From 623442b524137821ea6abb1b429660a9a107b364 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 31 一月 2019 19:27:01 +0800
Subject: [PATCH] 6118 【后端】【1.5.200】新增技能效果-- 宠物技能-宠物主人受到暴击伤害时触发技能 - 效果填写错误
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py | 60 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++----
1 files changed, 56 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 7fc1ec5..a0864c9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -52,6 +52,7 @@
import PlayerTJG
import AICommon
import PlayerSuccess
+import CrossPlayerData
import PassiveBuffEffMng
import PlayerFamilyRedPacket
import FormulaControl
@@ -535,7 +536,7 @@
if tick - curPlayer.GetPlayerActionTick() < curPlayer.GetPrepareTime():
#时间间隔没有到
if prepareState in [IPY_GameWorld.pstCollecting, IPY_GameWorld.pstMissionCollecting]:
- FBLogic.OnCollecting(curPlayer, tick)
+ OnCollecting(curPlayer, tick)
return
@@ -561,7 +562,7 @@
elif prepareState == IPY_GameWorld.pstMissionCollecting:
#任务采集
- PlayerMissionCollect.EndMissionCollect(curPlayer)
+ PlayerMissionCollect.EndMissionCollect(curPlayer, tick)
elif prepareState == ShareDefine.Def_PstProduce:
#生产采集(进入生产采集状态,不再重置玩家状态)
@@ -583,6 +584,44 @@
#重置玩家状态
curPlayer.SetPrepareState(0) # 成功
PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
+ return
+
+def OnCollecting(curPlayer, tick):
+ ## 采集中逻辑
+ tagObj = curPlayer.GetActionObj()
+ if not tagObj:
+ return
+ if tagObj.GetGameObjType() != IPY_GameWorld.gotNPC:
+ return
+ curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex())
+ if not curNPC:
+ return
+ FBLogic.OnCollecting(curPlayer, tick)
+ npcID = curNPC.GetNPCID()
+ collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
+ if collectNPCIpyData:
+ DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, False)
+ return
+
+def DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, isEnd):
+ ## 执行采集掉血
+ if not collectNPCIpyData.GetLostHPPer():
+ return
+ lostSecond, lostHPPer = collectNPCIpyData.GetLostHPPer()
+ lastTick = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CollectLostHPTick)
+ lostTime = (tick - lastTick) / (lostSecond * 1000.0) # 掉血次数
+ if isEnd:
+ lostTime = int(round(lostTime)) # 采集完的时候四舍五入
+ else:
+ lostTime = int(lostTime)
+ if lostTime < 1:
+ return
+
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_CollectLostHPTick, tick)
+ lostValue = int(GameObj.GetMaxHP(curPlayer) * lostHPPer / 100.0) * lostTime
+ skillTypeID, buffOwner = 0, None
+ SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick)
+ GameWorld.DebugLog("采集掉血: npcID=%s,lostHPPer=%s,lostTime=%s,lostValue=%s" % (collectNPCIpyData.GetNPCID(), lostHPPer, lostTime, lostValue))
return
@@ -1230,11 +1269,13 @@
#成就
PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
#开服红包处理
- PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
+ #PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
#限时抢购
PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
#地图经验
ProcessAreaExp(curPlayer, tick)
+ #跨服数据同步,放最后
+ CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
return
@@ -1452,6 +1493,14 @@
ProcessProDef(curPlayer, tick)
return
+def Sync_PKBossState(curPlayer):
+ psState = 1 if curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) else 0
+ curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PKState, psState, False)
+
+ bossState = 1 if curPlayer.GetDictByKey(ChConfig.Def_PDict_BossStateTick) else 0
+ curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BossState, bossState, False)
+ return
+
# 脱离PK战斗 X秒后按比例恢复
def ProcessProDef(curPlayer, tick):
if PlayerControl.GetProDefHPPer(curPlayer) == 0:
@@ -1504,7 +1553,10 @@
def ProcessAreaExp(curPlayer, tick):
##给场景经验
- mapID = GameWorld.GetMap().GetMapID()
+ if GameWorld.IsCrossServer():
+ return
+ crossMapID = PlayerControl.GetCrossMapID(curPlayer)
+ mapID = crossMapID if crossMapID else GameWorld.GetMap().GetMapID()
neutralMapExpAwardDict = IpyGameDataPY.GetFuncEvalCfg('NeutralMapExpAward', 1, {})
expAwardInfo = GameWorld.GetDictValueByKey(neutralMapExpAwardDict, mapID)
if not expAwardInfo:
--
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