From 6366979426fccd97c0cb0bd384ada3a8b9843a24 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 25 十月 2018 14:37:22 +0800
Subject: [PATCH] 2198 【主干】仙盟盟主5天没上线,盟主没有主动传位

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |  142 +++++++++++++++++++++++++++++++++++++++-------
 1 files changed, 119 insertions(+), 23 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 6ed28d3..66c355b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -62,9 +62,9 @@
 import PlayerActivity
 import PlayerTeHui
 import FBCommon
-import HighLadderTube
+import PlayerBindJadeWheel
 import BossHurtMng
-import PlayerAction
+import PlayerWishingWell
 import PlayerAttrFruit
 import PlayerSuccess
 import PlayerDienstgrad
@@ -102,11 +102,13 @@
 import PlayerTJG
 import GameLogic_XMZZ
 import GameLogic_SealDemon
+import PlayerFlashSale
 import PlayerFlashGiftbag
 import PlayerCostRebate
 import PlayerSpringSale
 import PlayerFairyCeremony
 import ChNetSendPack
+import FamilyRobBoss
 import PyGameData
 import PlayerCoin
 import PlayerGeTui
@@ -236,6 +238,7 @@
     curPlayer.SetDict(ChConfig.Def_PlayerKey_LoadMapIsLogin, 1)
     #通知时间
     Sync_PyServerDataTimeToClient(curPlayer)
+    Sync_OpenServerDay(curPlayer)
     #通知玩家基本信息
     curPlayer.Sync_ClientPlayerLogin()
     
@@ -427,7 +430,7 @@
     # 古神禁地
     GameLogic_GodArea.GodAreaOnLogin(curPlayer)
 #    # 采集NPC次数通知
-#    NPCCommon.SyncCollNPCTime(curPlayer)
+    NPCCommon.SyncCollNPCTime(curPlayer)
 #        
 #    # 特惠活动
 #    PlayerTeHui.PlayerLogin_TeHui(curPlayer)
@@ -488,7 +491,8 @@
     PlayerSpringSale.OnPlayerLogin(curPlayer)
     #限时礼包
     PlayerFlashGiftbag.OnPlayerLogin(curPlayer)
-    
+    #限时抢购
+    PlayerFlashSale.OnPlayerLogin(curPlayer)
 #    # 消费VIP
 #    PlayerCostVIP.CostVIPOnLogin(curPlayer, tick)
 #    
@@ -538,6 +542,12 @@
     GameFuncComm.DoFuncOpenLogic(curPlayer)
     # 神兽
     PlayerDogz.OnPlayerLogin(curPlayer)
+    # 骑宠
+    FamilyRobBoss.OnPlayerLogin(curPlayer)
+    # 绑玉转盘
+    PlayerBindJadeWheel.OnLogin(curPlayer)
+    # 许愿池
+    PlayerWishingWell.OnLogin(curPlayer)
     # 上线查询一次充值订单
     curPlayer.SendDBQueryRecharge()
     
@@ -546,7 +556,10 @@
     tjgTime = PlayerTJG.GetTJGTime(curPlayer)
     if tjgTime:
         curPlayer.SendGameServerRefreshState(IPY_GameWorld.CDBPlayerRefresh_HappyPoint, tjgTime)
-    
+        
+    # 如果被禁言的,上线同步前端
+    if curPlayer.GetGMForbidenTalk():
+        curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, curPlayer.GetGMForbidenTalk(), False)
     return
 
 
@@ -1842,6 +1855,7 @@
     curMap = GameWorld.GetMap()
     #校验客户端时间
     if not PlayerControl.PlayerMoveCheckClientWorldTick(curPlayer, clientWorldTick, client_StartX, client_StartY):
+        curPlayer.Sync_ClientTick()
         return
     
     #移动点检查
@@ -3475,8 +3489,14 @@
         return
     
     mapID = curPlayer.GetMapID()
+    
+    activityLineID = 0 # 活动线, 默认1线
+    activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {})
+    if mapID in activityMapLineDict:
+        activityLineID = max(0, activityMapLineDict[mapID] - 1)
+        
     mapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 1)
-    if mapID in mapLineDict and changLineID >= mapLineDict[mapID]:
+    if changLineID != activityLineID and mapID in mapLineDict and changLineID >= mapLineDict[mapID]:
         GameWorld.ErrLog("该地图没有开放此线路,无法手动切换!mapID=%s,changLineID=%s,maxLine=%s" 
                          % (mapID, changLineID, mapLineDict[mapID]), curPlayer.GetID())
         return
@@ -3659,6 +3679,7 @@
     rebornTime = GetRebronTime(curPlayer, playerRebornType)    
     #冷却时间到了
     if not CanRebornByTimeOver(curPlayer, rebornTime):
+        PlayerControl.NotifyCode(curPlayer, 'RebornCD')
         return False
     
     isFBReborn = False
@@ -4371,16 +4392,6 @@
         PlayerControl.NotifyCode(curPlayer, "04BBF813-7A30-47A8-927DE1ACCC4F378E")
         return
 
-#===============================================================================
-#    isFreedomTransBuff = SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID)
-#    if not PlayerControl.IsPlayerInFight(curPlayer):
-# 
-#        if (transportType == ChConfig.Def_Transport_Type_BigMap) or (not isFreedomTransBuff):
-#            #传送支付处理
-# 
-#            if not PayForTransport(curPlayer, transportType, isAutoBuy):
-#                return
-#===============================================================================
     #是任务传送,VIP等级不够,且传送符不足,不处理
     if transportType == ChConfig.Def_Transport_Type_Mission and \
        not TransportVipLvRestrict(curPlayer, transportType) and \
@@ -4482,12 +4493,6 @@
 #  @param transportType 传送类型
 #  @return 是否vip等级限制
 def TransportVipLvRestrict(curPlayer, transportType):
-    
-    #大地图标记传送不能体验无限飞buff功能
-    if transportType != ChConfig.Def_Transport_Type_BigMap:
-        if SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID):
-            #有无限飞buff
-            return True
     return PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FreeTransport)
 
 
@@ -4977,6 +4982,10 @@
     # 领取分包下载奖励
     elif rewardType == ChConfig.Def_RewardType_DownLoad:
         GetDownloadAward(curPlayer, dataEx)
+    # 领取许愿池奖励
+    elif rewardType == ChConfig.Def_RewardType_WishingWell:
+        PlayerWishingWell.DoGetWishingAward(curPlayer)
+    
 #
 #    # 充值豪礼奖励
 #    elif rewardType == ShareDefine.Def_RewardType_GoldGift:
@@ -5217,6 +5226,56 @@
     return
 
 
+
+## 地图NPC数量查询封包 A2 27 查询地图NPC数量信息 #tagCMQueryNPCCntInfo
+#  @param curPlayer
+#  @return None
+def OnQueryMapNPCCntInfo(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    if not curPlayer:
+        return
+    
+    # 查询间隔控制
+    if not clientData.IsNoTimeLimit:
+        if not GameWorld.CheckPlayerTick(curPlayer, ChConfig.TYPE_Player_Tick_QueryMapNPCInfo, tick):
+            GameWorld.DebugLog("OnQueryMapNPCCntInfo 查询过于频繁!")
+            return
+       
+    tagMapID = clientData.MapID
+    tagLineID = clientData.LineID
+    queryNPCStr = clientData.NPCIDList
+    npcIDList = []
+    if queryNPCStr:
+        try:       
+            npcIDList = eval(clientData.NPCIDList)
+        except BaseException:
+            GameWorld.ErrLog("OnQueryMapNPCCntInfo, npcIDList=%s" % clientData.NPCIDList)
+            return
+        
+        if not isinstance(npcIDList, list):
+            GameWorld.ErrLog("OnQueryMapNPCCntInfo, npcIDList=%s is not list!" % str(npcIDList))
+            return
+    
+    GameWorld.DebugLog("OnQueryMapNPCCntInfo tagMapID=%s,tagLineID=%s,npcIDList=%s" 
+                       % (tagMapID, tagLineID, str(npcIDList)))
+    
+    curMapID = GameWorld.GetMap().GetMapID()
+    
+    # 如果是同张地图,直接查询通知
+    if curMapID == tagMapID:
+        npcInfoDict = NPCCommon.GetNPCCntInfo(npcIDList, tick)
+
+        GameWorld.DebugLog("    同地图查询curMapID=%s,tagLineID=%s,npcInfoDict=%s" 
+                           % (curMapID, tagLineID, str(npcInfoDict)))
+        NPCCommon.SyncNPCCntInfo(curPlayer, tagMapID, npcInfoDict)
+    else:
+        # 请求GameServer目标地图NPC信息
+        sendMsg = "%s" % str([tagMapID, tagLineID, npcIDList])
+        curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_NPCCnt, 0,
+                                 'NPCCnt', sendMsg, len(sendMsg))
+    return
+
+
 ## 跨服赛报名状态
 #  @param index 玩家索引
 #  @param tick 当前时间
@@ -5261,6 +5320,29 @@
     NetPackCommon.SendFakePack(curPlayer, serverDateTime)
     return
 
+## 通知开服天数
+#  @param curPlayer: 玩家实例
+#  @return: None
+def Sync_OpenServerDay(curPlayer):
+    serverTime = GameWorld.GetCurrentTime()
+    if not serverTime:
+        return
+    gw = GameWorld.GetGameWorld()
+    packData = ChPyNetSendPack.tagOpenServerDay()
+    packData.Clear()
+    packData.Day = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
+    packData.IsMixServer = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
+    packData.MixDay = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay)
+    packData.OpenWeekday = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_OpenServerWeekday)
+    packData.NowYear = serverTime.year
+    packData.NowMonth = serverTime.month
+    packData.NowDay = serverTime.day
+    packData.NowHour = serverTime.hour
+    packData.NowMinute = serverTime.minute
+    packData.NowSecond = serverTime.second
+    packData.NowMicSecond = serverTime.microsecond
+    NetPackCommon.SendFakePack(curPlayer, packData)
+    return
 
 #===============================================================================
 # //B4 09 玩家移动 # tagCMPyMove
@@ -5354,6 +5436,7 @@
 
     #校验客户端时间
     if not PlayerControl.PlayerMoveCheckClientWorldTick(curPlayer, sendPack_WorldTick, sendPack_SeverPosX, sendPack_SeverPosY):
+        curPlayer.Sync_ClientTick()
         return False
 
     dist = GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), sendPack_SeverPosX, sendPack_SeverPosY)
@@ -5454,4 +5537,17 @@
     sendPack.Clear()
     sendPack.Record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState)
     NetPackCommon.SendFakePack(curPlayer, sendPack)
-    return
\ No newline at end of file
+    return
+
+def NotifyPlayerMove(curPlayer, posX, posY, npcID=0):
+    '''通知前端向某个点移动
+                这里前端可能需要针对某次移动做额外处理,比如移动到某个点后需要自动战斗等
+                所以这里只做通知前端可以向某个点移动,最终移动由前端发起
+    '''
+    sendPack = ChPyNetSendPack.tagMCNotifyPlayerMove()
+    sendPack.Clear()
+    sendPack.PosX = posX
+    sendPack.PosY = posY
+    sendPack.NPCID = npcID
+    NetPackCommon.SendFakePack(curPlayer, sendPack)
+    return

--
Gitblit v1.8.0