From 623442b524137821ea6abb1b429660a9a107b364 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 31 一月 2019 19:27:01 +0800
Subject: [PATCH] 6118 【后端】【1.5.200】新增技能效果-- 宠物技能-宠物主人受到暴击伤害时触发技能 - 效果填写错误

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |   30 ++++++++++++++++++++++--------
 1 files changed, 22 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index fc75233..a0864c9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -52,6 +52,7 @@
 import PlayerTJG
 import AICommon
 import PlayerSuccess
+import CrossPlayerData
 import PassiveBuffEffMng
 import PlayerFamilyRedPacket
 import FormulaControl
@@ -593,16 +594,20 @@
     if tagObj.GetGameObjType() != IPY_GameWorld.gotNPC:
         return
     curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex())
-    DoCollectingLostHP(curPlayer, curNPC.GetNPCID(), tick, False)
+    if not curNPC:
+        return
     FBLogic.OnCollecting(curPlayer, tick)
+    npcID = curNPC.GetNPCID()
+    collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
+    if collectNPCIpyData:
+        DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, False)
     return
 
-def DoCollectingLostHP(curPlayer, npcID, tick, isEnd):
+def DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, isEnd):
     ## 执行采集掉血
-    CollectNPCLostHPCfg = ReadChConfig.GetEvalChConfig("CollectNPCLostHP")
-    if npcID not in CollectNPCLostHPCfg:
+    if not collectNPCIpyData.GetLostHPPer():
         return
-    lostSecond, lostHPPer = CollectNPCLostHPCfg[npcID]
+    lostSecond, lostHPPer = collectNPCIpyData.GetLostHPPer()
     lastTick = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CollectLostHPTick)
     lostTime = (tick - lastTick) / (lostSecond * 1000.0) # 掉血次数
     if isEnd:
@@ -616,6 +621,7 @@
     lostValue = int(GameObj.GetMaxHP(curPlayer) * lostHPPer / 100.0) * lostTime
     skillTypeID, buffOwner = 0, None
     SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick)
+    GameWorld.DebugLog("采集掉血: npcID=%s,lostHPPer=%s,lostTime=%s,lostValue=%s" % (collectNPCIpyData.GetNPCID(), lostHPPer, lostTime, lostValue))
     return
 
 
@@ -656,8 +662,6 @@
     
     if not curNPC:
         return
-    
-    DoCollectingLostHP(curPlayer, curNPC.GetNPCID(), tick, True)
     
     result = FBLogic.OnCanCollect(curPlayer, curNPC, tick)
     
@@ -1265,11 +1269,13 @@
     #成就
     PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
     #开服红包处理
-    PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
+    #PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
     #限时抢购
     PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
     #地图经验
     ProcessAreaExp(curPlayer, tick)
+    #跨服数据同步,放最后
+    CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
     return
 
 
@@ -1487,6 +1493,14 @@
     ProcessProDef(curPlayer, tick)
     return
 
+def Sync_PKBossState(curPlayer):
+    psState = 1 if curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) else 0
+    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PKState, psState, False)
+    
+    bossState = 1 if curPlayer.GetDictByKey(ChConfig.Def_PDict_BossStateTick) else 0
+    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BossState, bossState, False)
+    return
+
 # 脱离PK战斗 X秒后按比例恢复
 def ProcessProDef(curPlayer, tick):
     if PlayerControl.GetProDefHPPer(curPlayer) == 0:

--
Gitblit v1.8.0