From 61e88d14c298923e994b68a3591cd82b88d33c8f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 20 六月 2019 20:42:43 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 -重击增加技能固定伤害,特殊技能不受CD影响
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 12 +++++++++---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4030.py | 27 +++++++++++++++++++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 5 +++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 3 ++-
4 files changed, 41 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 169c729..0e5666c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2144,14 +2144,15 @@
atkSkillPerYinji = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddSkillPerYinji)
atkSkillPer += atkSkillPerYinji
- if isSuperHit and hurtType == ChConfig.Def_HurtType_SuperHit:
+ if hurtType == ChConfig.Def_HurtType_SuperHit:
# 暴击增加技能伤害
atkSkillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitSkillPer)
atkSkillPer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitSkillPer)
# buff中暴击减层,无触发技能
PassiveBuffEffMng.OnPassiveBuffTrigger(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitSubLayer, tick)
-
+ elif hurtType == ChConfig.Def_HurtType_ThumpHit:
+ atkSkillValue += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_ThumpSkillValue)
if isLuckyHit:
# 会心一击时增加会心伤害固定值
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 25e008f..7274299 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4506,7 +4506,8 @@
TriggerType_ThumpHitSuckBloodPer, # 重击百分比吸血, 85
TriggerType_SuperHitPer, # 暴击伤害百分比 86
TriggerType_SkillSuccessExpend, # 使用技能成功后不触发技能 处理消耗等问题用 87
-) = range(1, 88)
+TriggerType_ThumpSkillValue, # 重击增加技能固定值伤害 88
+) = range(1, 89)
#不可以佩戴翅膀的地图
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4030.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4030.py
new file mode 100644
index 0000000..6680437
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4030.py
@@ -0,0 +1,27 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: 重击额外增加固定伤害
+#
+# @author: Alee
+# @date 2019-6-20 下午08:40:47
+# @version 1.0
+#
+# @note:
+#
+#---------------------------------------------------------------------
+import ChConfig
+import GameWorld
+import SkillCommon
+import GameObj
+
+# 目标某个状态时触发
+def CheckCanHappen(attacker, defender, effect, curSkill):
+ return True
+
+
+def GetValue(attacker, defender, effect):
+ return effect.GetEffectValue(0)
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index 9ea133a..c746797 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -50,6 +50,9 @@
ChConfig.Def_SkillFuncType_NormalAttack:[1,3],
}
+Def_PassiveSkillValueNoCD = [52000, 57000] # 特殊处理部分技能增强触发不受CD影响
+
+
# --------被动功法设置--------------------------------------------------------------------
#===============================================================================
@@ -321,6 +324,7 @@
4027:ChConfig.TriggerType_AttackKill, # 斩杀 24
4028:ChConfig.TriggerType_WillDead, # 进入濒死状态时触发技能 25
4029:ChConfig.TriggerType_BuffBoom, # 中毒后爆炸 26
+ 4030:ChConfig.TriggerType_ThumpSkillValue, # 重击增加技能固定值伤害 88
4031:ChConfig.TriggerType_HurtObjAddBuff, # 在算伤害时群攻1对1加buff,可用于一个伤害多次触发 28
4032:ChConfig.TriggerType_BeBoomSeed, # 被动引爆视野内对象的buff种子 29
4033:ChConfig.TriggerType_AttackOver, # 攻击(对敌技能)后被动技能被触发 4
@@ -1253,9 +1257,11 @@
# 只有天赋才可以再次被触发
continue
- if curSkill.GetCoolDownTime() and SkillCommon.RefreshSkillRemainTime(curSkill, tick):
- #有配置CD的才判断
- continue
+ if skillTypeID not in Def_PassiveSkillValueNoCD:
+ # 特殊技能不走CD处理
+ if curSkill.GetCoolDownTime() and SkillCommon.RefreshSkillRemainTime(curSkill, tick):
+ #有配置CD的才判断
+ continue
effect = SkillCommon.GetSkillEffectByEffectID(curSkill, effectID)
if not effect:
--
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