From 62f26436a4a204a3919ba7fa98319ee72d66a411 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 22 十月 2018 21:11:02 +0800 Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py | 156 ++++++++++++++++++++++++++++++++++++++------------- 1 files changed, 116 insertions(+), 40 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py index d919299..a4adcd0 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py @@ -28,6 +28,9 @@ import PassiveBuffEffMng import SkillCommon import SkillShell +import PlayerSuccess + +import time ''' 神兽编号: 1~20,上线后不可修改 @@ -39,6 +42,8 @@ ''' DogzEquipCount = 5 # 神兽装备位数量,固定5个,策划说打死也不改 + +g_helpBattleNotifyTimeDict = {} # 助战广播时间记录 {神兽ID:广播time, ...} def GetDogzEquipPlaceIndex(equipPlace): ## 获取神兽装备位对应的索引 @@ -82,57 +87,68 @@ #{ # tagHead Head; # BYTE DogzID; // 神兽ID -# BYTE EquipIndex; //神兽装备所在神兽背包索引 +# BYTE EquipIndexCount; +# BYTE EquipIndexList[EquipIndexCount]; //神兽装备所在神兽背包索引列表 #}; def OnDogzEquipItem(index, clientData, tick): curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) playerID = curPlayer.GetPlayerID() dogzID = clientData.DogzID - equipIndex = clientData.EquipIndex + equipIndexList = clientData.EquipIndexList ipyData = IpyGameDataPY.GetIpyGameData("Dogz", dogzID) if not ipyData: return - dogzItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem) - curEquip = dogzItemPack.GetAt(equipIndex) - if not ItemCommon.CheckItemCanUse(curEquip): - GameWorld.DebugLog("物品不可用: equipIndex=%s" % equipIndex) - return - if not ItemCommon.GetIsDogzEquip(curEquip): - GameWorld.DebugLog("非神兽装备: equipIndex=%s" % equipIndex) + GameWorld.DebugLog("神兽穿戴装备: dogzID=%s,equipIndexList=%s" % (dogzID, equipIndexList), playerID) + if not equipIndexList: return - equipPlace = curEquip.GetEquipPlace() - equipPlaceIndex = GetDogzEquipPlaceIndex(equipPlace) - equipPlaceColorList = ipyData.GetEquipPlaceColorList() - if equipPlaceIndex < 0 or equipPlaceIndex >= len(equipPlaceColorList): - GameWorld.ErrLog("神兽装备位异常: equipPlace=%s,equipPlaceIndex=%s" % (equipPlace, equipPlaceIndex)) - return + succIndexList = [] + for equipIndex in equipIndexList: + dogzItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem) + curEquip = dogzItemPack.GetAt(equipIndex) + if not ItemCommon.CheckItemCanUse(curEquip): + GameWorld.DebugLog("物品为空或不可用: equipIndex=%s" % equipIndex, playerID) + continue + if not ItemCommon.GetIsDogzEquip(curEquip): + GameWorld.DebugLog("非神兽装备: equipIndex=%s" % equipIndex, playerID) + continue + + equipPlace = curEquip.GetEquipPlace() + equipPlaceIndex = GetDogzEquipPlaceIndex(equipPlace) + equipPlaceColorList = ipyData.GetEquipPlaceColorList() + if equipPlaceIndex < 0 or equipPlaceIndex >= len(equipPlaceColorList): + GameWorld.ErrLog("神兽装备位异常: equipIndex=%s,equipPlace=%s,equipPlaceIndex=%s" + % (equipIndex, equipPlace, equipPlaceIndex), playerID) + continue + + dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip) + equipPackIndex = GetDogzEquipPackIndex(dogzID, equipPlaceIndex) + if equipPackIndex < 0 or equipPackIndex >= dogzEquipPack.GetCount(): + GameWorld.ErrLog("神兽装备背包索引异常: dogzID=%s,equipIndex=%s,equipPlace=%s,equipPackIndex=%s" + % (dogzID, equipIndex, equipPlace, equipPackIndex), playerID) + continue + + equipColor = curEquip.GetItemColor() + limitColor = equipPlaceColorList[equipPlaceIndex] + if equipColor < limitColor: + GameWorld.Log("神兽装备位穿戴颜色限制:dogzID=%s,equipIndex=%s,equipPlaceIndex=%s,limitColor=%s > equipColor=%s" + % (dogzID, equipIndex, equipPlaceIndex, limitColor, equipColor), playerID) + continue + + destEquip = dogzEquipPack.GetAt(equipPackIndex) + if ItemCommon.DoLogicSwitchItem(curPlayer, curEquip, destEquip, ShareDefine.rptDogzEquip): + succIndexList.append(equipIndex) - dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip) - equipPackIndex = GetDogzEquipPackIndex(dogzID, equipPlaceIndex) - if equipPackIndex < 0 or equipPackIndex >= dogzEquipPack.GetCount(): - GameWorld.ErrLog("神兽装备背包索引异常: dogzID=%s,equipPlace=%s,equipPackIndex=%s" % (dogzID, equipPlace, equipPackIndex)) - return - - equipColor = curEquip.GetItemColor() - limitColor = equipPlaceColorList[equipPlaceIndex] - if equipColor < limitColor: - GameWorld.Log("神兽装备位穿戴颜色限制:dogzID=%s,equipPlaceIndex=%s,limitColor=%s > equipColor=%s" - % (dogzID, equipPlaceIndex, limitColor, equipColor), playerID) - return - - destEquip = dogzEquipPack.GetAt(equipPackIndex) - isOK = ItemCommon.DoLogicSwitchItem(curPlayer, curEquip, destEquip, ShareDefine.rptDogzEquip) - if not isOK: + GameWorld.DebugLog(" 穿戴成功索引列表: %s" % succIndexList, playerID) + if not succIndexList: return # 助战状态换装需要刷属性 if GetDogzIsHelpFight(curPlayer, dogzID): - RefreshDogzAttr(curPlayer) + RefreshDogzAttr(curPlayer, True) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() - return @@ -207,7 +223,7 @@ # 助战状态换装需要刷属性 if GetDogzIsHelpFight(curPlayer, dogzID): SetDogzIsHelpFight(curPlayer, dogzID, False) # 因为脱下了状态,所以必须设置为非助战状态 - RefreshDogzAttr(curPlayer) + RefreshDogzAttr(curPlayer, True) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() return @@ -223,6 +239,8 @@ # BYTE BatteState; //助战状态,0-召回,1-助战 #}; def OnDogzBattleStateChange(index, clientData, tick): + global g_helpBattleNotifyTimeDict + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) playerID = curPlayer.GetPlayerID() dogzID = clientData.DogzID @@ -265,12 +283,22 @@ if curItem.IsEmpty(): GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID) return - + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID]) + isFight = True if batteState else False GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID) SetDogzIsHelpFight(curPlayer, dogzID, isFight) - RefreshDogzAttr(curPlayer) + RefreshDogzAttr(curPlayer, True) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() + + if isFight and ipyData.GetHelpBattleNotify(): + curTime = int(time.time()) + playerName = curPlayer.GetPlayerName() + notifyKey, notifyParamList, notifyCD = ipyData.GetHelpBattleNotify() + lastNotifyTime = g_helpBattleNotifyTimeDict.get(dogzID, 0) + if curTime - lastNotifyTime >= notifyCD * 60: + PlayerControl.WorldNotify(0, notifyKey, [playerName] + notifyParamList) + g_helpBattleNotifyTimeDict[dogzID] = curTime return @@ -308,6 +336,7 @@ GameWorld.DebugLog("购买神兽助战位! updBuyCount=%s" % updBuyCount, playerID) Sync_DogzInfo(curPlayer) + PlayerControl.WorldNotify(0, "DogzNumberUp", [curPlayer.GetPlayerName(), needItemID, curHelpFightCount + 1]) return @@ -448,7 +477,7 @@ % (curPlusLV, curPlusExpTotal, addExpTotal, updPlusLV, updPlusExpTotal), playerID) if isRefreshAtrr: - RefreshDogzAttr(curPlayer) + RefreshDogzAttr(curPlayer, True) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitDogzEquipPlus, 1) @@ -476,9 +505,9 @@ return retLV, retExp -def RefreshDogzAttr(curPlayer): +def RefreshDogzAttr(curPlayer, isUpdateSucc=False): ## 刷新神兽属性 - + totalPlusLv = 0 #出战神兽装备总强化等级 fightPowerEx = 0 allAttrList = [{} for _ in range(4)] @@ -526,6 +555,7 @@ # 强化属性 curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0) + totalPlusLv += curPlusLV plusIpyData = IpyGameDataPY.GetIpyGameData("DogzEquipPlus", curEquip.GetEquipPlace(), curPlusLV) if plusIpyData: plusAttrTypeList = plusIpyData.GetPlusAttrTypes() @@ -549,8 +579,34 @@ # 技能属性,从Def_CalcAttrFunc_Dogz获取 skillAttrList = CalcDogzBattleSkillAttr(curPlayer) - PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_HorseSkill, skillAttrList) + PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzBattleSkill, skillAttrList) + #成就 + if isUpdateSucc: + PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_DogzEquipPlus) + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzEquipPlus, totalPlusLv) return + +def GetFightDogzTotalPlusLv(curPlayer): + #出战的神兽装备总强化等级 + totalPlusLv = 0 + dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip) + equipPackCount = dogzEquipPack.GetCount() + ipyDataMgr = IpyGameDataPY.IPY_Data() + for dogzIndex in xrange(ipyDataMgr.GetDogzCount()): + if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, dogzIndex): + continue + ipyData = ipyDataMgr.GetDogzByIndex(dogzIndex) + dogzID = ipyData.GetDogzID() + startIndex = (dogzID - 1) * DogzEquipCount + for equipIndex in range(startIndex, startIndex + DogzEquipCount): + if equipIndex < 0 or equipIndex >= equipPackCount: + break + curEquip = dogzEquipPack.GetAt(equipIndex) + if curEquip.IsEmpty(): + continue + curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0) + totalPlusLv += curPlusLV + return totalPlusLv # 助战神兽技能属性,必须在 SetDogzIsHelpFight后调用 def CalcDogzBattleSkillAttr(curPlayer): @@ -573,6 +629,26 @@ curEffect = curSkill.GetEffect(effectIndex) SkillShell.CalcBuffEffAttr(curPlayer, curEffect, skillAttrList) + # Def_SkillType_AttrSkillNoLearn 非学习属性技能 叠加属性计算 + ipyDataMgr = IpyGameDataPY.IPY_Data() + for i in xrange(ipyDataMgr.GetDogzCount()): + ipyData = ipyDataMgr.GetDogzByIndex(i) + if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, i): + #未助战 + continue + + for skillID in ipyData.GetHelpBattleSkills(): + + skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID) + if not skillData: + continue + # 同技能类型ID可多个叠加的属性时直接取表 + if skillData.GetSkillType() != ChConfig.Def_SkillType_AttrSkillNoLearn: + continue + + for effectIndex in xrange(skillData.GetEffectCount()): + curEffect = skillData.GetEffect(effectIndex) + SkillShell.CalcBuffEffAttr(curPlayer, curEffect, skillAttrList) #GameWorld.DebugLog("神兽技能属性: skillFPEx=%s, %s" % ( skillFPEx, skillAttrList)) return skillAttrList -- Gitblit v1.8.0