From 60bcd26554b8cfd45973172dd43d6958757d43f1 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 18 十月 2022 15:36:56 +0800 Subject: [PATCH] 9705 【后端】【越南】【主干】【BT7】通过后台查询本服VIP信息 --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py | 99 ++++++++++++++++++++++++++++++++++++++++++++++++- 1 files changed, 97 insertions(+), 2 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py index 992828b..3c0ca30 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py @@ -29,9 +29,12 @@ import GameWorld import PlayerDBOper import IPY_GameServer +import PlayerDBGSEvent +import CrossChampionship import IpyGameDataPY import CrossRealmMsg import ShareDefine +import PyGameData import ChConfig import types #--------------------------------------------------------------------- @@ -53,8 +56,17 @@ return def CrossNotifyCode(serverGroupID, playerID, msgMark, msgParamList=[]): + NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList) + return + +def NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList=[]): crossNotifyList = [{"Type":ShareDefine.CrossNotify_Player, "Params":[playerID, msgMark, msgParamList]}] CrossNotify([serverGroupID], crossNotifyList) + return + +def WorldNotifyCross(serverGroupIDList, country, msgMark, msgParamList=[]): + crossNotifyList = [GetCrossWorldNotifyInfo(country, msgMark, msgParamList)] + CrossNotify(serverGroupIDList, crossNotifyList) return def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]): @@ -94,6 +106,13 @@ if notifyType == ShareDefine.CrossNotify_World: country, msgMark, msgParamList = params + openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 1) + if msgMark.startswith("CrossBattlefield"): + openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 2) + openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 + if openServerDay < openServerDayLimit: + GameWorld.DebugLog("开服天不足,不处理该跨服广播! openServerDay=%s < %s" % (openServerDay, openServerDayLimit)) + continue WorldNotify(country, msgMark, msgParamList) elif notifyType == ShareDefine.CrossNotify_CrossAct: country, msgMark, msgParamList = params @@ -187,7 +206,22 @@ return NotifyCodeList +#------------------------------------------------------------------------------ +def LoadDBPlayer(): + if GameWorld.IsCrossServer(): + return + PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet) + return +def LoadDBPlayerRet(resultSetList, extendValueList): + for resultDict in resultSetList: + PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"] + GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s, %s" % (len(PyGameData.g_dbPlayerIDMap), PyGameData.g_dbPlayerIDMap)) + return + +def GetDBPlayerAccIDByID(playerID): + ## 获取玩家表账号ID - 根据玩家ID, 可用于判断是否本服玩家 + return PyGameData.g_dbPlayerIDMap.get(playerID, "") #waring:以下使用的扩展属性字段记录的属性类型必须和MapServer一致 #------------------------------------------------------------------------------ @@ -205,6 +239,11 @@ def GetPrestige(curPlayer): return 0 +##总战斗力 +def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower() +def SetFightPower(curPlayer, value): + curPlayer.SetFightPower(value % ChConfig.Def_PerPointValue, value / ChConfig.Def_PerPointValue) + return #------------------------------------------------------------------------------ ## 协助目标玩家ID @@ -219,8 +258,8 @@ def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() ##VIP到期时间 -def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9() -def SetVIPExpireTime(curPlayer, expireTime): return curPlayer.SetExAttr9(expireTime) +def GetVIPExpireTime(curPlayer): return 0 +def SetVIPExpireTime(curPlayer, expireTime): return def GetValidVIPLV(curPlayer): # @return: 返回当前有效的VIP等级 # vipTime = GetVIPExpireTime(curPlayer) @@ -285,6 +324,18 @@ #------------------------------------------------------------------------------ +def MapServer_QueryPlayer_DoLogic(tagPlayer, callName, cmdInfo, srcPlayerID=0, queryType=0): + ## 通知目标玩家地图执行 DoLogic + tagPlayerID = tagPlayer.GetPlayerID() + tagMapID = tagPlayer.GetRealMapID() + if tagMapID: + cmdStr = str(cmdInfo) + GameWorld.Log("MapServer_QueryPlayer_DoLogic: %s, cmdInfo=%s,tagPlayerID=%s,tagMapID=%s" + % (callName, cmdInfo, tagPlayerID, tagMapID), srcPlayerID) + #MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex) + GameWorld.GetPlayerManager().MapServer_QueryPlayer(srcPlayerID, 0, tagPlayerID, tagMapID, callName, + cmdStr, len(cmdStr), tagPlayer.GetRouteServerIndex()) + return ## 增加成就完成进度 # @param curPlayer @@ -355,3 +406,47 @@ return ipyData.GetLimitLV() +# 因为MapServer玩家属性变更通知GameServer与功能开启通知触发时机有先后顺序,可能导致判断功能开启不准确,所以暂时记录该信息,临时用 +g_playerOpenFuncInfo = {} # 玩家触发功能开启功能ID信息,{playerID:[funcID, ...], ...} +## 功能是否可用,该函数并不能确保百分百正确,只能大致判断,仅判断部分条件,如包含未判断的条件则不能确保百分百正确 +def GetFuncCanUse(curPlayer, funcID): + playerID = curPlayer.GetPlayerID() + if playerID in g_playerOpenFuncInfo: + if funcID in g_playerOpenFuncInfo[playerID]: + return True + + ipyData = IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID) + if not ipyData: + return False + + if ipyData.GetLimitLV() and ipyData.GetLimitLV() > curPlayer.GetLV(): + return False + + if ipyData.GetLimiRealmLV() and ipyData.GetLimiRealmLV() > curPlayer.GetOfficialRank(): + return False + + if ipyData.GetLimitVIPLV() and ipyData.GetLimitVIPLV() > curPlayer.GetVIPLv(): + return False + + return True + +def DoFuncOpenLogic(curPlayer, funcIDList): + global g_playerOpenFuncInfo + if GameWorld.IsCrossServer(): + return + playerID = curPlayer.GetPlayerID() + FuncOpenLogicDict = { + ShareDefine.GameFuncID_Championship:lambda curObj:CrossChampionship.DoChampionshipOpen(curObj), + } + for funcID in funcIDList: + if funcID in FuncOpenLogicDict: + if playerID not in g_playerOpenFuncInfo: + g_playerOpenFuncInfo[playerID] = [] + openFuncIDList = g_playerOpenFuncInfo[playerID] + if funcID not in openFuncIDList: + openFuncIDList.append(funcID) + GameWorld.DebugLog("触发功能开启逻辑! funcID=%s" % funcID, playerID) + FuncOpenLogicDict[funcID](curPlayer) + return + + -- Gitblit v1.8.0