From 60f73e82a936835162627036088845b67a02d7d9 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 11 四月 2019 20:59:07 +0800 Subject: [PATCH] 6494 子 【开发】【2.0】战斗公式增加普攻伤害和技能伤害 / 【后端】【2.0】战斗公式增加普攻伤害和技能伤害属性 -- 此处技能伤害为小数 --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py | 5 ++--- 1 files changed, 2 insertions(+), 3 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py index e622936..e4a673e 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py @@ -114,9 +114,6 @@ #服务器开服自动逻辑处理 小时 Def_Server_Hour = 'Def_Server_Hour' -# 上次领地战活动时的开服天数 -Def_LastManorWarServerDay = "LastManorWarServerDay" - # 交易所开关 Def_BourseState = "BourseState" @@ -149,6 +146,8 @@ Def_BossRebornCnt = "BossRebornCnt" #多仙盟Boss击杀时间 Def_AllFamilyBossTime = "AllFamilyBossTime" +#骑宠Boss击杀时间 +Def_HorsePetBossTime = "HorsePetBossTime%s" #跨服服务器是否维护中 Def_CrossServerClose = "CrossServerClose" -- Gitblit v1.8.0