From 60f73e82a936835162627036088845b67a02d7d9 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 11 四月 2019 20:59:07 +0800
Subject: [PATCH] 6494 子 【开发】【2.0】战斗公式增加普攻伤害和技能伤害 / 【后端】【2.0】战斗公式增加普攻伤害和技能伤害属性 -- 此处技能伤害为小数

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py |    5 ++---
 1 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
index e622936..e4a673e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
@@ -114,9 +114,6 @@
 #服务器开服自动逻辑处理 小时
 Def_Server_Hour = 'Def_Server_Hour'
 
-# 上次领地战活动时的开服天数
-Def_LastManorWarServerDay = "LastManorWarServerDay"
-
 # 交易所开关
 Def_BourseState = "BourseState"
 
@@ -149,6 +146,8 @@
 Def_BossRebornCnt = "BossRebornCnt"
 #多仙盟Boss击杀时间
 Def_AllFamilyBossTime = "AllFamilyBossTime"
+#骑宠Boss击杀时间
+Def_HorsePetBossTime = "HorsePetBossTime%s"
 #跨服服务器是否维护中
 Def_CrossServerClose = "CrossServerClose"
 

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