From 60f73e82a936835162627036088845b67a02d7d9 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 11 四月 2019 20:59:07 +0800
Subject: [PATCH] 6494 子 【开发】【2.0】战斗公式增加普攻伤害和技能伤害 / 【后端】【2.0】战斗公式增加普攻伤害和技能伤害属性 -- 此处技能伤害为小数
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerStore.py | 12 +++++-------
1 files changed, 5 insertions(+), 7 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerStore.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerStore.py
index 551d2aa..547c164 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerStore.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerStore.py
@@ -95,18 +95,16 @@
return
-def ResetFlashSaleBuyCnt(ipyData, dayIndex, state):
+def ResetFlashSaleBuyCnt(ipyData):
#重置限时抢购商店全服购买次数
- if state == 0:
- return
dayShopRangeDict = ipyData.GetShopTypeList()
resetTypeList = []
for shopTypeList in dayShopRangeDict.values():
- dayShopList = shopTypeList[dayIndex] if dayIndex < len(shopTypeList) else shopTypeList[-1]
- shopType = dayShopList[state-1] if state-1 < len(dayShopList) else dayShopList[-1]
- if shopType not in resetTypeList:
- resetTypeList.append(shopType)
+ for dayShopList in shopTypeList:
+ for shopType in dayShopList:
+ if shopType not in resetTypeList:
+ resetTypeList.append(shopType)
if resetTypeList:
DoResetStoreServerBuyCnt(resetTypeList)
return
--
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