From 6336a6fd2305873b99412bcaa9ebc857a4773aac Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 21 五月 2019 17:37:34 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 状态判定排除0

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
index 1632d1b..72b5966 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
@@ -63,6 +63,8 @@
 #  @param isTrue 是否设置该状态
 #  @return None
 def SetPyPlayerState(gameObj, pyState, isAdd):
+    if pyState == 0:
+        return
     if pyState not in ChConfig.Def_PlayerStateList:
         return
     
@@ -94,6 +96,9 @@
 # #  故该状态标记仅为一个非精确的标记,应用中请注意!!!(当且仅当多个buff有同一个效果时会提前结束该状态)
 #===============================================================================
 def GetPyPlayerState(gameObj, pyState, ownerID = 0, ownerType = 0):
+    if pyState == 0:
+        # 0不需要判断
+        return True
     curState = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_CurState)
     
     state = curState & pow(2, pyState) 

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