From 623442b524137821ea6abb1b429660a9a107b364 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 31 一月 2019 19:27:01 +0800
Subject: [PATCH] 6118 【后端】【1.5.200】新增技能效果-- 宠物技能-宠物主人受到暴击伤害时触发技能 - 效果填写错误
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 103 +++++++++++++++++++++++++++++++++------------------
1 files changed, 67 insertions(+), 36 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index e7e2154..a13bec7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -38,9 +38,7 @@
import GameLogInfo
import GameServerRefresh
import ShareDefine
-import ReadCaptchaImage
import PlayerGameWallow
-import ItemCommon
import Operate_PlayerBuyZhenQi
import PlayerSignDay
import PlayerCoin
@@ -52,29 +50,22 @@
import PlayerHorse
import PlayerLoginDayAward
import NPCCommon
-import GameLogic_MergeBoss
-import GameLogic_ManorWar
import FunctionNPCCommon
import PlayerGoldGift
import PlayerActivity
import PlayerTeHui
import PlayerBindJadeWheel
import PlayerAction
-import PlayerTruck
import FBCommon
-import PlayerDienstgrad
import PlayerSuccess
-import PlayerMixLoginDayAward
import PlayerFreeGoods
import PlayerMagicWeapon
import ShopItemManage
import ChItem
import PlayerGoldInvest
import PlayerNewGuyCard
-import PlayerMergeKing
-import PlayerMergePK
+import PlayerCrossRealmPK
import PlayerPet
-import ReloadModule
import BossHurtMng
import PlayerRecover
import GameLogic_FamilyParty
@@ -83,18 +74,26 @@
import GameLogic_ElderBattlefield
import GameLogic_FamilyBoss
import GameLogic_FamilyWar
-import GameLogic_Dogz
import OpenServerCampaign
import PlayerCostRebate
+import PlayerActTotalRecharge
import PlayerSpringSale
import PlayerBossReborn
+import PlayerWeekParty
+import PlayerFeastWeekParty
+import PlayerActLogin
import PlayerFlashGiftbag
import PlayerFairyCeremony
+import PlayerNewFairyCeremony
+import PlayerFeastRedPacket
import PlayerRefineStove
+import PlayerFlashSale
+import PlayerWishingWell
import PlayerVip
import PlayerDiceEx
import IpyGameDataPY
import FamilyRobBoss
+import FBHelpBattle
import QuestManager
import PyGameData
import PlayerTJG
@@ -158,9 +157,6 @@
#副本OnDay事件响应
FBLogic.OnDay(tick)
-
- #重置跨服活动副本人数分配情况信息
- PlayerControl.ResetMergeFBPlayerCntInfo(0)
#删除所有的任务发布
missionPubManager = GameWorld.GetGameWorld().GetDBMissionPubManager()
@@ -424,9 +420,17 @@
# @remarks 函数详细说明.
def GameServer_InitOK(index, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- #通知BServer自己OK了
- curPlayer.SendToBServerServerInitOK()
- ChPlayer.OnAllServerInitOK(curPlayer, tick)
+ try:
+ #通知BServer自己OK了
+ curPlayer.SendToBServerServerInitOK()
+ ChPlayer.OnAllServerInitOK(curPlayer, tick)
+ except:
+ curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
+ import traceback
+ GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+ if GameWorld.GetGameWorld().GetDebugLevel():
+ raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
+ return
#--------------------------------------------------------
def PlayerOnDay(curPlayer):
@@ -466,6 +470,9 @@
return
def __DoPlayerOnDay(curPlayer, onEventType):
+
+ if GameWorld.IsCrossServer():
+ return
# 常规过天
if onEventType == ShareDefine.Def_OnEventType:
@@ -534,6 +541,10 @@
PlayerFreeGoods.OnDay(curPlayer)
#采集次数重置
NPCCommon.CollNPCTimeOnDay(curPlayer)
+ #副本助战
+ FBHelpBattle.DoPlayerOnDay(curPlayer)
+ #跨服竞技场
+ PlayerCrossRealmPK.DoPlayerOnDay(curPlayer)
PlayerTJG.TJGOnDay(curPlayer, onEventType)
# 以下为支持两种重置模式切换配置的
@@ -547,6 +558,8 @@
# 仙盟红包OnDay
PlayerFamilyRedPacket.RedPacketOnDay(curPlayer, onEventType)
+ #许愿池
+ PlayerWishingWell.OnDay(curPlayer)
return
@@ -634,6 +647,9 @@
def __DoPlayerOnWeek(curPlayer, onEventType):
+ if GameWorld.IsCrossServer():
+ return
+
if onEventType == ShareDefine.Def_OnEventType:
#记录上周工资相关流向
lastWeekOnlineTime = curPlayer.GetLastWeekOnlineTime()
@@ -711,6 +727,8 @@
def __DoPlayerOnMonth(curPlayer, onEventType):
+ if GameWorld.IsCrossServer():
+ return
if onEventType == ShareDefine.Def_OnEventType:
pass
@@ -1207,7 +1225,7 @@
pack = IPY_GameWorld.IPY_MBroadcastMsg()
msg = pack.GetMsg()
- if not msg.startswith(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn[:-2]):
+ if not msg.startswith(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn[:-3]):
GameWorld.Log('GameServer_BroadcastMsg msg = %s'%(msg))
#---接收世界服务器发来的消息---
@@ -1268,7 +1286,8 @@
elif actionName == ShareDefine.OperationActionName_CostRebate:
PlayerCostRebate.RefreshCostRebateActionInfo()
-
+ elif actionName == ShareDefine.OperationActionName_TotalRecharge:
+ PlayerActTotalRecharge.RefreshTotalRechargeActionInfo()
elif actionName == ShareDefine.OperationActionName_SpringSale:
PlayerSpringSale.RefreshSpringSaleActionInfo()
@@ -1280,6 +1299,28 @@
elif actionName == ShareDefine.OperationActionName_FairyCeremony:
PlayerFairyCeremony.RefreshOperationAction_FairyCeremony()
+
+ elif actionName == ShareDefine.OperationActionName_NewFairyCeremony:
+ PlayerNewFairyCeremony.RefreshOperationAction_NewFairyCeremony()
+
+ elif actionName == ShareDefine.OperationActionName_FlashSale:
+ PlayerFlashSale.RefreshflashSaleActionInfo()
+
+ elif actionName == ShareDefine.OperationActionName_WishingWell:
+ PlayerWishingWell.RefreshWishingWellAction()
+
+ elif actionName == ShareDefine.OperationActionName_WeekParty:
+ PlayerWeekParty.RefreshOperationAction_WeekParty()
+
+ elif actionName == ShareDefine.OperationActionName_LoginAward:
+ PlayerActLogin.RefreshOperationAction_LoginAward()
+
+ elif actionName == ShareDefine.OperationActionName_FeastWeekParty:
+ PlayerFeastWeekParty.RefreshOperationAction_FeastWeekParty()
+
+ elif actionName == ShareDefine.OperationActionName_FeastRedPacket:
+ PlayerFeastRedPacket.RefreshOperationAction_FeastRedPacket()
+
return
if msgValue.isdigit():
@@ -1310,24 +1351,16 @@
#===============================================================================================
#领地争夺战
- elif key == ShareDefine.Def_Notify_WorldKey_ManorWar:
- GameLogic_ManorWar.OnManorWarStateChange(value, tick)
+ #elif key == ShareDefine.Def_Notify_WorldKey_ManorWar:
+ # GameLogic_ManorWar.OnManorWarStateChange(value, tick)
#定时商店刷新
elif key.startswith(ShareDefine.Def_Notify_WorldKey_TimeShopRefreshTime[:-2]):
ShopItemManage.OnTimeShopRefresh(key, value, tick)
-
- #跨服boss
- elif key == ShareDefine.Def_Notify_WorldKey_MergeBoss:
- GameLogic_MergeBoss.OnMergeBossStateChange(value, tick)
-
- # 跨服PK, 赛季开始时间不用处理,仅存储即可
- elif key in [ShareDefine.Def_Notify_WorldKey_MergePKDayID, ShareDefine.Def_Notify_WorldKey_MergePKSeasonID]:
- PlayerMergePK.OnMergePKActionChange(key, value)
-
- # 跨服王者争霸
- elif key in [ShareDefine.Def_Notify_WorldKey_Merge_KingStartID, ShareDefine.Def_Notify_WorldKey_Merge_KingOverID]:
- PlayerMergeKing.OnMergeKingActionChange(key, value)
+
+ # 跨服PK
+ elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID:
+ PlayerCrossRealmPK.OnCrossRealmPKSeasonChange(value)
# 仙盟宴会
elif key == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty:
@@ -1391,9 +1424,7 @@
# 活动buff状态变更
elif key.startswith(ShareDefine.Def_Notify_WorldKey_ActionBuffState[:-2]):
PlayerAction.OnActionBuffStateChange(key, tick)
- #boss刷新时间参数
- elif key.startswith(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt[:-2]):
- GameLogic_Dogz.OnOnlineCntChange(key, tick)
+
#===============================================================================
# ---修改为上述的 统一字典处理
# if msg == ChConfig.Def_Notify_Key_PurTalk:
--
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