From 6366979426fccd97c0cb0bd384ada3a8b9843a24 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 25 十月 2018 14:37:22 +0800
Subject: [PATCH] 2198 【主干】仙盟盟主5天没上线,盟主没有主动传位

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py |  170 ++++++++++++++++++++++++++++++++++++++++++++++++++------
 1 files changed, 150 insertions(+), 20 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 2f79406..4d99ba7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -41,7 +41,7 @@
 import PlayerTruck
 #import PlayerPrestigeSys
 import PlayerFamily
-import BossHurtMng
+#import BossHurtMng
 import PassiveBuffEffMng
 import PlayerSuccess
 import GameFuncComm
@@ -56,6 +56,7 @@
 import PlayerState
 import ChPyNetSendPack
 import NetPackCommon
+import FamilyRobBoss
 import FBCommon
 
 import datetime
@@ -610,7 +611,7 @@
 #  @remarks 获得curPlayer是否是新手
 def GetIsNewGuy(curPlayer):
     
-    if curPlayer.GetLV() < ReadChConfig.GetEvalChConfig("MinPKLV"):
+    if curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg("PKConfig", 5):
         return True
     
     return False
@@ -679,7 +680,8 @@
     defNPCHurtList = curTagObj.GetPlayerHurtList()
     curObjType = curObj.GetGameObjType()
     if curObjType == IPY_GameWorld.gotPlayer:
-        BossHurtMng.BossAddPlayerInHurtList(curObj, curTagObj, hurtHP)
+        #BossHurtMng.BossAddPlayerInHurtList(curObj, curTagObj, hurtHP)
+        FamilyRobBoss.OnPlayerHurtFamilyOwnerBoss(curObj, curTagObj, hurtHP)
         if curTagObj.GetGameObjType() == IPY_GameWorld.gotNPC:
             FBLogic.DoFB_Player_HurtNPC(curObj, curTagObj, hurtHP)
         if GameObj.GetHP(curTagObj) == 0:
@@ -748,6 +750,10 @@
         if not CheckKillNPCByCnt(attacker, defender):
             return False
         
+        #仙盟归属NPC判断
+        if not CheckCanAttackFamilyOwnerNPC(attacker, defender):
+            return False
+        
     # NPC打玩家,反过来判断
     elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
         ##攻击次数判断
@@ -758,12 +764,19 @@
         if not CheckKillNPCByCnt(defender, attacker, False):
             return False
         
+        #仙盟归属NPC判断
+        if not CheckCanAttackFamilyOwnerNPC(defender, attacker, False):
+            return False
         
     # NPC打NPC
     elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotNPC:
         if PetControl.IsPet(attacker) or attacker.GetGameNPCObjType()== IPY_GameWorld.gnotSummon:
             #击杀次数判断
             if not CheckKillNPCByCnt(attacker, defender, False):
+                return False
+            
+            #仙盟归属NPC判断
+            if not CheckCanAttackFamilyOwnerNPC(attacker, defender, False):
                 return False
             
     #攻击NPC等级限制
@@ -817,6 +830,34 @@
               
     return False
 
+def CheckCanAttackFamilyOwnerNPC(attacker, defender, isNotify=True):
+    ''' 判断可否攻击仙盟归属的NPC '''
+    if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
+        #GameWorld.DebugLog("只判断被攻击的是NPC的情况")
+        return True
+    
+    if NPCCommon.GetDropOwnerType(defender) != ChConfig.DropOwnerType_Family:
+        return True
+    
+    atkPlayer, npcObjType = GetAttackPlayer(attacker)
+    # 攻击者非玩家不限制
+    if not atkPlayer:
+        #GameWorld.DebugLog("攻击者非玩家不限制")
+        return True
+    
+    atkLimitNotifyMark = ""
+    if GetIsNewGuy(atkPlayer):
+        atkLimitNotifyMark = "FairyGrabBossNotAtk"
+    elif not atkPlayer.GetFamilyID():
+        atkLimitNotifyMark = "FairyGrabBossNoFairy"
+        
+    if atkLimitNotifyMark:
+        if npcObjType is None and isNotify:
+            PlayerControl.NotifyCode(atkPlayer, atkLimitNotifyMark)
+        return False
+    
+    return True
+
 def CheckKillNPCByCnt(attacker, defender, isNotify=True):
     ''' 判断当日击杀该NPC次数是否已满 '''
     if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
@@ -853,9 +894,9 @@
     
     
     if hasKillCnt >= limitCnt + itemAddKillCnt:
-        if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
-            GameWorld.DebugLog("攻击过该boss可继续攻击")
-            return True
+        #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
+        #    GameWorld.DebugLog("攻击过该boss可继续攻击")
+        #    return True
         #次数不足
         # 实际攻击者类型None则需要提示玩家
         if npcObjType is None:
@@ -888,9 +929,9 @@
     hasAttackCnt = atkPlayer.NomalDictGetProperty(ChConfig.Def_PDict_WorldBoss_HurtCnt, 0)
     
     if hasAttackCnt >= limitCnt:
-        if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
-            GameWorld.DebugLog("攻击过该boss可继续攻击")
-            return True
+        #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
+        #    GameWorld.DebugLog("攻击过该boss可继续攻击")
+        #    return True
         #次数不足
         # 实际攻击者类型None则需要提示玩家
         if npcObjType is None:
@@ -1506,7 +1547,6 @@
         
         # 血盾 
         hurtValue = CalcBloodShield(atkObj, defObj, hurtValue)
-        
         remainHP = min(dMaxHP, max(0, dHP - hurtValue)) # 剩余血量
     
     remainHP = int(remainHP)    #防范
@@ -1528,6 +1568,12 @@
     else:
         GameWorld.ErrLog('计算伤血值时,防守方类型错误:defObjType = %s' % (defObjType))
         return resultHurtType
+
+    if GameObj.GetHP(defObj) > 0:
+        # 被攻击者将部分伤害转化为血量, 返回转化的百分比(小数点)
+        changePer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, atkObj, None, ChConfig.TriggerType_ChangeHurtToHP)
+        if changePer:
+            SkillCommon.SkillAddHP(defObj, 0, int(changePer*hurtValue))
     
     lostValue = dHP - GameObj.GetHP(defObj) # 实际掉血量
     resultHurtType.LostHP = lostValue
@@ -1562,8 +1608,21 @@
     if tick - defObj.GetDictByKey(ChConfig.Def_PlayerKey_SomersaultTime) < 500:
         return 0, ChConfig.Def_HurtType_Miss
     
+    summonAtkPer = 1    # 召唤继承提高基础攻击力,取表
+    if atkObj.GetGameObjType() == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
+        summonAtkPerValue = atkObj.GetDictByKey(ChConfig.Def_GameObjKey_InheritOwner)
+        if summonAtkPerValue > 0:
+            # 暴风雪类召唤兽转化为主人计算伤害
+            atkObj = NPCCommon.GetSummonOwnerDetel(atkObj)
+            if not atkObj:
+                return 0, ChConfig.Def_HurtType_Miss
+            
+            summonAtkPer = summonAtkPerValue*1.0/ChConfig.Def_MaxRateValue
+            #GameWorld.DebugLog("召唤兽取主人---------%s-%s-%s-%s"%(atkObj.GetID(), atkSkillPer, atkSkillValue, summonAtkPer))
+        
     atkObjType = atkObj.GetGameObjType()
     defObjType = defObj.GetGameObjType()
+
 
     atkType = GetBattleType(atkObj, curSkill)
     happenState = happenState if happenState else SkillShell.GetHappenState(curSkill)
@@ -1580,6 +1639,7 @@
     dMissSuccessRate += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_MissSuccessPer)
     skillID = curSkill.GetSkillID() if curSkill else 0
     
+    
     atkIsBoss = 0 # 攻击方是否boss
     suppressValueLV = 0 # 等级最终压制值, 由压制规则及相关参数计算得出,可作为伤害公式计算参数使用
     suppressValueFP = 0 # 战力最终压制值, 由压制规则及相关参数计算得出,可作为伤害公式计算参数使用
@@ -1588,6 +1648,13 @@
     suppressNPCFightPower = 0 # 压制NPC战力
     #当攻击方为NPC,防守方为玩家时,计算压制等级 及 压制战力
     if atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
+        
+        if curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_RealmSuppress:
+            # 境界压制技能不对高等级境界玩家产生攻击
+            aRealmLV, dRealmLV = GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType) 
+            if aRealmLV <= dRealmLV:
+                return 0, ChConfig.Def_HurtType_Immune   # 免疫
+        
         atkIsBoss = 1 if ChConfig.IsGameBoss(atkObj) else 0
         if NPCCommon.GetIsLVSuppress(atkObj):
             suppressLV = max(0, aLV - dLV)
@@ -1634,6 +1701,10 @@
     if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage):
         return 1, hurtType
     
+    worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+    wLVIpyData = PlayerControl.GetPlayerLVIpyData(worldLV)
+    wReFightPower = 0 if not wLVIpyData else wLVIpyData.GetReFightPower() # 当前世界等级参考战力
+    
     # 改变技能伤害
     atkSkillPer, atkSkillValue = ChangeSkillHurt(atkObj, defObj, curSkill, atkSkillPer, atkSkillValue)
     
@@ -1644,6 +1715,8 @@
     
     aIceAtkSuperHit = 1 # 元素真伤倍值,暂时默认为1,之后扩展
     aIceAtkSuperHit += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtkPer)
+    aIceAtkSuperHit += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtkPer)
+    
     
     if isSuperHit:
         addASuperHit = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitValue)
@@ -1652,12 +1725,17 @@
         # 暴击增加技能伤害
         atkSkillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitSkillPer)
 
+    if isLuckyHit:
+        # 会心一击时增加会心伤害百分比 
+        aLuckyHit += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_LuckyHit)
+
     #参与运算的数值
     rand = random.random()                #种子数 0~1
     
     #------- 攻击方
-    aMinAtk = atkObj.GetMinAtk()        # 攻击方最小攻击
-    aMaxAtk = atkObj.GetMaxAtk()        # 攻击方最大攻击
+    aMinAtk = atkObj.GetMinAtk() * summonAtkPer        # 攻击方最小攻击
+    aMaxAtk = atkObj.GetMaxAtk() * summonAtkPer       # 攻击方最大攻击
+    
     aIceAtk = atkObj.GetIceAtk()        # 冰攻, 元素真伤, 玩家及NPC通用
     aIceAtk += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtk)
     #------- 防守方
@@ -1677,7 +1755,9 @@
         aDamagePer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddDamagePer)
         aDamagePer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddDamagePer)
         
+        aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(atkObj)     # PVE伤害加成
         aDamagePerPVP = PlayerControl.GetDamagePerPVP(atkObj)     # 外层PVP伤害加成
+        aFinalHurtPer = PlayerControl.GetFinalHurtPer(atkObj) # 最外层伤害加成, 可能为负值
         aFinalHurt = PlayerControl.GetFinalHurt(atkObj)     # 最终固定伤害
         # 被动增加最终伤害
         aFinalHurt += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddFinalValue)
@@ -1691,11 +1771,12 @@
         aSkillAtkRate = NPCCommon.GetSkillAtkRate(atkObj)   # 技能攻击力加成
         if atkObjType == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
             aSkillAtkRate += atkObj.GetSkillAtkRate()
+        aNPCHurtAddPer = 0  # PVE伤害加成
         aDamagePer = 0      # 外层伤害加成
         aDamagePerPVP = 0   # 外层PVP伤害加成
+        aFinalHurtPer = 0 # 最外层伤害加成, 可能为负值
         aFinalHurt = NPCCommon.GetFinalHurt(atkObj) # 最终固定伤害
         aFightPower = NPCCommon.GetSuppressFightPower(atkObj)
-
         
     #防守方的类型
     if defObjType == IPY_GameWorld.gotPlayer:
@@ -1732,7 +1813,7 @@
             suppressFPFormula = hurtDist[suppressFormulaKeyFP]
             suppressValueFP = eval(FormulaControl.GetCompileFormula(suppressFormulaKeyFP, suppressFPFormula))
     
-    # 境界压制百分比, 仅限PVP
+    # 境界压制百分比
     SuppressValueRealmRate = 10000 # 默认值
     suppressRealm = 0
     if atkObjType == IPY_GameWorld.gotPlayer and defObjType == IPY_GameWorld.gotPlayer:
@@ -1751,17 +1832,35 @@
         #GameWorld.DebugLog("境界压制:aRealmLV=%s,dRealmLV=%s,aRealmGroup=%s,dRealmGroup=%s,SuppressValueRealmRate=%s" 
         #                   % (aRealmLV, dRealmLV, aRealmGroup, dRealmGroup, SuppressValueRealmRate))    
         
-    else:
-        #PVE 境界压制
+    elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
+        # EVP 境界压制
         aRealmLV, dRealmLV = GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType) 
         if aRealmLV + dRealmLV != 0:
             #有压制
-            suppressRealm = aRealmLV - dRealmLV
+            suppressRealm = aRealmLV - dRealmLV # 存在负数
+            suppressRealmHurtPer = GetRealmHurtPer(aRealmLV, dRealmLV, 2) # 境界压制加成百分比,存在负数
+            suppressFormulaKeyRealm = "EVPSuppressValueRealm"
+            if suppressFormulaKeyRealm in hurtDist:
+                SuppressValueRealmRate = int(eval(FormulaControl.GetCompileFormula(suppressFormulaKeyRealm, hurtDist[suppressFormulaKeyRealm])))
+                
+    elif atkObjType == IPY_GameWorld.gotPlayer and defObjType == IPY_GameWorld.gotNPC:
+        # PVE 境界压制
+        aRealmLV, dRealmLV = GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType) 
+        if aRealmLV + dRealmLV != 0:
+            #有压制
+            suppressRealm = aRealmLV - dRealmLV # 存在负数
+            suppressRealmHurtPer = GetRealmHurtPer(aRealmLV, dRealmLV, 3) # 境界压制加成百分比,存在负数
             suppressFormulaKeyRealm = "PVESuppressValueRealm"
             if suppressFormulaKeyRealm in hurtDist:
                 SuppressValueRealmRate = int(eval(FormulaControl.GetCompileFormula(suppressFormulaKeyRealm, hurtDist[suppressFormulaKeyRealm])))
-
-
+            
+        # 骑宠争夺最终伤害衰减           
+        if FamilyRobBoss.IsHorsePetRobBoss(defObj.GetNPCID()):
+            findBuff = SkillCommon.FindBuffByID(atkObj, ChConfig.Def_SkillID_HorsePetRobBossKillCntBuff)[0]
+            if findBuff:
+                reduceFinalHurtPer = findBuff.GetSkill().GetEffect(0).GetEffectValue(0)
+                aFinalHurtPer -= reduceFinalHurtPer
+                
     atkStateMark = GetObjAtkStateMark(atkObj)
     defStateMark = GetObjAtkStateMark(defObj)
     hurtFormulaKey = "%sV%s_%s" % (atkStateMark, defStateMark, atkType)
@@ -1787,9 +1886,32 @@
     hurtFormula = hurtDist[hurtFormulaKey]
     hurtValue = int(eval(FormulaControl.GetCompileFormula(hurtFormulaKey, hurtFormula)))
     
+    if hurtType == ChConfig.Def_HurtType_Normal and SuppressValueRealmRate > 10000:
+        # 存在压制
+        return hurtValue, ChConfig.Def_HurtType_RealmSupress
+    
     return hurtValue, hurtType
 
+# 获取EVP和PVE伤害百分比差,PVE无境界压制, 境界等级对应列表的index,越界取最高
+def GetRealmHurtPer(aRealmLV, dRealmLV, gridIndex):
+    suppressRealmHurtPer = 0
+    suppressRealmDict = IpyGameDataPY.GetFuncEvalCfg("RealmGroup", gridIndex)
+    
+    plus_minus = 1  # 负数为反压制
+    if aRealmLV >= dRealmLV:
+        suppressList = range(dRealmLV+1, aRealmLV+1)
+    else:
+        suppressList = range(aRealmLV+1, dRealmLV+1)
+        plus_minus = -1
+    
+    
+    for realmLV in suppressList:
+        suppressRealmHurtPer += suppressRealmDict.get(realmLV, 0)
+        
+    return suppressRealmHurtPer*plus_minus
 
+
+# 获取双方境界值
 def GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType):
     if atkObjType == IPY_GameWorld.gotNPC:
         aRealmLV = NPCCommon.GetRealmLV(atkObj)
@@ -1966,7 +2088,9 @@
         #PVP 攻击回血
         atkBackHP += PlayerControl.GetPVPAtkBackHP(atkObj)
         # 百分比吸血
-        atkBackHPPer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, None, None, ChConfig.TriggerType_Buff_SuckBloodPer)
+        atkBackHPPer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, None, ChConfig.TriggerType_Buff_SuckBloodPer)
+        atkBackHPPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, None, ChConfig.TriggerType_Buff_SuckBloodPer)
+        
         atkBackHP += int(hurtValue * atkBackHPPer*1.0 / ChConfig.Def_MaxRateValue)
 
     suckHP += atkBackHP
@@ -2150,6 +2274,12 @@
     if tagPlayer.GetPlayerAction() == IPY_GameWorld.paSit:
         return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_SitNotPK
     
+    if GetIsNewGuy(curPlayer):
+        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NewGuy
+    
+    if GetIsNewGuy(tagPlayer):
+        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NotAttackNewGuy
+      
     #攻守双方同一队伍,不可PK,可加增益buff
     #if curPlayerAreaType not in [ShareDefine.gatManor] and CanAlikeTeam(curPlayer, tagPlayer):
     #    #副本队友特殊判断

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