From 62dd57353d0e2489b725ffb78d0e946c3ba2b026 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 17 六月 2019 21:08:08 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 嗜天风暴重击多触发一次伤害问题,射日魔吸攻速数值不对问题 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py index f912a75..e2db5dc 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py @@ -1592,7 +1592,7 @@ skillHurtLists.append([hurtObj.GetObjID(), hurtObj.GetObjType(), hurtObj.GetAttackType()]) # #持续攻击类BUFF 类剑刃风暴是先给自身一个持续性buff,这一次不算伤害不可触发 - if ChConfig.Def_SkillType_LstPlsBuffAtk != curSkill.GetSkillType(): + if curSkill and ChConfig.Def_SkillType_LstPlsBuffAtk != curSkill.GetSkillType(): #只对第一目标造成某伤害类型时触发技能, 需先存储 skillHurtLists OnHurtTypeTriggerSkillFirstObj(attacker, curSkill, tick) -- Gitblit v1.8.0