From 609e16921fd14b577cb7e4f56777a839b408b311 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 20 八月 2018 20:13:04 +0800
Subject: [PATCH] Merge commit '444a48bf8875c1c4295871d48eee7433ac700734'

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |   15 +++++++++++++--
 1 files changed, 13 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 59b7260..7b8d579 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -1080,12 +1080,18 @@
             if len(jobItemList) < job:
                 GameWorld.ErrLog("职业物品集合key没有配置对应职业ID: npcID=%s,jobItemKey=%s,job=%s" % (npcID, jobItemKey, job))
                 continue
+            mustDropCount = dropRate / Def_NPCMaxDropRate
+            dropRate = dropRate % Def_NPCMaxDropRate # 基础概率
+            canDropCount = mustDropCount
             doCnt = ItemKeyMaxDropCountDict.get(jobItemKey, 1) # 默认1个
             doCnt = __GetNPCDropDoCountChange(doCnt, doCountRate, doCountAdd)
             for _ in xrange(doCnt):
                 if not GameWorld.CanHappen(dropRate, maxRate=Def_NPCMaxDropRate):
                     continue
-                jobItemID = jobItemList[job - 1]
+                canDropCount += 1
+                
+            jobItemID = jobItemList[job - 1]
+            for _ in xrange(canDropCount):
                 dropItemIDList.append(jobItemID)
                 #GameWorld.DebugLog("掉落自身职业指定物品ID: jobItemKey=%s,jobItemID=%s" % (jobItemKey, jobItemID))
                 
@@ -1102,11 +1108,17 @@
             # 在只掉本职业里的不处理
             if jobItemKey in ItemKeyDropRateJobDict:
                 continue
+            mustDropCount = dropRate / Def_NPCMaxDropRate
+            dropRate = dropRate % Def_NPCMaxDropRate # 基础概率
+            canDropCount = mustDropCount
             doCnt = ItemKeyMaxDropCountDict.get(jobItemKey, 1) # 默认1个
             doCnt = __GetNPCDropDoCountChange(doCnt, doCountRate, doCountAdd)
             for _ in xrange(doCnt):
                 if not GameWorld.CanHappen(dropRate, maxRate=Def_NPCMaxDropRate):
                     continue
+                canDropCount += 1
+                
+            for _ in xrange(canDropCount):
                 randJobItemID = random.choice(jobItemList)
                 dropItemIDList.append(randJobItemID)
                 #GameWorld.DebugLog("掉落随机职业指定物品ID: jobItemKey=%s,randJobItemID=%s" % (jobItemKey, randJobItemID))
@@ -4629,7 +4641,6 @@
                     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillWorldBoss, 1)
                     # 每日活动
                     PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_WorldBOSS)
-                    PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_KillBossAddAttr, 1, True)
                     PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_WorldBOSS, 1)
                     PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_WorldBoss, 1)
                 elif limitIndex == 1: #BOSS之家

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