From 62e250b4736e682b3d466ef29667ad1ab9bd759e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 22 十月 2019 18:06:33 +0800
Subject: [PATCH] 8311 【恺英】【后端】新增装备评分参数(攻生命百分比,技能加减,法宝技能加减,技能CD减免)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py | 38 +++++----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 25 ++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 61 ++++++++++++++
PySysDB/PySysDBPY.h | 19 ++++
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 25 ++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 12 --
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 9 +-
8 files changed, 156 insertions(+), 35 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index f0b62a9..e2aeca1 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -676,6 +676,25 @@
DWORD HitC; // 命中系数
DWORD MissC; // 闪避系数
DWORD PetDamPerC; // 灵宠增伤百分比系数
+ DWORD MaxHPPerC; // 生命加成系数
+ DWORD AtkPerC; // 攻击加成系数
+ DWORD SkillAtkRateC; // 技能加成系数
+ DWORD SkillAtkRateReduceC; // 技能减免系数
+ DWORD SkillAddPer1C; // 技能伤害增强1系数
+ DWORD SkillAddPer2C; // 技能伤害增强2系数
+ DWORD SkillAddPer3C; // 技能伤害增强3系数
+ DWORD SkillAddPer4C; // 技能伤害增强4系数
+ DWORD SkillAddPer5C; // 技能伤害增强5系数
+ DWORD SkillAddPer6C; // 技能伤害增强6系数
+ DWORD SkillAddPer7C; // 技能伤害增强7系数
+ DWORD SkillReducePer1C; // 受到技能伤害减少1系数
+ DWORD SkillReducePer2C; // 受到技能伤害减少2系数
+ DWORD SkillReducePer3C; // 受到技能伤害减少3系数
+ DWORD SkillReducePer4C; // 受到技能伤害减少4系数
+ DWORD SkillReducePer5C; // 受到技能伤害减少5系数
+ DWORD SkillReducePer6C; // 受到技能伤害减少6系数
+ DWORD SkillReducePer7C; // 受到技能伤害减少7系数
+ DWORD ReduceSkillCDPerC; // 减少所有技能CD系数
};
//成就表
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 972cf96..2171143 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -509,6 +509,29 @@
Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免
Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免
+Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1
+Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2
+Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3
+Def_Effect_SkillAddPer4 = 105 # 技能伤害增强4
+Def_Effect_SkillAddPer5 = 106 # 技能伤害增强5
+Def_Effect_SkillAddPer6 = 107 # 技能伤害增强6
+Def_Effect_SkillAddPer7 = 108 # 技能伤害增强7
+
+Def_Effect_SkillReducePer1 = 109 # 受到技能伤害减少1
+Def_Effect_SkillReducePer2 = 110 # 受到技能伤害减少2
+Def_Effect_SkillReducePer3 = 111 # 受到技能伤害减少3
+Def_Effect_SkillReducePer4 = 112 # 受到技能伤害减少4
+Def_Effect_SkillReducePer5 = 113 # 受到技能伤害减少5
+Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6
+Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7
+
+## 技能伤害百分比增加的 属性ID 列表
+SkillAddPerAttrIDList = [Def_Effect_SkillAddPer1, Def_Effect_SkillAddPer2, Def_Effect_SkillAddPer3, Def_Effect_SkillAddPer4,
+ Def_Effect_SkillAddPer5, Def_Effect_SkillAddPer6, Def_Effect_SkillAddPer7]
+## 技能伤害百分比减少的 属性ID 列表
+SkillReducePerAttrIDList = [Def_Effect_SkillReducePer1, Def_Effect_SkillReducePer2, Def_Effect_SkillReducePer3, Def_Effect_SkillReducePer4,
+ Def_Effect_SkillReducePer5, Def_Effect_SkillReducePer6, Def_Effect_SkillReducePer7]
+
Def_Effect_Luck = 120 # 气运
Def_Effect_LuckPer = 133 # 气运百分率
@@ -529,6 +552,8 @@
Def_Effect_BurnTimePer = 147 # 延长灼烧时间百分比
Def_Effect_SubSpeedPer = 148 # 减移动速度百分比
+Def_Effect_ReduceSkillCDPer = 149 # 减少技能CD, a值为万分率
+
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
#增加%d魔法伤害值,其中a值为伤害值
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 937bd42..86c3b3f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -159,7 +159,7 @@
TYPE_Calc_ReduceBackHPPer, # 暂无用
TYPE_Calc_XPRestorePer, # 自动恢复XP值比率
-TYPE_Calc_ReduceSkillCD, # 减技能CD
+TYPE_Calc_ReduceSkillCDPer, # 减技能CD比例
TYPE_Calc_SkillAtkRate, # 技能攻击比例加成
TYPE_Calc_SkillAtkRateReduce, # 技能攻击比例减少 75
TYPE_Calc_DamagePVP, # 伤害输出固定值
@@ -3189,7 +3189,6 @@
Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID
Def_PlayerKey_LastAttackerObjID = "LastAttackerObjID" # 被攻击者记录的最近攻击玩家ID
-Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
Def_PlayerKey_FinalHurtReducePer = "FHReducePer" # 最终伤害减免百分比
@@ -4022,7 +4021,7 @@
AttrName_LuckyHit = "LuckyHit" # 会心一击伤害固定值
AttrName_IgnoreDefRate = "IgnoreDefRate" # 无视防御几率
AttrName_AtkSpeed = "AtkSpeed" # 攻击速度
-AttrName_ReduceSkillCD = "ReduceSkillCD" # 减技能CD值
+AttrName_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD比例
AttrName_BleedDamage = "BleedDamage" # 流血伤害增加
AttrName_KillBackHP = "KillBackHP" # 击杀回血
AttrName_KillBackMP = "KillBackMP" # 击杀回蓝
@@ -4103,7 +4102,7 @@
ShareDefine.Def_Effect_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear],
ShareDefine.Def_Effect_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear],
ShareDefine.Def_Effect_Luck:[[TYPE_Calc_Luck], False, TYPE_Linear],
- ShareDefine.Def_Effect_ReduceSkillCD:[[TYPE_Calc_ReduceSkillCD], False, TYPE_Linear],
+ ShareDefine.Def_Effect_ReduceSkillCDPer:[[TYPE_Calc_ReduceSkillCDPer], False, TYPE_Linear],
AttrName_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear],
AttrName_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
#AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear],
@@ -4143,7 +4142,7 @@
AttrName_IgnoreDefRateReduce:[[TYPE_Calc_IgnoreDefRateReduce], False, TYPE_Linear],
AttrName_IgnoreDefReducePer:[[TYPE_Calc_IgnoreDefReducePer], False, TYPE_Linear],
AttrName_AtkSpeed:[[TYPE_Calc_AttrAtkSpeed], False, TYPE_Linear],
- AttrName_ReduceSkillCD:[[TYPE_Calc_ReduceSkillCD], False, TYPE_Linear],
+ AttrName_ReduceSkillCDPer:[[TYPE_Calc_ReduceSkillCDPer], False, TYPE_Linear],
AttrName_KillBackHP:[[TYPE_Calc_KillBackHP], False, TYPE_Linear],
AttrName_KillBackMP:[[TYPE_Calc_KillBackMP], False, TYPE_Linear],
AttrName_DamBackPer:[[TYPE_Calc_DamBackPer], False, TYPE_Linear],
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 57ec83f..07ff968 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -565,6 +565,25 @@
("DWORD", "HitC", 0),
("DWORD", "MissC", 0),
("DWORD", "PetDamPerC", 0),
+ ("DWORD", "MaxHPPerC", 0),
+ ("DWORD", "AtkPerC", 0),
+ ("DWORD", "SkillAtkRateC", 0),
+ ("DWORD", "SkillAtkRateReduceC", 0),
+ ("DWORD", "SkillAddPer1C", 0),
+ ("DWORD", "SkillAddPer2C", 0),
+ ("DWORD", "SkillAddPer3C", 0),
+ ("DWORD", "SkillAddPer4C", 0),
+ ("DWORD", "SkillAddPer5C", 0),
+ ("DWORD", "SkillAddPer6C", 0),
+ ("DWORD", "SkillAddPer7C", 0),
+ ("DWORD", "SkillReducePer1C", 0),
+ ("DWORD", "SkillReducePer2C", 0),
+ ("DWORD", "SkillReducePer3C", 0),
+ ("DWORD", "SkillReducePer4C", 0),
+ ("DWORD", "SkillReducePer5C", 0),
+ ("DWORD", "SkillReducePer6C", 0),
+ ("DWORD", "SkillReducePer7C", 0),
+ ("DWORD", "ReduceSkillCDPerC", 0),
),
"Success":(
@@ -2612,7 +2631,26 @@
self.SuperHitRateReduceC = 0
self.HitC = 0
self.MissC = 0
- self.PetDamPerC = 0
+ self.PetDamPerC = 0
+ self.MaxHPPerC = 0
+ self.AtkPerC = 0
+ self.SkillAtkRateC = 0
+ self.SkillAtkRateReduceC = 0
+ self.SkillAddPer1C = 0
+ self.SkillAddPer2C = 0
+ self.SkillAddPer3C = 0
+ self.SkillAddPer4C = 0
+ self.SkillAddPer5C = 0
+ self.SkillAddPer6C = 0
+ self.SkillAddPer7C = 0
+ self.SkillReducePer1C = 0
+ self.SkillReducePer2C = 0
+ self.SkillReducePer3C = 0
+ self.SkillReducePer4C = 0
+ self.SkillReducePer5C = 0
+ self.SkillReducePer6C = 0
+ self.SkillReducePer7C = 0
+ self.ReduceSkillCDPerC = 0
return
def GetClassLV(self): return self.ClassLV # 装备阶级
@@ -2633,7 +2671,26 @@
def GetSuperHitRateReduceC(self): return self.SuperHitRateReduceC # 暴击抗性系数
def GetHitC(self): return self.HitC # 命中系数
def GetMissC(self): return self.MissC # 闪避系数
- def GetPetDamPerC(self): return self.PetDamPerC # 灵宠增伤百分比系数
+ def GetPetDamPerC(self): return self.PetDamPerC # 灵宠增伤百分比系数
+ def GetMaxHPPerC(self): return self.MaxHPPerC # 生命加成系数
+ def GetAtkPerC(self): return self.AtkPerC # 攻击加成系数
+ def GetSkillAtkRateC(self): return self.SkillAtkRateC # 技能加成系数
+ def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC # 技能减免系数
+ def GetSkillAddPer1C(self): return self.SkillAddPer1C # 技能伤害增强1系数
+ def GetSkillAddPer2C(self): return self.SkillAddPer2C # 技能伤害增强2系数
+ def GetSkillAddPer3C(self): return self.SkillAddPer3C # 技能伤害增强3系数
+ def GetSkillAddPer4C(self): return self.SkillAddPer4C # 技能伤害增强4系数
+ def GetSkillAddPer5C(self): return self.SkillAddPer5C # 技能伤害增强5系数
+ def GetSkillAddPer6C(self): return self.SkillAddPer6C # 技能伤害增强6系数
+ def GetSkillAddPer7C(self): return self.SkillAddPer7C # 技能伤害增强7系数
+ def GetSkillReducePer1C(self): return self.SkillReducePer1C # 受到技能伤害减少1系数
+ def GetSkillReducePer2C(self): return self.SkillReducePer2C # 受到技能伤害减少2系数
+ def GetSkillReducePer3C(self): return self.SkillReducePer3C # 受到技能伤害减少3系数
+ def GetSkillReducePer4C(self): return self.SkillReducePer4C # 受到技能伤害减少4系数
+ def GetSkillReducePer5C(self): return self.SkillReducePer5C # 受到技能伤害减少5系数
+ def GetSkillReducePer6C(self): return self.SkillReducePer6C # 受到技能伤害减少6系数
+ def GetSkillReducePer7C(self): return self.SkillReducePer7C # 受到技能伤害减少7系数
+ def GetReduceSkillCDPerC(self): return self.ReduceSkillCDPerC # 减少所有技能CD系数
# 成就表
class IPY_Success():
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index 2644140..d4836b4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -441,13 +441,13 @@
BaseEquipMaxHPAddPer = attrDict.get(ShareDefine.Def_Effect_BaseEquipMaxHPAddPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetBaseEquipMaxHPAddPerC())
BaseEquipAtkAddPer = attrDict.get(ShareDefine.Def_Effect_BaseEquipAtkAddPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetBaseEquipAtkAddPerC())
- AtkPer = 0#attrDict.get(ShareDefine.Def_Effect_AddAtkByPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetAtkPerC())
+ AtkPer = attrDict.get(ShareDefine.Def_Effect_AddAtkByPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetAtkPerC())
DamagePer = 0#attrDict.get(ShareDefine.Def_Effect_DamagePer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamagePerC())
SuperHitRate = 0#attrDict.get(ShareDefine.Def_Effect_SuperHitRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitRateC())
SuperHit = attrDict.get(ShareDefine.Def_Effect_SuperHit, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitC())
SuperHitPer = attrDict.get(ShareDefine.Def_Effect_SuperHitPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitPerC())
DamReducePer = 0#attrDict.get(ShareDefine.Def_Effect_DamReducePer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamReducePerC())
- MaxHPPer = 0#attrDict.get(ShareDefine.Def_Effect_MaxHPPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMaxHPPerC())
+ MaxHPPer = attrDict.get(ShareDefine.Def_Effect_MaxHPPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMaxHPPerC())
DefPer = 0#attrDict.get(ShareDefine.Def_Effect_DefPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDefPerC())
LuckyHitRate = attrDict.get(ShareDefine.Def_Effect_LuckyHitRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetLuckyHitRateC())
LuckyHitRateReduce = attrDict.get(ShareDefine.Def_Effect_LuckyHitRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetLuckyHitRateReduceC())
@@ -466,25 +466,27 @@
DamChanceDef = 0#attrDict.get(ShareDefine.Def_Effect_DamChanceDef, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamChanceDefC())
SuperHitReduce = attrDict.get(ShareDefine.Def_Effect_SuperHitReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitReduceC())
SuperHitRateReduce = attrDict.get(ShareDefine.Def_Effect_SuperHitRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitRateReduceC())
- SkillAtkRate = 0#attrDict.get(ShareDefine.Def_Effect_SkillAtkRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateC())
+ SkillAtkRate = attrDict.get(ShareDefine.Def_Effect_SkillAtkRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateC())
SpeedPer = 0#attrDict.get(ShareDefine.Def_Effect_SpeedPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSpeedPerC())
- SkillAtkRateReduce = 0#attrDict.get(ShareDefine.Def_Effect_SkillAtkRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateReduceC())
+ SkillAtkRateReduce = attrDict.get(ShareDefine.Def_Effect_SkillAtkRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateReduceC())
Hit = attrDict.get(ShareDefine.Def_Effect_Hit, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetHitC())
Miss = attrDict.get(ShareDefine.Def_Effect_Miss, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMissC())
- SkillAddPerA = 0
- SkillAddPerB = 0
- SkillAddPerC = 0
- SkillAddPerD = 0
- SkillAddPerE = 0
- SkillAddPerF = 0
- SkillAddPerG = 0
- SkillReducePerA = 0
- SkillReducePerB = 0
- SkillReducePerC = 0
- SkillReducePerD = 0
- SkillReducePerE = 0
- SkillReducePerF = 0
- SkillReducePerG = 0
+ SkillAddPerA = attrDict.get(ShareDefine.Def_Effect_SkillAddPer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer1C())
+ SkillAddPerB = attrDict.get(ShareDefine.Def_Effect_SkillAddPer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer2C())
+ SkillAddPerC = attrDict.get(ShareDefine.Def_Effect_SkillAddPer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer3C())
+ SkillAddPerD = attrDict.get(ShareDefine.Def_Effect_SkillAddPer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer4C())
+ SkillAddPerE = attrDict.get(ShareDefine.Def_Effect_SkillAddPer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer5C())
+ SkillAddPerF = attrDict.get(ShareDefine.Def_Effect_SkillAddPer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer6C())
+ SkillAddPerG = attrDict.get(ShareDefine.Def_Effect_SkillAddPer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer7C())
+ SkillReducePerA = attrDict.get(ShareDefine.Def_Effect_SkillReducePer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer1C())
+ SkillReducePerB = attrDict.get(ShareDefine.Def_Effect_SkillReducePer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer2C())
+ SkillReducePerC = attrDict.get(ShareDefine.Def_Effect_SkillReducePer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer3C())
+ SkillReducePerD = attrDict.get(ShareDefine.Def_Effect_SkillReducePer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer4C())
+ SkillReducePerE = attrDict.get(ShareDefine.Def_Effect_SkillReducePer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer5C())
+ SkillReducePerF = attrDict.get(ShareDefine.Def_Effect_SkillReducePer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer6C())
+ SkillReducePerG = attrDict.get(ShareDefine.Def_Effect_SkillReducePer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer7C())
+
+ ReduceSkillCDPer = attrDict.get(ShareDefine.Def_Effect_ReduceSkillCDPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetReduceSkillCDPerC())
# 攻速不默认乘,仅作为参数提供策划使用
AtkSpeed = 0#attrDict.get(ShareDefine.Def_Effect_AtkSpeed, 0)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 51c2515..7b83e00 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -6418,15 +6418,9 @@
def GetAtkBackMPPer(curPlayer): return 0
def SetAtkBackMPPer(curPlayer, value): return
-## 玩家减技能CD值
-def GetReduceSkillCD(curPlayer): return curPlayer.GetBattleValEx3()
-def SetReduceSkillCD(curPlayer, reduceSkillCD):
- curPlayer.SetBattleValEx3(reduceSkillCD)
- reducePerFormat = ReadChConfig.GetChConfig("SkillCDReducePer")
- reducePer = eval(reducePerFormat)
- curPlayer.SetDict(ChConfig.Def_PlayerKey_ReduceSkillCDPer, reducePer)
- return
-def GetReduceSkillCDPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ReduceSkillCDPer)
+## 玩家减技能CD比例
+def GetReduceSkillCDPer(curPlayer): return curPlayer.GetBattleValEx3()
+def SetReduceSkillCDPer(curPlayer, reducePer): return curPlayer.SetBattleValEx3(reducePer)
## 常规地图经验倍率加成
def GetCommMapExpRate(curPlayer):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 972cf96..2171143 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -509,6 +509,29 @@
Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免
Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免
+Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1
+Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2
+Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3
+Def_Effect_SkillAddPer4 = 105 # 技能伤害增强4
+Def_Effect_SkillAddPer5 = 106 # 技能伤害增强5
+Def_Effect_SkillAddPer6 = 107 # 技能伤害增强6
+Def_Effect_SkillAddPer7 = 108 # 技能伤害增强7
+
+Def_Effect_SkillReducePer1 = 109 # 受到技能伤害减少1
+Def_Effect_SkillReducePer2 = 110 # 受到技能伤害减少2
+Def_Effect_SkillReducePer3 = 111 # 受到技能伤害减少3
+Def_Effect_SkillReducePer4 = 112 # 受到技能伤害减少4
+Def_Effect_SkillReducePer5 = 113 # 受到技能伤害减少5
+Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6
+Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7
+
+## 技能伤害百分比增加的 属性ID 列表
+SkillAddPerAttrIDList = [Def_Effect_SkillAddPer1, Def_Effect_SkillAddPer2, Def_Effect_SkillAddPer3, Def_Effect_SkillAddPer4,
+ Def_Effect_SkillAddPer5, Def_Effect_SkillAddPer6, Def_Effect_SkillAddPer7]
+## 技能伤害百分比减少的 属性ID 列表
+SkillReducePerAttrIDList = [Def_Effect_SkillReducePer1, Def_Effect_SkillReducePer2, Def_Effect_SkillReducePer3, Def_Effect_SkillReducePer4,
+ Def_Effect_SkillReducePer5, Def_Effect_SkillReducePer6, Def_Effect_SkillReducePer7]
+
Def_Effect_Luck = 120 # 气运
Def_Effect_LuckPer = 133 # 气运百分率
@@ -529,6 +552,8 @@
Def_Effect_BurnTimePer = 147 # 延长灼烧时间百分比
Def_Effect_SubSpeedPer = 148 # 减移动速度百分比
+Def_Effect_ReduceSkillCDPer = 149 # 减少技能CD, a值为万分率
+
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
#增加%d魔法伤害值,其中a值为伤害值
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
index 1605b8f..e982e53 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
@@ -110,7 +110,7 @@
[lambda curObj:PlayerControl.GetReduceBackHPPer(curObj), lambda curObj, value:PlayerControl.SetReduceBackHPPer(curObj, value), 0, 0, 0], # 暂无用
[lambda curObj:PlayerControl.GetXPRestorePer(curObj), lambda curObj, value:PlayerControl.SetXPRestorePer(curObj, value), 0, 0, 0], # 自动恢复XP值比率
- [lambda curObj:PlayerControl.GetReduceSkillCD(curObj), lambda curObj, value:PlayerControl.SetReduceSkillCD(curObj, value), 0, 0, 0], # 减技能CD值
+ [lambda curObj:PlayerControl.GetReduceSkillCDPer(curObj), lambda curObj, value:PlayerControl.SetReduceSkillCDPer(curObj, value), IPY_PlayerDefine.CDBPlayerRefresh_BattleValEx3, 1, 0], # 减技能CD比例
[lambda curObj:curObj.GetSkillAtkRate(), lambda curObj, value:curObj.SetSkillAtkRate(value), IPY_PlayerDefine.CDBPlayerRefresh_SkillAtkRate, 1, 0], # 技能攻击比例加成
[lambda curObj:PlayerControl.GetSkillAtkRateReduce(curObj), lambda curObj, value:PlayerControl.SetSkillAtkRateReduce(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAtkRateReduce, 1, 0],# 技能攻击比例减少
[lambda curObj:PlayerControl.GetDamagePVP(curObj), lambda curObj, value:PlayerControl.SetDamagePVP(curObj, value), ShareDefine.CDBPlayerRefresh_DamagePVP, 1, 0], # PVP固定伤害
--
Gitblit v1.8.0