From 62dd57353d0e2489b725ffb78d0e946c3ba2b026 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 17 六月 2019 21:08:08 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 嗜天风暴重击多触发一次伤害问题,射日魔吸攻速数值不对问题 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BossHome.py | 19 +++++++++---------- 1 files changed, 9 insertions(+), 10 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BossHome.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BossHome.py index 1a40f3a..b2353fc 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BossHome.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BossHome.py @@ -75,25 +75,23 @@ def OnChangeMapAsk(ask, tick): return IPY_GameWorld.cmeAccept - ## 进副本 # @param curPlayer # @param tick # @return None def DoEnterFB(curPlayer, tick): playerID = curPlayer.GetPlayerID() + if curPlayer.GetHP() == 0: + PlayerControl.PlayerLeaveFB(curPlayer) + return - # 设置副本公共属性的单独处理,防止队员进入后被修改 - if not FBCommon.GetHadSetFBPropertyMark(): - lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine) - FBCommon.SetFBPropertyMark(lineID) - - GameWorld.DebugLog("DoEnterFB...lineID=%s" % FBCommon.GetFBPropertyMark(), playerID) + lineID = PlayerControl.GetFBFuncLineID(curPlayer) + GameWorld.DebugLog("DoEnterFB...lineID=%s" % lineID, playerID) hadDelTicket = FBCommon.GetHadDelTicket(curPlayer) if not hadDelTicket: + GameWorld.DebugLog('扣门票!') FBCommon.SetHadDelTicket(curPlayer) canEnterLine = PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_BossHome) - lineID = FBCommon.GetFBPropertyMark() if lineID+1 > canEnterLine: costGold = __GetEnterCostMoney(lineID) costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, costGold) @@ -101,7 +99,8 @@ infoDict = {"MapID":mapID,"LineID":lineID} for moneyType, moneyNum in costMoneyList: if not PlayerControl.PayMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_Cost_EnterFB, infoDict): - GameWorld.DebugLog("仙玉不足!costGold=%s" % costGold) + GameWorld.Log("仙玉不足!costGold=%s" % costGold) + PlayerControl.PlayerLeaveFB(curPlayer) return EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_BossHome, lineID, ChConfig.CME_Log_Start) @@ -173,7 +172,7 @@ # @remarks 玩家主动离开副本. def DoPlayerDead(curPlayer): FBCommon.Notify_FB_Over(curPlayer, {FBCommon.Over_isPass:0}) - lineID = FBCommon.GetFBPropertyMark() + lineID = PlayerControl.GetFBFuncLineID(curPlayer) leaveTime = int(FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_BossHome, lineID)) curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTime*1000, True) return \ No newline at end of file -- Gitblit v1.8.0