击伤害固定值 aIceAtk = curPlayer.GetIceAtk() # 真实伤害 - aDamagePer = PlayerControl.GetDamagePer(curPlayer) # 外层伤害加成 + aDamagePVE = PlayerControl.GetDamagePVE(curPlayer) # PVE固定伤害 aSkillAtkRate = curPlayer.GetSkillAtkRate() # 技能攻击力加成 petMinAtk = PlayerControl.GetPetMinAtk(curPlayer) #灵宠最小攻击 petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer) #灵宠最大攻击 - petDamPer = PlayerControl.GetPetDamPer(curPlayer) #灵宠增加伤害 + petDamPer = GameObj.GetPetDamPer(curPlayer) #灵宠增加伤害 atkSpeed = PlayerControl.GetAtkSpeed(curPlayer) # 攻击速度 aIgnoreDefRate = curPlayer.GetIgnoreDefRate() # 无视防御比率 - aLuckyHit = curPlayer.GetLuckyHitVal() # 会心一击 + aLuckyHit = curPlayer.GetLuckyHitVal() # 会心一击固定值 aLuckyHitRate = curPlayer.GetLuckyHitRate() # 会心一击概率 aBleedDamage = PlayerControl.GetBleedDamage(curPlayer) # 流血伤害 万分率 aFinalHurt = PlayerControl.GetFinalHurt(curPlayer) # 最终固定伤害 + aFinalHurtPer = PlayerControl.GetFinalHurtPer(curPlayer) # 最终伤害加成万分率 aFightPower = curPlayer.GetFightPower() # 战力 aReFightPower = lvIpyData.GetReFightPower() # 等级表对应的战力 - + aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(curPlayer) #PVE 伤害加成万分率 npcExp = npcData.GetExp() npcMaxHP = npcData.GetHP() + npcData.GetHPEx()*ShareDefine.Def_PerPointValue @@ -360,16 +360,17 @@ for i in range(len(skills)): locals()["skill%s"%(i+1)] = 1 if skills[i] in PassiveBuffEffMng.FindUsePassiveSkills(curPlayer) else 0 - - GameWorld.DebugLog("""CalcTJGExp--%s-%s-%s-%s-reExp:%s, attackEff:%s, aMinAtk:%s, aMaxAtk:%s, aSuperHitRate:%s, aSuperHit:%s, - aIceAtk:%s, aDamagePer:%s, aSkillAtkRate:%s, petMinAtk:%s, petMaxAtk:%s, petDamPer:%s, atkSpeed:%s, - aIgnoreDefRate:%s, aLuckyHit:%s, aLuckyHitRate:%s, aBleedDamage:%s, aFinalHurt:%s, npcExp:%s, npcMaxHP:%s, npcCommendFightPower:%s, - petSkillLV:%s, petSkillPer:%s, skill:%s, petSkill:%s"""%(curPlayer.GetID(), curPlayer.GetLV(), times, npcData.GetNPCID(), - reExp, attackEff, aMinAtk, aMaxAtk, aSuperHitRate, aSuperHit, - aIceAtk, aDamagePer, aSkillAtkRate, petMinAtk, petMaxAtk, petDamPer, - atkSpeed, aIgnoreDefRate, aLuckyHit, aLuckyHitRate, aBleedDamage, aFinalHurt, npcExp, npcMaxHP, npcCommendFightPower, petSkillLV, - petSkillPer, eval("[" +", ".join(["skill%s"%i for i in range(1, 11)]) + "]"), - eval("[" +", ".join(["PetSkill%s"%i for i in range(1, 10)]) + "]"))) + if GameWorld.GetGameWorld().GetDebugLevel(): + GameWorld.DebugLog("""CalcTJGExp--%s-%s-%s-%s-reExp:%s, attackEff:%s, aMinAtk:%s, aMaxAtk:%s, aSuperHitRate:%s, aSuperHit:%s, + aNPCHurtAddPer:%s, aFinalHurtPer:%s, + aIceAtk:%s, aDamagePVE:%s, aSkillAtkRate:%s, petMinAtk:%s, petMaxAtk:%s, petDamPer:%s, atkSpeed:%s, + aIgnoreDefRate:%s, aLuckyHit:%s, aLuckyHitRate:%s, aBleedDamage:%s, aFinalHurt:%s, npcExp:%s, npcMaxHP:%s, npcCommendFightPower:%s, + petSkillLV:%s, petSkillPer:%s, skill:%s, petSkill:%s"""%(curPlayer.GetID(), curPlayer.GetLV(), times, npcData.GetNPCID(), + reExp, attackEff, aMinAtk, aMaxAtk, aSuperHitRate, aSuperHit, aNPCHurtAddPer, aFinalHurtPer, + aIceAtk, aDamagePVE, aSkillAtkRate, petMinAtk, petMaxAtk, petDamPer, + atkSpeed, aIgnoreDefRate, aLuckyHit, aLuckyHitRate, aBleedDamage, aFinalHurt, npcExp, npcMaxHP, npcCommendFightPower, petSkillLV, + petSkillPer, eval("[" +", ".join(["skill%s"%i for i in range(1, 11)]) + "]"), + eval("[" +", ".join(["PetSkill%s"%i for i in range(1, 10)]) + "]"))) # 1. 经验 exp = eval(IpyGameDataPY.GetFuncCompileCfg('TJG', 1)) @@ -440,7 +441,8 @@ # 2.物品 OnTJGDropItems(curPlayer, npcID, killCnt) - + #任务道具 + OnTJGDropTaskItems(curPlayer, npcData.GetLV(), killCnt) # VIP杀怪加攻 PlayerVip.DoAddVIPKillLVExp(curPlayer, npcData, killCnt) @@ -449,7 +451,10 @@ # 击杀特定NPC成就 PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, killCnt, [npcID]) - + # 日常活动 + if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGOnDayEx): + if npcData.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'): + PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC, killCnt) # 击杀任务怪, 杀怪日常已经没有了,暂时屏蔽 #for _ in xrange(killCnt): # EventShell.Event_OnKillByID(curPlayer, npcID) @@ -461,10 +466,10 @@ # 满了不再给物品 return - dropIDCountDict, dropIDBindDict, money = {}, {}, 0 + dropIDCountDict, auctionIDList, money = {}, [], 0 dropRet = NPCCommon.GetNPCDropInfoTJG(curPlayer, curPlayer.GetMapID(), npcID, killCnt) if dropRet: - dropIDCountDict, dropIDBindDict, money = dropRet + dropIDCountDict, auctionIDList, money = dropRet # 1. 出售为铜钱 2.放入背包 3.满则不继续给物品 for itemID, dropCount in dropIDCountDict.items(): if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem): @@ -474,8 +479,7 @@ if not curItemData: continue - # 掉落绑定, 默认绑定 - isDropBind = dropIDBindDict.get(itemID, 1) + isAuctionItem = itemID in auctionIDList itemControl = ItemControler.PlayerItemControler(curPlayer) ## 装备物品 白蓝直接换算铜钱 @@ -487,7 +491,7 @@ ## 装备一件件给 if ItemCommon.GetIsEquip(curItemData): for _ in xrange(dropCount): - curItem = ItemControler.GetOutPutItemObj(itemID, 1, isDropBind) + curItem = ItemControler.GetOutPutItemObj(itemID, 1, isAuctionItem) if not curItem: continue if not itemControl.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_TJGDropItem, False, {}]): @@ -496,7 +500,7 @@ #记录紫橙装数量用于通知 NoteEquip(curPlayer, curItemData.GetItemColor()) else: - curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, isDropBind) + curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, isAuctionItem) if not curItem: continue @@ -521,7 +525,7 @@ equipScores = {} equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip) - for i in Def_EatItem_EquipPlace: + for i in ChConfig.EquipPlace_Base: equipItem = equipPack.GetAt(i) if not equipItem or equipItem.IsEmpty(): continue @@ -530,6 +534,7 @@ #GameWorld.DebugLog("equipScores----%s"%equipScores) eatIndexList = [] + eatItemIDList = [] itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem) for i in range(0, itemPack.GetCount()): curItem = itemPack.GetAt(i) @@ -552,12 +557,34 @@ continue eatIndexList.append(i) - + eatItemIDList.append(curItem.GetItemTypeID()) #GameWorld.DebugLog("eatIndexList-----------%s"%len(eatIndexList)) - eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList) + eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList, eatItemIDList) NoteEatEquip(curPlayer, eatCount, giveCnt) CheckPackFull(curPlayer) +def OnTJGDropTaskItems(curPlayer, npclv, killCnt): + #掉落任务道具 + if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TJGPackFullAfterEat): + # 满了不再给物品 + return + dropTaskItemDict = IpyGameDataPY.GetFuncEvalCfg('TJDropTaskItem', 1, {}) + for missionID, dropInfo in dropTaskItemDict.items(): + if not curPlayer.FindMission(missionID): + continue + npclvLimit, itemID, needItemCnt, itemCntFormula = dropInfo + if npclv < npclvLimit: + continue + haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID) + giveItemCnt = min(needItemCnt-haveCnt, eval(itemCntFormula)) + if giveItemCnt <= 0: + continue + packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1) + if packSpace < 1: + #GameWorld.Log('脱机挂掉落任务道具背包不足! missionID=%s,itemID=%s,giveItemCnt=%s'%(missionID, itemID, giveItemCnt)) + continue + ItemControler.GivePlayerItem(curPlayer, itemID, giveItemCnt, 0, [IPY_GameWorld.rptItem]) + return def CheckPackFull(curPlayer): if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem): @@ -631,7 +658,8 @@ if curPlayer.GetIP() == "127.0.0.1": LoginFixTJG(curPlayer, True) return - + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 0) + # 脱机挂没有运作情况下 弥补收益 LoginFixTJG(curPlayer) @@ -753,12 +781,16 @@ # 过天清理 -def TJGOnDay(curPlayer): - times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime) - if times == 0: - return - - ResetTJGDeadInfo(curPlayer) +def TJGOnDay(curPlayer, onEventType): + if onEventType == ShareDefine.Def_OnEventType: + times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime) + if times == 0: + return + + ResetTJGDeadInfo(curPlayer) + elif onEventType == ShareDefine.Def_OnEventTypeEx: + if GetIsTJG(curPlayer): + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 1) return def ResetTJGDeadInfo(curPlayer): @@ -803,6 +835,58 @@ return +def TJGGM(curPlayer, times): + # 真实上线 + npcID = FindTJGNPC(curPlayer) + if not npcID: + return + + # 此时由服务端重新找一次挂机NPC + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID) + + GameWorld.DebugAnswer(curPlayer, "GM模拟脱机产出,npcid:%s, 时间秒:%s, 经验倍率:%s"%( + curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times, + curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate))) + + + # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级 + notifyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify) + if not notifyLV: + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGNotify_LV, curPlayer.GetLV(), ChConfig.Def_PDictType_TJGNotify) + + + # 记录秒单位 + NoteTJGTime(curPlayer, times) + OnTJGKillNPCByTimes(curPlayer, times) + + sendPack = ChPyNetSendPack.tagMCTJGInfo() + sendPack.Clear() + sendPack.Exp1 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Exp1, 0, ChConfig.Def_PDictType_TJGNotify) + sendPack.Exp2 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Exp2, 0, ChConfig.Def_PDictType_TJGNotify) + sendPack.Times = times + sendPack.PurpleEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Purple, 0, ChConfig.Def_PDictType_TJGNotify) + sendPack.OrangeEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Orange, 0, ChConfig.Def_PDictType_TJGNotify) + sendPack.EatPurpleEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_EatPurple, 0, ChConfig.Def_PDictType_TJGNotify) + sendPack.GiveCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_GiveCnt, 0, ChConfig.Def_PDictType_TJGNotify) + sendPack.BeforeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify) + sendPack.Items = [] + itemIDList = IpyGameDataPY.GetFuncEvalCfg('OfflinePostItem', 1) + for itemID in itemIDList: + count = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_ItemID%itemID, 0, ChConfig.Def_PDictType_TJGNotify) + if count == 0: + continue + itemInfo = ChPyNetSendPack.tagMCTJGItems() + itemInfo.ItemID = itemID + itemInfo.Count = count + sendPack.Items.append(itemInfo) + sendPack.Cnt = len(sendPack.Items) + + NetPackCommon.SendFakePack(curPlayer, sendPack) + + curPlayer.ClearNomalDict(ChConfig.Def_PDictType_TJGNotify) + + + # 上线检查脱机时间是否正常运行, 弥补对应缺失时间,如维护2小时缺失的脱机挂收益 # 1. 非脱机死亡,2.存在脱机时间,3.离线时间超过5分钟;则一次补齐 离线时间-5分钟的收益并减少脱机时间 # 按当前经验倍率计算,且不会减buff时间 @@ -834,7 +918,7 @@ # 此时由服务端重新找一次挂机NPC PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID) - GameWorld.DebugLog("弥补脱机----npcid %s-%s-%s"%( + GameWorld.DebugLog("弥补脱机----playerID:%s ,npcid %s-%s-%s"%(curPlayer.GetID(), curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times, curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate))) @@ -862,7 +946,7 @@ ipyDataMgr = IpyGameDataPY.IPY_Data() - maxMapID = 0 + maxMapID = 0 # 高级地图按表顺序行排 # ---找到可以挂机的最高级地图--- for i in xrange(ipyDataMgr.GetMapEventPointCount()): mapInfo = ipyDataMgr.GetMapEventPointByIndex(i) @@ -874,7 +958,7 @@ # ---判断地图表的任务和等级限制--- mapData = GameWorld.GetGameData().GetChinMap().GetMapByID(mapID) if not mapData: - continue + continue enterLV = mapData.GetLV() if curPlayer.GetLV() < enterLV: @@ -883,8 +967,6 @@ if missionMapStep < openMapStep: continue - if mapID < maxMapID: - continue maxMapID = mapID if not maxMapID: -- Gitblit v1.8.0