From 623442b524137821ea6abb1b429660a9a107b364 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 31 一月 2019 19:27:01 +0800
Subject: [PATCH] 6118 【后端】【1.5.200】新增技能效果-- 宠物技能-宠物主人受到暴击伤害时触发技能 - 效果填写错误
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_TrialTower.py | 17 +++++++++++------
1 files changed, 11 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_TrialTower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_TrialTower.py
index 1ff0067..08ad17e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_TrialTower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_TrialTower.py
@@ -34,10 +34,12 @@
import PlayerSuccess
import PlayerActivity
import PlayerBillboard
+import PlayerWeekParty
import EventReport
import random
import math
+import PlayerBossReborn
g_runeTypeDict = {}
FBDict_Level = 'FBDict_Level' # 副本关卡
@@ -102,6 +104,7 @@
#通关符印塔成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassRuneTower, 1, [passlv])
PlayerBillboard.UpdateRuneTowerBillboard(curPlayer)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False, True)
GameWorld.DebugLog(' 更新符印塔已通关数 %s' % passlv)
return
@@ -408,7 +411,7 @@
def __GetEndAward(curPlayer, fbLevel):
#结算奖励
- giveItemCountRateList = IpyGameDataPY.GetFuncEvalCfg('RuneAwardCntRate')
+ giveItemCountRateList = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardCntRate', 1, {}), fbLevel, [])
giveItemCount = GameWorld.GetResultByRandomList(giveItemCountRateList)
if not giveItemCount:
return []
@@ -419,7 +422,7 @@
InitRuneTypeColorInfo(curPlayer)
giveItemList = []
- runeColorRateDict = IpyGameDataPY.GetFuncEvalCfg('RuneAwardColor')
+ runeColorRateDict = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardColor', 1, {}), fbLevel, {})
for _ in xrange(giveItemCount):
giveRuneType = random.choice(runeTypeList)
@@ -568,8 +571,8 @@
giveRuneYsogDict = {}
giveRunePoint = 0
giveRuneYsog = 0
- giveItemCountRateList = IpyGameDataPY.GetFuncEvalCfg('RuneAwardCntRate', 2)
- runeColorRateDict = IpyGameDataPY.GetFuncEvalCfg('RuneAwardColor')
+
+
ipyDataMgr = IpyGameDataPY.IPY_Data()
for i in xrange(ipyDataMgr.GetRuneTowerCount()):
ipyData = ipyDataMgr.GetRuneTowerByIndex(i)
@@ -582,14 +585,14 @@
giveRunePoint += ipyData.GetSweepRunePoint()
giveRuneYsogDict[floor] = giveRuneYsogDict.get(floor, 0) + ipyData.GetSweepYsog()
giveRuneYsog += ipyData.GetSweepYsog()
-
+ giveItemCountRateList = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardCntRate', 2, {}), towerLV, [])
giveItemCount = GameWorld.GetResultByRandomList(giveItemCountRateList)
if not giveItemCount:
continue
runeTypeList = GetRuneTypeByTowerLV(towerLV)
if not runeTypeList:
continue
-
+ runeColorRateDict = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardColor', 2, {}), towerLV, {})
for _ in xrange(giveItemCount):
giveRuneType = random.choice(runeTypeList)
@@ -651,4 +654,6 @@
FBCommon.Notify_FB_Over(curPlayer, overDict)
#成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TowerSD, 1)
+ #BOSS复活活动
+ PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_TowerSweep, 1)
return True
\ No newline at end of file
--
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