From 631cfe043789ddc76ddfbe19e0d01e21e26b5fbb Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 29 十一月 2018 01:35:03 +0800
Subject: [PATCH] 5027 法宝副本里上线副本结束则T人
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py | 26 ++++++++++++++++++++------
1 files changed, 20 insertions(+), 6 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index e94851e..731364b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -26,6 +26,8 @@
import ReadChConfig
import PlayerFamily
import IPY_GameServer
+import PlayerFBHelpBattle
+import IpyGameDataPY
import ShareDefine
import ChConfig
@@ -81,6 +83,13 @@
curCache.SetPlusDataNoSave(PlusData,len(PlusData))
curCache.SetNeedSaveDB(isSaveDB) #设置需要保存到数据库
+ # 同步更新助战信息
+ if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID):
+ PropDataDict = eval(PropData)
+ fightPower = PropDataDict.get("FightPower", 0)
+ familyID = PropDataDict.get("FamilyID", 0)
+ PlayerFBHelpBattle.UpdateCheckInPlayerInfo(PlayerID, fightPower, familyID)
+
#暂时关闭
#===========================================================================
# FamilyIDKey = "FamilyID"
@@ -109,7 +118,10 @@
# @param PlayerID, PlayerLV
# @return None
def IsNeedSaveLogoutPlayer(PlayerID, PlayerLV):
- SaveDBLimitLV, NeedCheckBillBoardType, HighLadderLimitOrder = ReadChConfig.GetEvalChConfig("CacheSaveLimit")
+ if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID):
+ return True
+
+ SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
#校验玩家等级
if PlayerLV < SaveDBLimitLV:
return False
@@ -118,7 +130,9 @@
# 上榜用户
def IsNeedSaveViewCacheAllInfo(PlayerID):
- SaveDBLimitLV, NeedCheckBillBoardType, HighLadderLimitOrder = ReadChConfig.GetEvalChConfig("CacheSaveLimit")
+ if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID):
+ return True
+ NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
#校验玩家是否上排行榜
billboardMgr = GameWorld.GetBillboard()
for BillBoardType in NeedCheckBillBoardType:
@@ -282,14 +296,14 @@
NetPackCommon.SendFakePack(curPlayer, answerPack)
return
-def OnPlayerLeaveFamily(playerID):
- GameWorld.DebugLog("ViewCache->OnPlayerLeaveFamily", playerID)
+def OnPlayerFamilyChange(playerID, familyID, familyName):
+ GameWorld.DebugLog("ViewCache->OnPlayerFamilyChange", playerID)
curCache = ViewCacheMgr.FindCache(playerID)
if not curCache:
return
PropData = eval(curCache.GetPropData())
- PropData["FamilyID"] = 0
- PropData["FamilyName"] = ""
+ PropData["FamilyID"] = familyID
+ PropData["FamilyName"] = familyName
playerLV = PropData["LV"]
PropData = json.dumps(PropData, ensure_ascii=False)
--
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