From 6366979426fccd97c0cb0bd384ada3a8b9843a24 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期四, 25 十月 2018 14:37:22 +0800 Subject: [PATCH] 2198 【主干】仙盟盟主5天没上线,盟主没有主动传位 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 170 ++++++++++++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 150 insertions(+), 20 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py index 2f79406..4d99ba7 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py @@ -41,7 +41,7 @@ import PlayerTruck #import PlayerPrestigeSys import PlayerFamily -import BossHurtMng +#import BossHurtMng import PassiveBuffEffMng import PlayerSuccess import GameFuncComm @@ -56,6 +56,7 @@ import PlayerState import ChPyNetSendPack import NetPackCommon +import FamilyRobBoss import FBCommon import datetime @@ -610,7 +611,7 @@ # @remarks 获得curPlayer是否是新手 def GetIsNewGuy(curPlayer): - if curPlayer.GetLV() < ReadChConfig.GetEvalChConfig("MinPKLV"): + if curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg("PKConfig", 5): return True return False @@ -679,7 +680,8 @@ defNPCHurtList = curTagObj.GetPlayerHurtList() curObjType = curObj.GetGameObjType() if curObjType == IPY_GameWorld.gotPlayer: - BossHurtMng.BossAddPlayerInHurtList(curObj, curTagObj, hurtHP) + #BossHurtMng.BossAddPlayerInHurtList(curObj, curTagObj, hurtHP) + FamilyRobBoss.OnPlayerHurtFamilyOwnerBoss(curObj, curTagObj, hurtHP) if curTagObj.GetGameObjType() == IPY_GameWorld.gotNPC: FBLogic.DoFB_Player_HurtNPC(curObj, curTagObj, hurtHP) if GameObj.GetHP(curTagObj) == 0: @@ -748,6 +750,10 @@ if not CheckKillNPCByCnt(attacker, defender): return False + #仙盟归属NPC判断 + if not CheckCanAttackFamilyOwnerNPC(attacker, defender): + return False + # NPC打玩家,反过来判断 elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer: ##攻击次数判断 @@ -758,12 +764,19 @@ if not CheckKillNPCByCnt(defender, attacker, False): return False + #仙盟归属NPC判断 + if not CheckCanAttackFamilyOwnerNPC(defender, attacker, False): + return False # NPC打NPC elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotNPC: if PetControl.IsPet(attacker) or attacker.GetGameNPCObjType()== IPY_GameWorld.gnotSummon: #击杀次数判断 if not CheckKillNPCByCnt(attacker, defender, False): + return False + + #仙盟归属NPC判断 + if not CheckCanAttackFamilyOwnerNPC(attacker, defender, False): return False #攻击NPC等级限制 @@ -817,6 +830,34 @@ return False +def CheckCanAttackFamilyOwnerNPC(attacker, defender, isNotify=True): + ''' 判断可否攻击仙盟归属的NPC ''' + if defender.GetGameObjType() != IPY_GameWorld.gotNPC: + #GameWorld.DebugLog("只判断被攻击的是NPC的情况") + return True + + if NPCCommon.GetDropOwnerType(defender) != ChConfig.DropOwnerType_Family: + return True + + atkPlayer, npcObjType = GetAttackPlayer(attacker) + # 攻击者非玩家不限制 + if not atkPlayer: + #GameWorld.DebugLog("攻击者非玩家不限制") + return True + + atkLimitNotifyMark = "" + if GetIsNewGuy(atkPlayer): + atkLimitNotifyMark = "FairyGrabBossNotAtk" + elif not atkPlayer.GetFamilyID(): + atkLimitNotifyMark = "FairyGrabBossNoFairy" + + if atkLimitNotifyMark: + if npcObjType is None and isNotify: + PlayerControl.NotifyCode(atkPlayer, atkLimitNotifyMark) + return False + + return True + def CheckKillNPCByCnt(attacker, defender, isNotify=True): ''' 判断当日击杀该NPC次数是否已满 ''' if defender.GetGameObjType() != IPY_GameWorld.gotNPC: @@ -853,9 +894,9 @@ if hasKillCnt >= limitCnt + itemAddKillCnt: - if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender): - GameWorld.DebugLog("攻击过该boss可继续攻击") - return True + #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender): + # GameWorld.DebugLog("攻击过该boss可继续攻击") + # return True #次数不足 # 实际攻击者类型None则需要提示玩家 if npcObjType is None: @@ -888,9 +929,9 @@ hasAttackCnt = atkPlayer.NomalDictGetProperty(ChConfig.Def_PDict_WorldBoss_HurtCnt, 0) if hasAttackCnt >= limitCnt: - if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender): - GameWorld.DebugLog("攻击过该boss可继续攻击") - return True + #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender): + # GameWorld.DebugLog("攻击过该boss可继续攻击") + # return True #次数不足 # 实际攻击者类型None则需要提示玩家 if npcObjType is None: @@ -1506,7 +1547,6 @@ # 血盾 hurtValue = CalcBloodShield(atkObj, defObj, hurtValue) - remainHP = min(dMaxHP, max(0, dHP - hurtValue)) # 剩余血量 remainHP = int(remainHP) #防范 @@ -1528,6 +1568,12 @@ else: GameWorld.ErrLog('计算伤血值时,防守方类型错误:defObjType = %s' % (defObjType)) return resultHurtType + + if GameObj.GetHP(defObj) > 0: + # 被攻击者将部分伤害转化为血量, 返回转化的百分比(小数点) + changePer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, atkObj, None, ChConfig.TriggerType_ChangeHurtToHP) + if changePer: + SkillCommon.SkillAddHP(defObj, 0, int(changePer*hurtValue)) lostValue = dHP - GameObj.GetHP(defObj) # 实际掉血量 resultHurtType.LostHP = lostValue @@ -1562,8 +1608,21 @@ if tick - defObj.GetDictByKey(ChConfig.Def_PlayerKey_SomersaultTime) < 500: return 0, ChConfig.Def_HurtType_Miss + summonAtkPer = 1 # 召唤继承提高基础攻击力,取表 + if atkObj.GetGameObjType() == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotSummon: + summonAtkPerValue = atkObj.GetDictByKey(ChConfig.Def_GameObjKey_InheritOwner) + if summonAtkPerValue > 0: + # 暴风雪类召唤兽转化为主人计算伤害 + atkObj = NPCCommon.GetSummonOwnerDetel(atkObj) + if not atkObj: + return 0, ChConfig.Def_HurtType_Miss + + summonAtkPer = summonAtkPerValue*1.0/ChConfig.Def_MaxRateValue + #GameWorld.DebugLog("召唤兽取主人---------%s-%s-%s-%s"%(atkObj.GetID(), atkSkillPer, atkSkillValue, summonAtkPer)) + atkObjType = atkObj.GetGameObjType() defObjType = defObj.GetGameObjType() + atkType = GetBattleType(atkObj, curSkill) happenState = happenState if happenState else SkillShell.GetHappenState(curSkill) @@ -1580,6 +1639,7 @@ dMissSuccessRate += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_MissSuccessPer) skillID = curSkill.GetSkillID() if curSkill else 0 + atkIsBoss = 0 # 攻击方是否boss suppressValueLV = 0 # 等级最终压制值, 由压制规则及相关参数计算得出,可作为伤害公式计算参数使用 suppressValueFP = 0 # 战力最终压制值, 由压制规则及相关参数计算得出,可作为伤害公式计算参数使用 @@ -1588,6 +1648,13 @@ suppressNPCFightPower = 0 # 压制NPC战力 #当攻击方为NPC,防守方为玩家时,计算压制等级 及 压制战力 if atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer: + + if curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_RealmSuppress: + # 境界压制技能不对高等级境界玩家产生攻击 + aRealmLV, dRealmLV = GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType) + if aRealmLV <= dRealmLV: + return 0, ChConfig.Def_HurtType_Immune # 免疫 + atkIsBoss = 1 if ChConfig.IsGameBoss(atkObj) else 0 if NPCCommon.GetIsLVSuppress(atkObj): suppressLV = max(0, aLV - dLV) @@ -1634,6 +1701,10 @@ if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage): return 1, hurtType + worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv) + wLVIpyData = PlayerControl.GetPlayerLVIpyData(worldLV) + wReFightPower = 0 if not wLVIpyData else wLVIpyData.GetReFightPower() # 当前世界等级参考战力 + # 改变技能伤害 atkSkillPer, atkSkillValue = ChangeSkillHurt(atkObj, defObj, curSkill, atkSkillPer, atkSkillValue) @@ -1644,6 +1715,8 @@ aIceAtkSuperHit = 1 # 元素真伤倍值,暂时默认为1,之后扩展 aIceAtkSuperHit += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtkPer) + aIceAtkSuperHit += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtkPer) + if isSuperHit: addASuperHit = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitValue) @@ -1652,12 +1725,17 @@ # 暴击增加技能伤害 atkSkillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitSkillPer) + if isLuckyHit: + # 会心一击时增加会心伤害百分比 + aLuckyHit += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_LuckyHit) + #参与运算的数值 rand = random.random() #种子数 0~1 #------- 攻击方 - aMinAtk = atkObj.GetMinAtk() # 攻击方最小攻击 - aMaxAtk = atkObj.GetMaxAtk() # 攻击方最大攻击 + aMinAtk = atkObj.GetMinAtk() * summonAtkPer # 攻击方最小攻击 + aMaxAtk = atkObj.GetMaxAtk() * summonAtkPer # 攻击方最大攻击 + aIceAtk = atkObj.GetIceAtk() # 冰攻, 元素真伤, 玩家及NPC通用 aIceAtk += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtk) #------- 防守方 @@ -1677,7 +1755,9 @@ aDamagePer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddDamagePer) aDamagePer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddDamagePer) + aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(atkObj) # PVE伤害加成 aDamagePerPVP = PlayerControl.GetDamagePerPVP(atkObj) # 外层PVP伤害加成 + aFinalHurtPer = PlayerControl.GetFinalHurtPer(atkObj) # 最外层伤害加成, 可能为负值 aFinalHurt = PlayerControl.GetFinalHurt(atkObj) # 最终固定伤害 # 被动增加最终伤害 aFinalHurt += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddFinalValue) @@ -1691,11 +1771,12 @@ aSkillAtkRate = NPCCommon.GetSkillAtkRate(atkObj) # 技能攻击力加成 if atkObjType == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet: aSkillAtkRate += atkObj.GetSkillAtkRate() + aNPCHurtAddPer = 0 # PVE伤害加成 aDamagePer = 0 # 外层伤害加成 aDamagePerPVP = 0 # 外层PVP伤害加成 + aFinalHurtPer = 0 # 最外层伤害加成, 可能为负值 aFinalHurt = NPCCommon.GetFinalHurt(atkObj) # 最终固定伤害 aFightPower = NPCCommon.GetSuppressFightPower(atkObj) - #防守方的类型 if defObjType == IPY_GameWorld.gotPlayer: @@ -1732,7 +1813,7 @@ suppressFPFormula = hurtDist[suppressFormulaKeyFP] suppressValueFP = eval(FormulaControl.GetCompileFormula(suppressFormulaKeyFP, suppressFPFormula)) - # 境界压制百分比, 仅限PVP + # 境界压制百分比 SuppressValueRealmRate = 10000 # 默认值 suppressRealm = 0 if atkObjType == IPY_GameWorld.gotPlayer and defObjType == IPY_GameWorld.gotPlayer: @@ -1751,17 +1832,35 @@ #GameWorld.DebugLog("境界压制:aRealmLV=%s,dRealmLV=%s,aRealmGroup=%s,dRealmGroup=%s,SuppressValueRealmRate=%s" # % (aRealmLV, dRealmLV, aRealmGroup, dRealmGroup, SuppressValueRealmRate)) - else: - #PVE 境界压制 + elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer: + # EVP 境界压制 aRealmLV, dRealmLV = GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType) if aRealmLV + dRealmLV != 0: #有压制 - suppressRealm = aRealmLV - dRealmLV + suppressRealm = aRealmLV - dRealmLV # 存在负数 + suppressRealmHurtPer = GetRealmHurtPer(aRealmLV, dRealmLV, 2) # 境界压制加成百分比,存在负数 + suppressFormulaKeyRealm = "EVPSuppressValueRealm" + if suppressFormulaKeyRealm in hurtDist: + SuppressValueRealmRate = int(eval(FormulaControl.GetCompileFormula(suppressFormulaKeyRealm, hurtDist[suppressFormulaKeyRealm]))) + + elif atkObjType == IPY_GameWorld.gotPlayer and defObjType == IPY_GameWorld.gotNPC: + # PVE 境界压制 + aRealmLV, dRealmLV = GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType) + if aRealmLV + dRealmLV != 0: + #有压制 + suppressRealm = aRealmLV - dRealmLV # 存在负数 + suppressRealmHurtPer = GetRealmHurtPer(aRealmLV, dRealmLV, 3) # 境界压制加成百分比,存在负数 suppressFormulaKeyRealm = "PVESuppressValueRealm" if suppressFormulaKeyRealm in hurtDist: SuppressValueRealmRate = int(eval(FormulaControl.GetCompileFormula(suppressFormulaKeyRealm, hurtDist[suppressFormulaKeyRealm]))) - - + + # 骑宠争夺最终伤害衰减 + if FamilyRobBoss.IsHorsePetRobBoss(defObj.GetNPCID()): + findBuff = SkillCommon.FindBuffByID(atkObj, ChConfig.Def_SkillID_HorsePetRobBossKillCntBuff)[0] + if findBuff: + reduceFinalHurtPer = findBuff.GetSkill().GetEffect(0).GetEffectValue(0) + aFinalHurtPer -= reduceFinalHurtPer + atkStateMark = GetObjAtkStateMark(atkObj) defStateMark = GetObjAtkStateMark(defObj) hurtFormulaKey = "%sV%s_%s" % (atkStateMark, defStateMark, atkType) @@ -1787,9 +1886,32 @@ hurtFormula = hurtDist[hurtFormulaKey] hurtValue = int(eval(FormulaControl.GetCompileFormula(hurtFormulaKey, hurtFormula))) + if hurtType == ChConfig.Def_HurtType_Normal and SuppressValueRealmRate > 10000: + # 存在压制 + return hurtValue, ChConfig.Def_HurtType_RealmSupress + return hurtValue, hurtType +# 获取EVP和PVE伤害百分比差,PVE无境界压制, 境界等级对应列表的index,越界取最高 +def GetRealmHurtPer(aRealmLV, dRealmLV, gridIndex): + suppressRealmHurtPer = 0 + suppressRealmDict = IpyGameDataPY.GetFuncEvalCfg("RealmGroup", gridIndex) + + plus_minus = 1 # 负数为反压制 + if aRealmLV >= dRealmLV: + suppressList = range(dRealmLV+1, aRealmLV+1) + else: + suppressList = range(aRealmLV+1, dRealmLV+1) + plus_minus = -1 + + + for realmLV in suppressList: + suppressRealmHurtPer += suppressRealmDict.get(realmLV, 0) + + return suppressRealmHurtPer*plus_minus + +# 获取双方境界值 def GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType): if atkObjType == IPY_GameWorld.gotNPC: aRealmLV = NPCCommon.GetRealmLV(atkObj) @@ -1966,7 +2088,9 @@ #PVP 攻击回血 atkBackHP += PlayerControl.GetPVPAtkBackHP(atkObj) # 百分比吸血 - atkBackHPPer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, None, None, ChConfig.TriggerType_Buff_SuckBloodPer) + atkBackHPPer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, None, ChConfig.TriggerType_Buff_SuckBloodPer) + atkBackHPPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, None, ChConfig.TriggerType_Buff_SuckBloodPer) + atkBackHP += int(hurtValue * atkBackHPPer*1.0 / ChConfig.Def_MaxRateValue) suckHP += atkBackHP @@ -2150,6 +2274,12 @@ if tagPlayer.GetPlayerAction() == IPY_GameWorld.paSit: return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_SitNotPK + if GetIsNewGuy(curPlayer): + return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NewGuy + + if GetIsNewGuy(tagPlayer): + return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NotAttackNewGuy + #攻守双方同一队伍,不可PK,可加增益buff #if curPlayerAreaType not in [ShareDefine.gatManor] and CanAlikeTeam(curPlayer, tagPlayer): # #副本队友特殊判断 -- Gitblit v1.8.0