From 608bd56472d25fcbccb572df24a71eab836e1fe7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 21 五月 2019 17:23:15 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 1090减速受符文影响

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py |  288 +++++++++++++++++++++++++++++++++++++--------------------
 1 files changed, 185 insertions(+), 103 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index 06baf29..eea0126 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -51,22 +51,19 @@
 import PlayerGeTui
 import ChEquip
 import QuestCommon
-
-
-# 可吞噬的装备位
-Def_EatItem_EquipPlace = [
-    ShareDefine.retWeapon,      #1 主手
-    ShareDefine.retWeapon2,     #2 副手
-    ShareDefine.retHat,         #3 帽子
-    ShareDefine.retClothes,     #4 衣服
-    ShareDefine.retBelt,        #5 腰带
-    ShareDefine.retTrousers,    #6 裤子
-    ShareDefine.retShoes,       #7 鞋子
-    ShareDefine.retNeck,        #8 项链
-
-]
+import random
+import GameObj
 
 Def_EatSpace = 5    # 低于X格自动吞噬
+
+
+def DoTJGOpen(curPlayer):
+    ##脱机挂功能开启 赠送脱机时间
+    addTime = IpyGameDataPY.GetFuncCfg('TJGGiftTime')
+    AddTJGTime(curPlayer, addTime)
+    GameWorld.DebugLog('脱机挂功能开启 赠送脱机时间 %s'%addTime, curPlayer.GetID())
+    return
+
 #===============================================================================
 # //B2 01 脱机挂状态 # tagCMLoginState
 # struct    tagCMLoginState
@@ -94,57 +91,58 @@
 
 # 切换守护
 def ChangeGuard(curPlayer, tick):
-    # 检查过背包中无守护则不再执行
-    if curPlayer.GetDictByKey("AutoCGuardID") == 1:
-        return
-    
-    curGuardID = 0  # 装备的守护ID
-    itemIDList = IpyGameDataPY.GetFuncEvalCfg('AutoUseGuardian', 1)
-    guardItem = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip).GetAt(ShareDefine.retGuard)
-    # 1。 守护存在,判断是否最优先守护
-    if ItemCommon.CheckItemCanUse(guardItem) and ItemCommon.CheckItemCanUseByExpireTime(guardItem):
-        curGuardID = guardItem.GetItemTypeID()
-        if curGuardID == itemIDList[0]:
-            # 最高优先级
-            return
-        if curPlayer.GetDictByKey("AutoCGuardID") == 2:
-            # 当前背包最高
-            return
-        
-
-    findItemList = []
-    curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
-    
-    # 找到背包中优先级最高的守护物品
-    for i in range(0, curPack.GetCount()):
-        item = curPack.GetAt(i)
-        
-        if not ItemCommon.CheckItemCanUse(item):
-            continue
-        
-        if item.GetItemTypeID() not in itemIDList:
-            continue
-    
-        if not ItemCommon.CheckItemCanUseByExpireTime(item):
-            # 背包有不过期的物品
-            continue
-        
-        findItemList.append(item)
-    
-    if not findItemList:
-        curPlayer.SetDict("AutoCGuardID", 1)    # 设置无可替换的标志
-        return
-        
-    findItemList.sort(cmp=SortGuard)
-    if curGuardID in itemIDList and itemIDList.index(curGuardID) <= itemIDList.index(findItemList[0].GetItemTypeID()):
-        # 当前装备最高,减少遍历
-        curPlayer.SetDict("AutoCGuardID", 2)
-        return
-    
-
-    #---执行玩家换装逻辑---
-    ChEquip.DoPlayerEquipItem(curPlayer, findItemList[0], ShareDefine.retGuard, tick)
-    curPlayer.SetDict("AutoCGuardID", 0)
+    return #新版本不需要切换
+#    # 检查过背包中无守护则不再执行
+#    if curPlayer.GetDictByKey("AutoCGuardID") == 1:
+#        return
+#    
+#    curGuardID = 0  # 装备的守护ID
+#    itemIDList = IpyGameDataPY.GetFuncEvalCfg('AutoUseGuardian', 1)
+#    guardItem = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip).GetAt(ShareDefine.retGuard1)
+#    # 1。 守护存在,判断是否最优先守护
+#    if ItemCommon.CheckItemCanUse(guardItem) and ItemCommon.CheckItemCanUseByExpireTime(guardItem):
+#        curGuardID = guardItem.GetItemTypeID()
+#        if curGuardID == itemIDList[0]:
+#            # 最高优先级
+#            return
+#        if curPlayer.GetDictByKey("AutoCGuardID") == 2:
+#            # 当前背包最高
+#            return
+#        
+#
+#    findItemList = []
+#    curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+#    
+#    # 找到背包中优先级最高的守护物品
+#    for i in range(0, curPack.GetCount()):
+#        item = curPack.GetAt(i)
+#        
+#        if not ItemCommon.CheckItemCanUse(item):
+#            continue
+#        
+#        if item.GetItemTypeID() not in itemIDList:
+#            continue
+#    
+#        if not ItemCommon.CheckItemCanUseByExpireTime(item):
+#            # 背包有不过期的物品
+#            continue
+#        
+#        findItemList.append(item)
+#    
+#    if not findItemList:
+#        curPlayer.SetDict("AutoCGuardID", 1)    # 设置无可替换的标志
+#        return
+#        
+#    findItemList.sort(cmp=SortGuard)
+#    if curGuardID in itemIDList and itemIDList.index(curGuardID) <= itemIDList.index(findItemList[0].GetItemTypeID()):
+#        # 当前装备最高,减少遍历
+#        curPlayer.SetDict("AutoCGuardID", 2)
+#        return
+#    
+#
+#    #---执行玩家换装逻辑---
+#    ChEquip.DoPlayerEquipItem(curPlayer, findItemList[0], ItemCommon.GetEquipPackIndex(findItemList[0]), tick)
+#    curPlayer.SetDict("AutoCGuardID", 0)
     return
 
 
@@ -176,6 +174,7 @@
         return
     curPlayer.SetSight(min(ChConfig.Def_PlayerSight_Default, clientData.Sight))
     GameWorld.DebugLog("OnSightZoom:%s"%clientData.Sight)
+    
     return
 
 # 需要处理的点,防沉迷
@@ -310,22 +309,23 @@
     aMinAtk = curPlayer.GetMinAtk()        # 攻击方最小攻击
     aMaxAtk = curPlayer.GetMaxAtk()        # 攻击方最大攻击
     aSuperHitRate = curPlayer.GetSuperHitRate() # 暴击率
-    aSuperHit = curPlayer.GetSuperHit() # 暴击伤害
+    aSuperHit = curPlayer.GetSuperHit() # 暴击伤害固定值
     aIceAtk = curPlayer.GetIceAtk()        # 真实伤害
-    aDamagePer = PlayerControl.GetDamagePer(curPlayer)     # 外层伤害加成
+    aDamagePVE = PlayerControl.GetDamagePVE(curPlayer)     # PVE固定伤害
     aSkillAtkRate = curPlayer.GetSkillAtkRate()    # 技能攻击力加成
     petMinAtk = PlayerControl.GetPetMinAtk(curPlayer)   #灵宠最小攻击
     petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer)   #灵宠最大攻击
-    petDamPer = PlayerControl.GetPetDamPer(curPlayer)   #灵宠增加伤害
+    petDamPer = GameObj.GetPetDamPer(curPlayer)   #灵宠增加伤害
     atkSpeed = PlayerControl.GetAtkSpeed(curPlayer) # 攻击速度
     aIgnoreDefRate = curPlayer.GetIgnoreDefRate()  # 无视防御比率
-    aLuckyHit = curPlayer.GetLuckyHitVal()  # 会心一击
+    aLuckyHit = curPlayer.GetLuckyHitVal()  # 会心一击固定值
     aLuckyHitRate = curPlayer.GetLuckyHitRate() # 会心一击概率
     aBleedDamage = PlayerControl.GetBleedDamage(curPlayer) # 流血伤害 万分率
     aFinalHurt = PlayerControl.GetFinalHurt(curPlayer)     # 最终固定伤害
+    aFinalHurtPer = PlayerControl.GetFinalHurtPer(curPlayer)     # 最终伤害加成万分率
     aFightPower = curPlayer.GetFightPower() # 战力
     aReFightPower = lvIpyData.GetReFightPower() # 等级表对应的战力
-    
+    aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(curPlayer) #PVE 伤害加成万分率
     
     npcExp = npcData.GetExp()
     npcMaxHP = npcData.GetHP() + npcData.GetHPEx()*ShareDefine.Def_PerPointValue
@@ -360,16 +360,17 @@
     for i in range(len(skills)):
         locals()["skill%s"%(i+1)] = 1 if skills[i] in PassiveBuffEffMng.FindUsePassiveSkills(curPlayer) else 0  
              
-    
-    GameWorld.DebugLog("""CalcTJGExp--%s-%s-%s-%s-reExp:%s, attackEff:%s, aMinAtk:%s, aMaxAtk:%s, aSuperHitRate:%s, aSuperHit:%s, 
-    aIceAtk:%s, aDamagePer:%s, aSkillAtkRate:%s, petMinAtk:%s, petMaxAtk:%s, petDamPer:%s, atkSpeed:%s,
-    aIgnoreDefRate:%s, aLuckyHit:%s, aLuckyHitRate:%s, aBleedDamage:%s, aFinalHurt:%s, npcExp:%s, npcMaxHP:%s, npcCommendFightPower:%s,
-    petSkillLV:%s, petSkillPer:%s, skill:%s, petSkill:%s"""%(curPlayer.GetID(), curPlayer.GetLV(), times, npcData.GetNPCID(),
-        reExp, attackEff, aMinAtk, aMaxAtk, aSuperHitRate, aSuperHit,
-        aIceAtk, aDamagePer, aSkillAtkRate, petMinAtk, petMaxAtk, petDamPer,
-        atkSpeed, aIgnoreDefRate, aLuckyHit, aLuckyHitRate, aBleedDamage, aFinalHurt, npcExp, npcMaxHP, npcCommendFightPower, petSkillLV,
-        petSkillPer, eval("[" +", ".join(["skill%s"%i for i in range(1, 11)]) + "]"), 
-        eval("[" +", ".join(["PetSkill%s"%i for i in range(1, 10)]) + "]")))
+    if GameWorld.GetGameWorld().GetDebugLevel():
+        GameWorld.DebugLog("""CalcTJGExp--%s-%s-%s-%s-reExp:%s, attackEff:%s, aMinAtk:%s, aMaxAtk:%s, aSuperHitRate:%s, aSuperHit:%s,
+        aNPCHurtAddPer:%s, aFinalHurtPer:%s, 
+        aIceAtk:%s, aDamagePVE:%s, aSkillAtkRate:%s, petMinAtk:%s, petMaxAtk:%s, petDamPer:%s, atkSpeed:%s,
+        aIgnoreDefRate:%s, aLuckyHit:%s, aLuckyHitRate:%s, aBleedDamage:%s, aFinalHurt:%s, npcExp:%s, npcMaxHP:%s, npcCommendFightPower:%s,
+        petSkillLV:%s, petSkillPer:%s, skill:%s, petSkill:%s"""%(curPlayer.GetID(), curPlayer.GetLV(), times, npcData.GetNPCID(),
+            reExp, attackEff, aMinAtk, aMaxAtk, aSuperHitRate, aSuperHit, aNPCHurtAddPer, aFinalHurtPer,
+            aIceAtk, aDamagePVE, aSkillAtkRate, petMinAtk, petMaxAtk, petDamPer,
+            atkSpeed, aIgnoreDefRate, aLuckyHit, aLuckyHitRate, aBleedDamage, aFinalHurt, npcExp, npcMaxHP, npcCommendFightPower, petSkillLV,
+            petSkillPer, eval("[" +", ".join(["skill%s"%i for i in range(1, 11)]) + "]"), 
+            eval("[" +", ".join(["PetSkill%s"%i for i in range(1, 10)]) + "]")))
     
     # 1. 经验 
     exp = eval(IpyGameDataPY.GetFuncCompileCfg('TJG', 1))
@@ -440,7 +441,8 @@
     
     # 2.物品
     OnTJGDropItems(curPlayer, npcID, killCnt)
-    
+    #任务道具
+    OnTJGDropTaskItems(curPlayer, npcData.GetLV(), killCnt)
     # VIP杀怪加攻
     PlayerVip.DoAddVIPKillLVExp(curPlayer, npcData, killCnt)
     
@@ -449,7 +451,10 @@
     
     # 击杀特定NPC成就
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, killCnt, [npcID])
-    
+    # 日常活动
+    if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGOnDayEx):
+        if npcData.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
+            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC, killCnt)
     # 击杀任务怪, 杀怪日常已经没有了,暂时屏蔽
     #for _ in xrange(killCnt):
     #    EventShell.Event_OnKillByID(curPlayer, npcID)
@@ -461,10 +466,10 @@
         # 满了不再给物品
         return
     
-    dropIDCountDict, dropIDBindDict, money = {}, {}, 0
+    dropIDCountDict, auctionIDList, money = {}, [], 0
     dropRet = NPCCommon.GetNPCDropInfoTJG(curPlayer, curPlayer.GetMapID(), npcID, killCnt)
     if dropRet:
-        dropIDCountDict, dropIDBindDict, money = dropRet
+        dropIDCountDict, auctionIDList, money = dropRet
     # 1. 出售为铜钱 2.放入背包 3.满则不继续给物品
     for itemID, dropCount in dropIDCountDict.items():
         if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
@@ -474,8 +479,7 @@
         if not curItemData:
             continue
         
-        # 掉落绑定, 默认绑定
-        isDropBind = dropIDBindDict.get(itemID, 1)
+        isAuctionItem = itemID in auctionIDList
         itemControl = ItemControler.PlayerItemControler(curPlayer)
         
         ## 装备物品 白蓝直接换算铜钱
@@ -487,7 +491,7 @@
         ## 装备一件件给
         if ItemCommon.GetIsEquip(curItemData):
             for _ in xrange(dropCount):
-                curItem = ItemControler.GetOutPutItemObj(itemID, 1, isDropBind)
+                curItem = ItemControler.GetOutPutItemObj(itemID, 1, isAuctionItem)
                 if not curItem:
                     continue
                 if not itemControl.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_TJGDropItem, False, {}]):
@@ -496,7 +500,7 @@
                 #记录紫橙装数量用于通知
                 NoteEquip(curPlayer, curItemData.GetItemColor())
         else:
-            curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, isDropBind)
+            curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, isAuctionItem)
             if not curItem:
                 continue
             
@@ -521,7 +525,7 @@
     
     equipScores = {}
     equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
-    for i in Def_EatItem_EquipPlace:
+    for i in ChConfig.EquipPlace_Base:
         equipItem = equipPack.GetAt(i)
         if not equipItem or equipItem.IsEmpty():
             continue
@@ -530,6 +534,7 @@
     #GameWorld.DebugLog("equipScores----%s"%equipScores)
     
     eatIndexList = []
+    eatItemIDList = []
     itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
     for i in range(0, itemPack.GetCount()):
         curItem = itemPack.GetAt(i)
@@ -552,12 +557,34 @@
                 continue
         
         eatIndexList.append(i)
-    
+        eatItemIDList.append(curItem.GetItemTypeID())
     #GameWorld.DebugLog("eatIndexList-----------%s"%len(eatIndexList))
-    eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList)
+    eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList, eatItemIDList)
     NoteEatEquip(curPlayer, eatCount, giveCnt)
     CheckPackFull(curPlayer)
     
+def OnTJGDropTaskItems(curPlayer, npclv, killCnt):
+    #掉落任务道具
+    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TJGPackFullAfterEat):
+        # 满了不再给物品
+        return
+    dropTaskItemDict = IpyGameDataPY.GetFuncEvalCfg('TJDropTaskItem', 1, {})
+    for missionID, dropInfo in dropTaskItemDict.items():
+        if not curPlayer.FindMission(missionID):
+            continue
+        npclvLimit, itemID, needItemCnt, itemCntFormula = dropInfo
+        if npclv < npclvLimit:
+            continue
+        haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID)
+        giveItemCnt = min(needItemCnt-haveCnt, eval(itemCntFormula))
+        if giveItemCnt <= 0:
+            continue
+        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
+        if packSpace < 1:
+            #GameWorld.Log('脱机挂掉落任务道具背包不足! missionID=%s,itemID=%s,giveItemCnt=%s'%(missionID, itemID, giveItemCnt))
+            continue
+        ItemControler.GivePlayerItem(curPlayer, itemID, giveItemCnt, 0, [IPY_GameWorld.rptItem])
+    return
     
 def CheckPackFull(curPlayer):
     if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
@@ -631,7 +658,8 @@
     if curPlayer.GetIP() == "127.0.0.1":
         LoginFixTJG(curPlayer, True)
         return
-    
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 0)
+                                       
     # 脱机挂没有运作情况下 弥补收益
     LoginFixTJG(curPlayer)
     
@@ -753,12 +781,16 @@
  
 
 # 过天清理
-def TJGOnDay(curPlayer):
-    times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime)
-    if times == 0:
-        return
-        
-    ResetTJGDeadInfo(curPlayer)
+def TJGOnDay(curPlayer, onEventType):
+    if onEventType == ShareDefine.Def_OnEventType:
+        times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime)
+        if times == 0:
+            return
+            
+        ResetTJGDeadInfo(curPlayer)
+    elif onEventType == ShareDefine.Def_OnEventTypeEx:
+        if GetIsTJG(curPlayer):
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 1)
     return
 
 def ResetTJGDeadInfo(curPlayer):
@@ -803,6 +835,58 @@
     return
 
 
+def TJGGM(curPlayer, times):
+    # 真实上线
+    npcID = FindTJGNPC(curPlayer)
+    if not npcID:
+        return
+    
+    # 此时由服务端重新找一次挂机NPC
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
+
+    GameWorld.DebugAnswer(curPlayer, "GM模拟脱机产出,npcid:%s, 时间秒:%s, 经验倍率:%s"%(
+                    curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
+                    curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))
+    
+    
+    # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级
+    notifyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
+    if not notifyLV:
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGNotify_LV, curPlayer.GetLV(), ChConfig.Def_PDictType_TJGNotify)
+    
+    
+    # 记录秒单位
+    NoteTJGTime(curPlayer, times)
+    OnTJGKillNPCByTimes(curPlayer, times)
+
+    sendPack = ChPyNetSendPack.tagMCTJGInfo()
+    sendPack.Clear()
+    sendPack.Exp1 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Exp1, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.Exp2 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Exp2, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.Times = times
+    sendPack.PurpleEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Purple, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.OrangeEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Orange, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.EatPurpleEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_EatPurple, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.GiveCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_GiveCnt, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.BeforeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.Items = []
+    itemIDList = IpyGameDataPY.GetFuncEvalCfg('OfflinePostItem', 1)
+    for itemID in itemIDList:
+        count = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_ItemID%itemID, 0, ChConfig.Def_PDictType_TJGNotify)
+        if count == 0:
+            continue
+        itemInfo = ChPyNetSendPack.tagMCTJGItems()
+        itemInfo.ItemID = itemID
+        itemInfo.Count = count
+        sendPack.Items.append(itemInfo)
+    sendPack.Cnt = len(sendPack.Items)
+    
+    NetPackCommon.SendFakePack(curPlayer, sendPack)
+    
+    curPlayer.ClearNomalDict(ChConfig.Def_PDictType_TJGNotify)
+
+
+
 # 上线检查脱机时间是否正常运行, 弥补对应缺失时间,如维护2小时缺失的脱机挂收益
 # 1. 非脱机死亡,2.存在脱机时间,3.离线时间超过5分钟;则一次补齐 离线时间-5分钟的收益并减少脱机时间
 # 按当前经验倍率计算,且不会减buff时间
@@ -834,7 +918,7 @@
         # 此时由服务端重新找一次挂机NPC
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
     
-    GameWorld.DebugLog("弥补脱机----npcid  %s-%s-%s"%(
+    GameWorld.DebugLog("弥补脱机----playerID:%s ,npcid  %s-%s-%s"%(curPlayer.GetID(),
                     curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
                     curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))
     
@@ -862,7 +946,7 @@
     
     ipyDataMgr = IpyGameDataPY.IPY_Data()
 
-    maxMapID = 0
+    maxMapID = 0    # 高级地图按表顺序行排
     # ---找到可以挂机的最高级地图---
     for i in xrange(ipyDataMgr.GetMapEventPointCount()):
         mapInfo = ipyDataMgr.GetMapEventPointByIndex(i)
@@ -874,7 +958,7 @@
         # ---判断地图表的任务和等级限制---
         mapData = GameWorld.GetGameData().GetChinMap().GetMapByID(mapID)
         if not mapData:
-            continue 
+            continue
         enterLV = mapData.GetLV()
     
         if curPlayer.GetLV() < enterLV:
@@ -883,8 +967,6 @@
         if missionMapStep < openMapStep:
             continue
 
-        if mapID < maxMapID:
-            continue
         maxMapID = mapID
         
     if not maxMapID:

--
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