From 6366979426fccd97c0cb0bd384ada3a8b9843a24 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 25 十月 2018 14:37:22 +0800
Subject: [PATCH] 2198 【主干】仙盟盟主5天没上线,盟主没有主动传位

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py |  227 +++++++++++++++++++++++++++++++++++++++++++++-----------
 1 files changed, 181 insertions(+), 46 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index cf603ef..3a70b61 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -31,7 +31,6 @@
 import PlayerSuccess
 import EventShell
 import PassiveBuffEffMng
-import OpenServerCampaign
 import ItemControler
 import PlayerActivity
 import ChEquip
@@ -122,7 +121,8 @@
         if mwID in IpyGameDataPY.GetFuncEvalCfg('UnblockTreasure'):
             PlayerControl.NotifyCode(curPlayer, 'UnblockTreasure', [curPlayer.GetName(), mwID])
         else:
-            PlayerControl.WorldNotify(0, 'UnblockTreasure', [curPlayer.GetName(), mwID])
+            sysMark = IpyGameDataPY.GetFuncEvalCfg('UnblockTreasure', 2, {}).get(mwID, 'UnblockTreasure')
+            PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), mwID])
         
         #任务
         EventShell.EventRespons_OnActiveMagicWeapon(curPlayer, mwID)
@@ -136,13 +136,31 @@
 
     #解锁技能
     upIpyData = IpyGameDataPY.GetIpyGameData('TreasureUp', mwID, mwLV)
-    if upIpyData:
-        skillIDList = upIpyData.GetUnLockSkill()
-        for skillID in skillIDList:
-            GiveSkill(curPlayer, skillID, GameWorld.GetGameWorld().GetTick())
-        if upIpyData.GetPrivilegeID():
-            PlayerControl.WorldNotify(0, 'TreasureSoulWakeUp', [curPlayer.GetName(), upIpyData.GetPrivilegeID()])
+    if not upIpyData:
+        return
+    skillIDList = upIpyData.GetUnLockSkill()
+    for skillID in skillIDList:
+        GiveSkill(curPlayer, skillID, GameWorld.GetGameWorld().GetTick())
+    #物品奖励
+    itemAward = upIpyData.GetItemAward()
+    if itemAward:
+        itemID, itemCnt, isBind = itemAward
+        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
+        if 1 > packSpace:
+            PlayerControl.SendMailByKey('TreasureWakeUp', [curPlayer.GetID()], [itemAward])
+        else:
+            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind,
+                                             [IPY_GameWorld.rptItem], True, showSysInfo=True, event=["MWAward", False, {"mwID":mwID}])
+    activeMWID = upIpyData.GetActiveMWID()
+    if activeMWID == mwID:
+        GameWorld.ErrLog('    TreasureUp.txt 配置异常 不可激活自身法宝 mwID=%s'%mwID)
+    elif activeMWID:
+        DoActiveMW(curPlayer, activeMWID)
     
+    #激活魂
+    activeSoulID = upIpyData.GetActiveSoulID()
+    if activeSoulID:
+        __DoActiveMWSoul(curPlayer, activeSoulID, False)
     
     CalcMagicWeaponAttr(curPlayer)
     PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
@@ -207,9 +225,10 @@
             activeCnt += 1
     return activeCnt
 
-def GetMWIDByPotentialsSkillID(skillID):
-    #通过潜力技能ID获取对应的法宝ID
+def GetPotentialsSkillInfo(curPlayer):
+    #通过潜力技能ID获取对应的下一个技能ID {skillUseType:{skillid:[skilllv,nextSkillid,addPower,]}}
     global g_potentialsSkillDict
+
     if not g_potentialsSkillDict:
         g_potentialsSkillDict = {}
         ipyDataMgr = IpyGameDataPY.IPY_Data()
@@ -217,9 +236,31 @@
             ipyData = ipyDataMgr.GetTreasureByIndex(i)
             mwID = ipyData.GetID()
             skillIDList = ipyData.GetPotentials()
+            addPowerList = ipyData.GetSkillPower()
+            lastSkillUseType = 0
             for curSkillID in skillIDList:
-                g_potentialsSkillDict[curSkillID] = mwID  
-    return g_potentialsSkillDict.get(skillID, 0)
+                skillData = GameWorld.GetGameData().FindSkillByType(curSkillID, 1)
+                if skillData == None:
+                    GameWorld.DebugLog("GetPotentialsSkillInfo() hasn't find skill(%s)" % curSkillID)
+                    continue
+                if lastSkillUseType != skillData.GetUseType():
+                    index = 0
+                else:
+                    index +=1
+                lastSkillUseType = skillData.GetUseType()
+                addPower = addPowerList[index]
+
+                preSkillID = skillData.GetLearnSkillReq()
+                if not preSkillID:
+                    continue
+                skillUseType = skillData.GetUseType()
+                preSkilllv = skillData.GetLearnSkillLV()
+                if skillUseType not in g_potentialsSkillDict:
+                    g_potentialsSkillDict[skillUseType] = {}
+                g_potentialsSkillDict[skillUseType][preSkillID] = [preSkilllv, curSkillID, addPower]
+    curskillUseType = pow(2, curPlayer.GetJob())
+    
+    return g_potentialsSkillDict.get(curskillUseType, {})
 
 ## 给技能
 #  @param curPlayer
@@ -364,21 +405,32 @@
                 if newSkill:
                     skillManager.LVUPSkillByID(newSkillID)
                     GameWorld.DebugLog('    法宝技能升级 skillTypeID=%s, upSkillLv=%s, 触发学习技能%s' % (skillTypeID, upSkillLv, newSkillID))
-                    curControl.RefreshSkillFightPowerEx(newSkillID, beforeFightPower)
+                    curControl.RefreshSkillFightPowerEx(newSkillID, 0)
                     PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, newSkillID)
                     if SkillCommon.isPassiveAttr(newSkill):
                         newSkillIsPassive = True
+                    PlayerControl.WorldNotify(0, 'SkillPotential2', [curPlayer.GetName(), skillTypeID, upSkillLv, newSkillID])
             
     
-    if SkillCommon.isPassiveAttr(upSkill) or newSkillIsPassive:
+    #通知技能已升级成功
+    hasUnlockSkill = False
+    nextSkillDict = GetPotentialsSkillInfo(curPlayer)
+    if skillTypeID in nextSkillDict:
+        needSkilllv,nextSkillID = nextSkillDict[skillTypeID][:2]
+        if upSkillLv == needSkilllv:
+            PlayerControl.WorldNotify(0, 'SkillPotential1', [curPlayer.GetName(), skillTypeID, upSkillLv, nextSkillID])
+            CalcMagicWeaponAttr(curPlayer)
+            hasUnlockSkill = True
+            
+    maxLV = upSkill.GetSkillMaxLV()
+    if upSkillLv == maxLV:
+        PlayerControl.WorldNotify(0, 'SkillPotential3', [curPlayer.GetName(), skillTypeID, maxLV])
+    
+    if SkillCommon.isPassiveAttr(upSkill) or newSkillIsPassive or hasUnlockSkill:
         curControl.RefreshPlayerAttrState()
         
     curControl.RefreshSkillFightPowerEx(upSkill.GetSkillID(), beforeFightPower)
     PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, upSkill.GetSkillID())
-    
-    #通知技能已升级成功 GeRen_admin_31379
-    #<n color="255,255,0" BKCOLOR="0,0,0">恭喜您将</n><n color="0,190,255" BKCOLOR="0,0,0"><Info Type="Skill" Name="Name" ID="{%S1%}"/></n><n color="255,255,0" BKCOLOR="0,0,0">升至</n><n color="0,190,255" BKCOLOR="0,0,0">{%S2%}</n><n color="255,255,0" BKCOLOR="0,0,0">级!</n>
-    #PlayerControl.NotifyCode(curPlayer, "GeRen_admin_31379", [skillTypeID, upSkillLv])
     
     #获得技能等级
     #curSkillLV = curSkill.GetSkillLV()
@@ -387,7 +439,7 @@
     
     curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMagicWeaponSkillUp, 1)
     
-
+    SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_MWSkillUp, 1, True)
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MWSkillUp, 1, [skillTypeID])
     EventShell.EventRespons_MWSkillUp(curPlayer)
     return
@@ -422,10 +474,11 @@
 
 def CalcMagicWeaponAttr(curPlayer):
     ## 计算法宝属性
-    
     allAttrList1 = [{} for _ in range(4)] #人族法宝
     allAttrList2 = [{} for _ in range(4)] #魔族法宝
     allAttrList3 = [{} for _ in range(4)] #仙族法宝
+
+    signDayMWID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     for i in xrange(ipyDataMgr.GetTreasureCount()):
         treasureIpyData = ipyDataMgr.GetTreasureByIndex(i)
@@ -442,7 +495,7 @@
         #    attrDict = refineipyData.GetTreasureAttr()
         #    GameWorld.AddDictValue(allAttrDict, attrDict)
         #=======================================================================
-            
+        treasureType = treasureIpyData.GetTreasureType()
         #等级属性
         curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID)
         for lv in xrange(curMWLV+1):
@@ -450,14 +503,16 @@
             if upIpyData:
                 attrDict = upIpyData.GetAddAttr()
                 GameWorld.AddDictValue(allAttrDict, attrDict)
-
-                privilegeID = upIpyData.GetPrivilegeID()
-                if privilegeID:
-                    # 法宝之魂
-                    attrDict = GetMagicWeaponPrivilegeAttr(curPlayer, privilegeID)
-                    GameWorld.AddDictValue(allAttrDict, attrDict)
+                
+        if magicWeaponID == signDayMWID:
+            #签到属性
+            totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
+            addAttr = {}
+            for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
+                addAttr[int(attid)] = attnum * totalSignNum
+            GameWorld.AddDictValue(allAttrDict, addAttr)
         
-        treasureType = treasureIpyData.GetTreasureType()
+        
         for effID, value in allAttrDict.items():
             if treasureType == 1:
                 PlayerControl.CalcAttrDict_Type(effID, value, allAttrList1)
@@ -468,9 +523,27 @@
             else:
                 GameWorld.ErrLog("未知法宝属性, magicWeaponID=%s,treasureType=%s,effID=%s,value=%s" 
                                  % (magicWeaponID, treasureType, effID, value), curPlayer.GetPlayerID())
+    
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon1, allAttrList1)
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon2, allAttrList2)
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon3, allAttrList3)
+    #技能解锁战力
+    nextSkillDict = GetPotentialsSkillInfo(curPlayer)
+    addPowerDict = {}
+    for skillID, info in nextSkillDict.items():
+        needSkilllv, nextSkillID, addPower = info
+        skillManager = curPlayer.GetSkillManager()
+        curSkill = skillManager.FindSkillBySkillTypeID(skillID)
+        if not curSkill:
+            continue
+        curSkillLV = curSkill.GetSkillLV()
+        if curSkillLV < needSkilllv:
+            continue
+        mfpType = ChConfig.Def_SkillFuncType_MFPType.get(curSkill.GetFuncType(), ShareDefine.Def_MFPType_Role)
+        addPowerDict[mfpType] = addPowerDict.get(mfpType, 0) + addPower
+    
+    for mfpType, addPower in addPowerDict.items():
+        curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % mfpType, addPower)
     return
 
 #// A5 77 玩家精炼法宝 #tagCMMWRefine
@@ -644,6 +717,7 @@
     elif curType == 2:
         #穿戴三阶橙色1星或四阶紫色1星以上头盔
         playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+        SamboSpecialUnlock = IpyGameDataPY.GetFuncEvalCfg('SamboSpecialUnlock')
         for equipIndex in xrange(playerEquip.GetCount()):
             curEquip = playerEquip.GetAt(equipIndex)
             if curEquip.IsEmpty():
@@ -651,7 +725,11 @@
             curClassLV = ItemCommon.GetItemClassLV(curEquip)
             itemColor = curEquip.GetItemColor()
             itemQuality = curEquip.GetItemQuality()
+            itemID = curEquip.GetItemTypeID()
             for classlv, color, star, place in conditionList:
+                if equipIndex is place and itemID in SamboSpecialUnlock:
+                    cnt = 1
+                    break
                 if equipIndex is place and curClassLV >= classlv and itemColor >= color and itemQuality >= star:
                     cnt = 1
                     break
@@ -721,7 +799,7 @@
         succCnt = ipyDataMgr.GetXBXZCount()
         if not succCnt:
             return
-        maxSuccid = ipyDataMgr.GetSuccessByIndex(succCnt-1).GetID()
+        maxSuccid = ipyDataMgr.GetXBXZByIndex(succCnt-1).GetID()
         recordIndexList = range(maxSuccid / 31+1)
             
     succFARPack = ChPyNetSendPack.tagMCXBXZAwardRecordList()
@@ -767,8 +845,6 @@
     
     DoActiveMW(curPlayer, mwID, nextMWLV)
     
-    # 每日活动
-    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_MagicWeapon)
     return
 
 def AddMagicWeaponUpExp(curPlayer, mwID, addExp):
@@ -777,6 +853,11 @@
     curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponUpExp % mwID, curUpExp+addExp)
     Sycn_MagicWeaponLV(curPlayer, mwID)
+    # 每日活动
+    ipyData = GetWMIpyData(mwID)
+    mwType = ipyData.GetTreasureType() if ipyData else 0
+    if mwType == 1:
+        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_MagicWeapon)
     return
 
 def Sycn_MagicWeaponLV(curPlayer, mwID= -1):
@@ -810,14 +891,7 @@
 
 def GetMagicWeaponPrivilege(curPlayer, privilege):
     #法宝等级权限
-    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('TreasureUp', {'PrivilegeID':privilege}, False, False)
-    if not ipyData:
-        return 0
-
-    mwID = ipyData.GetMWID()
-    mwLV = ipyData.GetLV()
-    curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % mwID)
-    if curMWLV < mwLV:
+    if not GetIsActiveMWSoul(curPlayer, privilege):
         return 0
     privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', privilege)
     if not privilegeIpyData:
@@ -835,11 +909,7 @@
         attrInfo = {}
     singleValue = privilegeIpyData.GetSingleValue()
     
-    if privilege == ChConfig.MWPrivilege_SignDayAddAttr:
-        totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
-        for attid, attnum in attrInfo.items():
-            addAttr[int(attid)] = attnum * totalSignNum
-    elif privilege == ChConfig.MWPrivilege_EquipPlus:
+    if privilege == ChConfig.MWPrivilege_EquipPlus:
         #强化加成
         addAttr = ChEquip.CalcAllEquipAllPlusLVAttr(curPlayer)
     else: 
@@ -885,7 +955,7 @@
         if canGetCnt <= 0:
             return
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, gotValue+canGetCnt*singleValue)
-        CalcMagicWeaponAttr(curPlayer)
+        CalcMagicWeaponSoulAttr(curPlayer)
         PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
         
         
@@ -922,7 +992,8 @@
         pack.CurValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % priID)
         pack.GotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % priID)
         pack.ItemAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotItemState % priID)
-        if not isForce and max([pack.CurValue, pack.GotValue, pack.ItemAwardState]) == 0:
+        pack.State = GetIsActiveMWSoul(curPlayer, priID)
+        if not isForce and max([pack.CurValue, pack.GotValue, pack.ItemAwardState, pack.State]) == 0:
             continue
         pack.PriID = priID
         sendPack.InfoList.append(pack)
@@ -955,4 +1026,68 @@
 def SetMagicWeaponClickState(curPlayer, mwID, state=1):
     #设置法宝是否点击认主状态
     GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
+    return
+
+
+#// A5 12 激活法宝之魂 #tagCMActiveMWSoul
+#
+#struct    tagCMActiveMWSoul
+#
+#{
+#    tagHead        Head;
+#    BYTE        ID;    //编号
+#};
+def OnActiveMWSoul(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    soulID = clientData.ID
+    ipyData = IpyGameDataPY.GetIpyGameData('TreasurePrivilege', soulID)
+    if not ipyData:
+        return
+    if GetIsActiveMWSoul(curPlayer, soulID):
+        GameWorld.Log('    该法宝之魂已经激活!! soulID=%s'%soulID)
+        return
+    #检查成就
+    succList = ipyData.GetSuccessList()
+    for succID in succList:
+        if not PlayerSuccess.GetSuccHasGot(curPlayer, succID):
+            GameWorld.DebugLog('    激活法宝之魂 成就未完成  soulID=%s,succID=%s'%(soulID, succID))
+            return
+    
+    __DoActiveMWSoul(curPlayer, soulID)
+    return
+
+def __DoActiveMWSoul(curPlayer, soulID, isRefreshAttr=True):
+    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MWSoulActiveState, soulID, 1, True)
+    #任务
+    EventShell.EventRespons_MWSoulActive(curPlayer, soulID)
+    
+    CalcMagicWeaponSoulAttr(curPlayer)
+    if isRefreshAttr:
+        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+    
+    #通知
+    Sycn_MWPrivilegeData(curPlayer, soulID)
+    return
+
+
+def GetIsActiveMWSoul(curPlayer, soulID):
+    #获取法宝之魂是否已激活
+    return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MWSoulActiveState, soulID)
+
+def CalcMagicWeaponSoulAttr(curPlayer):
+    #法宝之魂属性刷新
+    allAttrList = [{} for _ in range(4)]
+    allAttrDict = {}
+    ipyMgr = IpyGameDataPY.IPY_Data()
+    for i in xrange(ipyMgr.GetTreasurePrivilegeCount()):
+        ipyData = ipyMgr.GetTreasurePrivilegeByIndex(i)
+        soulID = ipyData.GetPrivilegeID()
+        if not GetIsActiveMWSoul(curPlayer, soulID):
+            continue
+        attrDict = GetMagicWeaponPrivilegeAttr(curPlayer, soulID)
+        GameWorld.AddDictValue(allAttrDict, attrDict)
+        
+    for attrID, attrValue in allAttrDict.items():
+        PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
+    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeaponSoul, allAttrList)
     return
\ No newline at end of file

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