From 6274c5968871f06e479bf138259c433f5fd7534f Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 26 三月 2019 14:20:26 +0800
Subject: [PATCH] 6351 【后端】【2.1】新版骑宠争夺(查询血量)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py | 129 +++++++++++++++++++++++++-----------------
1 files changed, 76 insertions(+), 53 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
index 503836b..1d0a975 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -113,6 +113,7 @@
import ChConfig
import ShareDefine
import PlayerControl
+import PyGameData
#===============================================================================
##发送事件记录给EventShell
# @param eventTypeStr: 事件类型标识
@@ -123,6 +124,7 @@
if curPlayer:
pid = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PlayerFromPID)
dataDict["pid"] = pid
+ dataDict["fightPower"] = curPlayer.GetFightPower()
dataDict["time"] = str(datetime.datetime.today()).split(".")[0]
dataStr = str(dataDict)
@@ -153,7 +155,7 @@
name = curPlayer.GetName()
dataDict = {'Type':'login', 'IP':str(ip), 'AccID':accID,
- 'Name':name, 'LoginTime':str(loginTime), 'LogoutTime':''}
+ 'Name':name, 'LoginTime':str(loginTime), 'LogoutTime':'', 'MFPFightPower':GetMFPFightPowerInfo(curPlayer)}
#发送封包
SendEventPack("LogInOut", dataDict, curPlayer)
@@ -175,11 +177,18 @@
goldPaper = curPlayer.GetGoldPaper()
dataDict = {'Type':'logout', 'IP':ip, 'AccID':accID, 'LV':lv, 'VipLV':vipLV,
'Name':name, 'LoginTime':str(loginTime), 'Gold':gold, 'GoldPaper':goldPaper,
- 'LogoutTime':str(logoutTime)}
+ 'LogoutTime':str(logoutTime), 'MFPFightPower':GetMFPFightPowerInfo(curPlayer)}
#发送封包
SendEventPack("LogInOut", dataDict, curPlayer)
return
+def GetMFPFightPowerInfo(curPlayer):
+ #记录模块战力
+ dataDict = {}
+ for mfpType in ShareDefine.ModuleFightPowerTypeList:
+ fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType)
+ dataDict[mfpType] = fightPower
+ return dataDict
## 新增有效登陆
# @param accID: 账号ID
@@ -542,18 +551,6 @@
SendEventPack("LVAward", dataDict, curPlayer)
return
-##合服登陆奖励
-def DR_MixLoginDayAward(curPlayer, getState):
- dataDict = {'PlayerID':curPlayer.GetPlayerID(),
- 'PlayerName':curPlayer.GetPlayerName(),
- 'AccID':curPlayer.GetAccID(),
- "rewardState":getState
- }
-
- SendEventPack("MixLoginDayAward", dataDict, curPlayer)
- return
-
-
## 使用新手媒体卡
# @param curPlayer: 玩家实例
# @param cardStr: 卡号
@@ -597,18 +594,6 @@
dataDict["PlayerName"] = curPlayer.GetPlayerName()
SendEventPack("OpenServerAward", dataDict, curPlayer)
- return
-
-## 合服活动奖励领取情况
-# @param curPlayer: 玩家实例
-# @param dataDict: 记录信息字典
-# @return: None
-def DR_MixServerAward(curPlayer, dataDict):
- dataDict["PlayerID"] = curPlayer.GetPlayerID()
- dataDict["AccID"] = curPlayer.GetAccID()
- dataDict["PlayerName"] = curPlayer.GetPlayerName()
-
- SendEventPack("MixServerAward", dataDict, curPlayer)
return
## GM执行命令操作
@@ -929,8 +914,8 @@
dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
"AccID":curPlayer.GetAccID()}
dataDict.update(addDict)
-
SendEventPack("StoneChange_%s"%eventName, dataDict, curPlayer)
+ Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_StoneChange, addDict)
return
def DR_VIPChange(curPlayer, eventName, addDict={}):
@@ -1261,12 +1246,6 @@
SendEventPack("PlayerGetReward", dataDict, curPlayer)
return
-def DR_MergePlayerEvent(playerID, eventType, eventTime, eventData, opType):
- # 跨服玩家记录事件流向
- dataDict = {'PlayerID':playerID, "EventType":eventType, "EventTime":eventTime, 'EventData':eventData}
- SendEventPack("MergePlayerEvent_%s" % opType, dataDict)
- return
-
## 申请加入贵宾俱乐部
# @param curPlayer
# @param hasRegister: 之前是否已报名
@@ -1435,26 +1414,6 @@
SendEventPack("CollectNPCOK", dataDict, curPlayer)
return
-## 玩家领取充值特惠活动奖励
-# @param curPlayer: 玩家实例
-# @param actionID: 活动id
-# @param actionNum: 活动编号
-# @param itemID: 物品id
-# @param itemCnt: 物品数量
-# @param isPutIn: 是否放入
-# @param prizeIndex: 奖励中的第x种奖励
-# @return
-def DR_PlayerTeHuiRechargePrize(curPlayer, actionID, actionNum, itemID, itemCnt, isPutIn, prizeIndex):
- #MySql不识别 True False,改成1和0
- isPutIn = 1 if isPutIn else 0
-
- dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
- 'AccID':curPlayer.GetAccID(), 'ActionID':actionID, 'ActionNum':actionNum,
- 'IsPutIn':isPutIn, "ItemID":itemID, "ItemCount":itemCnt, 'PrizeIndex':prizeIndex}
-
- SendEventPack("TeHuiRechargePrize", dataDict, curPlayer)
- return
-
## 领取投资回报
# @param curPlayer: 玩家实例
@@ -1568,4 +1527,68 @@
'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'mwLV':mwLV}
#发送封包
SendEventPack("MagicWeaponActive", dataDict, curPlayer)
+ return
+
+## 玩家上线成就检查
+# @return
+def DR_CheckOldPlayerSuccess(curPlayer):
+ dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
+ 'AccID':curPlayer.GetAccID()}
+
+ #发送封包
+ SendEventPack("CheckOldPlayerSuccess", dataDict, curPlayer)
+ return
+
+## 玩家境界升级
+# @return
+def DR_RealmLVUp(curPlayer, realmlv):
+ dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
+ 'AccID':curPlayer.GetAccID(), 'realmlv':realmlv,
+ 'playerlv':curPlayer.GetLV(), 'power':curPlayer.GetFightPower()}
+
+ #发送封包
+ SendEventPack("RealmLVUp", dataDict, curPlayer)
+ return
+
+def Cache_FightPowerChangeInfo(curPlayer, dotype, dataDict):
+ ##暂存可能导致战力降低的行为信息
+ dataDict['dotime'] = str(datetime.datetime.today()).split(".")[0]
+ eventName = ChConfig.FightPowerDownRecordDict.get(dotype, 'Unknown')
+ if eventName in PyGameData.g_fightpowerChangeDataRecordDict:
+ PyGameData.g_fightpowerChangeDataRecordDict[eventName].append(dataDict)
+ else:
+ PyGameData.g_fightpowerChangeDataRecordDict[eventName] = [dataDict]
+ return
+
+def DR_FightPowerChangeInfo(curPlayer, beforePower):
+ ##记录战力降低的行为信息
+ dataDict = {'beforePower':beforePower, 'PlayerID':curPlayer.GetPlayerID(), 'AccID':curPlayer.GetAccID()}
+ for dotype, dateList in PyGameData.g_fightpowerChangeDataRecordDict.items():
+ rList = []
+ for dateInfo in dateList:
+ dateTimeStr = dateInfo['dotime']
+ if GameWorld.GetPastSeconds(dateTimeStr) >10:
+ continue
+ rList.append(dateInfo)
+ dataDict[dotype] = rList
+ PyGameData.g_fightpowerChangeDataRecordDict = {}
+ #发送封包
+ SendEventPack("FightPowerChangeInfo", dataDict, curPlayer)
+ return
+
+## 玩家周狂欢(七天巡礼)
+# @return
+def DR_WeekPartyPoint(curPlayer, dayIndex, point):
+ dataDict = {'PlayerID':curPlayer.GetPlayerID(),
+ 'AccID':curPlayer.GetAccID(), 'dayIndex':dayIndex, 'point':point}
+
+ #发送封包
+ SendEventPack("WeekPartyPoint", dataDict, curPlayer)
+ return
+def DR_FeastWeekPartyPoint(curPlayer, dayIndex, point):
+ ##节日巡礼
+ dataDict = {'PlayerID':curPlayer.GetPlayerID(),
+ 'AccID':curPlayer.GetAccID(), 'dayIndex':dayIndex, 'point':point}
+ #发送封包
+ SendEventPack("FeastWeekPartyPoint", dataDict, curPlayer)
return
\ No newline at end of file
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