From 631cfe043789ddc76ddfbe19e0d01e21e26b5fbb Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 29 十一月 2018 01:35:03 +0800
Subject: [PATCH] 5027 法宝副本里上线副本结束则T人

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py |   65 ++++++++++++++++++++++++--------
 1 files changed, 48 insertions(+), 17 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index 819bdaf..3f00186 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -24,6 +24,7 @@
 import ChPyNetSendPack
 import DataRecordPack
 import PlayerControl
+import PlayerFriend
 import ShareDefine
 import PyGameData
 import GameWorld
@@ -1886,22 +1887,26 @@
     
     GameWorld.DebugLog("Team.OnPlayerReadMapOK", curPlayer.GetPlayerID())
     
-    # 登录逻辑已处理,这里不重复处理
-    #===============================================================================================
-    # if curPlayer.GetTeamID() == 0:
-    #    return
-    #    
-    # curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID())
-    # if curTeam == None:
-    #    #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
-    #    curPlayer.MapServer_Sync_Team(0)
-    #    return
-    # 
-    # SyncMapServerTeamInfo(curTeam)
-    # #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
-    # ##通知MapServerd队伍变更
-    # #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV())
-    #===============================================================================================
+    if curPlayer.GetTeamID() == 0:
+        return
+    
+    curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID())
+    if curTeam == None:
+        #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
+        #curPlayer.MapServer_Sync_Team(0)
+        return
+    
+    mapID = curPlayer.GetMapID()
+    loginMapID = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginMapID)
+    if loginMapID and mapID != loginMapID:
+        GameWorld.Log("Team.OnPlayerReadMapOK 地图与登录时地图不一致,重新同步一次!loginMapID=%s,mapID=%s" 
+                      % (loginMapID, mapID), curPlayer.GetPlayerID())
+        Sync_TeamMemberInfo(curTeam)
+        SyncMapServerTeamInfo(curTeam, "ReadMapOK", {"playerID":curPlayer.GetPlayerID()})
+        
+    #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
+    ##通知MapServerd队伍变更
+    #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV())
     return True
 #---------------------------------------------------------------------
 ##组队玩家切换地图
@@ -2901,6 +2906,23 @@
     askMapID, askMapEx, memStateDict = PyGameData.g_prepareTeamDict[teamID][:3]
     enterInfo = GetTeamFBEnterInfo(leader, curTeam, askMapID, askMapEx)
     
+    leaderID = leader.GetPlayerID()
+    friendList = []
+    memFamilyIDDict = {}
+    memNameDict = {}
+    #队长与队员的关系
+    for index in xrange(curTeam.GetMemberCount()):
+        memPlayer = curTeam.GetMemberPlayer(index)
+        if not memPlayer or not memPlayer.GetPlayerID():
+            continue
+        memPlayerID = memPlayer.GetPlayerID()
+        if memPlayerID not in memStateDict:
+            continue
+        memFamilyIDDict[memPlayerID] = memPlayer.GetFamilyID() # 存储各队员的家族ID
+        memNameDict[memPlayerID] = memPlayer.GetName()
+        if leaderID != memPlayerID and PlayerFriend.IsFriend(leaderID, memPlayerID):
+            friendList.append([leaderID, memPlayerID])
+            
     #踢出所有在此类副本,但不同线路的玩家
     for index in xrange(curTeam.GetMemberCount()):
         memPlayer = curTeam.GetMemberPlayer(index)
@@ -2922,8 +2944,17 @@
             resultName = str([askMapID, askMapEx] + enterInfo)
             memPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamAsk", resultName, len(resultName))
             GameWorld.Log("队长成功进入组队副本, 队员开始进入副本: teamID=%s,memPlayerID=%s" % (teamID, memPlayerID), leader.GetPlayerID())
-            
+            for preMemPlayerID in memStateDict.keys():
+                if memPlayerID == preMemPlayerID:
+                    continue
+                if PlayerFriend.IsFriend(memPlayerID, preMemPlayerID) and [memPlayerID, preMemPlayerID] not in friendList:
+                    friendList.append([memPlayerID, preMemPlayerID])
+                    
     PyGameData.g_prepareTeamDict.pop(teamID)
+    
+    # 同步进入组队副本的队员关系到目标地图
+    relationInfo = str([teamID, friendList, memFamilyIDDict, memNameDict])
+    leader.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
     return
 
 def __CheckTeamFBPlayerExist(curTeam):

--
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