From 60f73e82a936835162627036088845b67a02d7d9 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 11 四月 2019 20:59:07 +0800
Subject: [PATCH] 6494 子 【开发】【2.0】战斗公式增加普攻伤害和技能伤害 / 【后端】【2.0】战斗公式增加普攻伤害和技能伤害属性 -- 此处技能伤害为小数

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyAction.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyAction.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyAction.py
index 2ac4979..a8fc787 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyAction.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyAction.py
@@ -34,7 +34,7 @@
 import PlayerControl
 import IPY_GameServer
 import DataRecordPack
-import json
+import cPickle
 #---------------------------------------------------------------------
 
 ## 设置玩家家族行为
@@ -45,7 +45,7 @@
 #  @return None
 def MapServer_PlayerFamilyActionNote(curPlayer, actionType, actionData, tick):
     
-    actionDataList = json.loads(actionData)
+    actionDataList = cPickle.loads(actionData)
     
     familyId = curPlayer.GetFamilyID()
     

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