From 623442b524137821ea6abb1b429660a9a107b364 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 31 一月 2019 19:27:01 +0800
Subject: [PATCH] 6118 【后端】【1.5.200】新增技能效果-- 宠物技能-宠物主人受到暴击伤害时触发技能 - 效果填写错误
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py | 41 ++++++++++++++++++++++++++++++++++++++++-
1 files changed, 40 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index 0597d42..ed6e2f4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -43,6 +43,7 @@
import Operate_EquipStone
import Operate_EquipWash
import Operate_EquipSuitCompose
+import PlayerFeastRedPacket
import PlayerDogz
import QuestCommon
import DataRecordPack
@@ -440,6 +441,29 @@
Sync_SuccessInfo(curPlayer, resetList, True)
return
+def DoResetSuccessIDList(curPlayer, resetSuccIDList):
+ ## 重置成就相关数据
+ if not resetSuccIDList:
+ return
+ resetList = []
+ for succID in resetSuccIDList:
+ succData = GetSuccDataMng().GetSuccessData(succID)
+ if not succData:
+ continue
+ succType = succData.succType
+ condition = succData.condition
+ #if not GetSuccFinishValue(curPlayer, succType, condition):
+ # continue
+ SetSuccFinishValue(curPlayer, succType, condition, 0)
+ SetSuccFinish(curPlayer, succID, False)
+ SetSuccHasGot(curPlayer, succID, False)
+ resetList.append(succID)
+ GameWorld.DebugLog(" 重置成就类型: succType=%s,succID=%s" % (succType, succID))
+ if resetList:
+ Sync_SuccTypeIndexAwardRecord(curPlayer, resetList, True)
+ Sync_SuccessInfo(curPlayer, resetList, True)
+ return
+
## 成就OnDay
# @param curPlayer
# @return
@@ -559,6 +583,9 @@
def UptateSuccessProgress(curPlayer, successType, newCnt, condition=[]):
if successType not in ShareDefine.SuccessTypeList:
return
+ if successType in ShareDefine.FeastRedPackSuccessTypeList:
+ if not PlayerFeastRedPacket.GetFeastRedPacketState():
+ return
succInfoList = GetSuccDataMng().GetSuccDataByType(successType)
if not succInfoList:
return
@@ -580,6 +607,11 @@
succID = succDataObj.succID
cond = succDataObj.condition
+ if successType in ShareDefine.FeastRedPackSuccessTypeList:
+ todayFeastSuccIDList = PlayerFeastRedPacket.GetTodayFeastSuccIDList()
+ if not todayFeastSuccIDList or succID not in todayFeastSuccIDList:
+ #GameWorld.DebugLog(" 非今日节日红包成就,不增加进度! succID=%s,todayFeastSuccIDList=%s" % (succID, todayFeastSuccIDList))
+ return
isUnDownCheck = successType in ShareDefine.UnDownCheckSuccessTypeList
isContain = successType in ShareDefine.ContainSuccessTypeList
# 已完成的不再检查
@@ -650,7 +682,14 @@
def DoAddSuccessProgress(curPlayer, successType, addCnt, condition=[], delayCalc=True):
#GameWorld.DebugLog("DoAddSuccessProgress type=%s,addCnt=%s,condition=%s"
# % (successType, addCnt, condition), curPlayer.GetPlayerID())
-
+ if GameWorld.IsCrossServer():
+ return
+
+ if successType in ShareDefine.FeastRedPackSuccessTypeList:
+ if not PlayerFeastRedPacket.GetFeastRedPacketState():
+ #GameWorld.DebugLog("非节日红包活动时间,不增加成就!successType=%s" % successType)
+ return
+
playerID = curPlayer.GetID()
if delayCalc and successType not in ShareDefine.NeedResetSuccessTypeList:
if playerID not in PyGameData.g_delaySuccessDict:
--
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