From 6366979426fccd97c0cb0bd384ada3a8b9843a24 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期四, 25 十月 2018 14:37:22 +0800 Subject: [PATCH] 2198 【主干】仙盟盟主5天没上线,盟主没有主动传位 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 81 +++++++++++++++++++--------------------- 1 files changed, 39 insertions(+), 42 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py index 9dd33bc..0e6f4cb 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py @@ -34,8 +34,6 @@ import ChItem import PlayerActivity import ShareDefine -import PlayerGodWeapon -import PlayerSuccess import PlayerGreatMaster import PlayerHorse import GameObj @@ -1501,7 +1499,8 @@ if relation[0] == ChConfig.Type_Relation_Enemy : return True - AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1]) + if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_FbSkill: + AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1]) return False ##玩家释放有目标技能, 检查目标对象是否符合要求, 可攻击怪物 @@ -1534,7 +1533,8 @@ if relation[0] == ChConfig.Type_Relation_Friend : return True - AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1]) + if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_FbSkill: + AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1]) return False #--------------------------------------------------------------------- @@ -1782,7 +1782,11 @@ if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill and SkillCommon.isPassiveAttr(curSkill): PlayerHorse.RefreshHorseAttr(curPlayer) else: - PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, curSkill.GetSkillID()) + if SkillCommon.isPassiveAttr(curSkill): + curControl = PlayerControl.PlayerControl(curPlayer) + curControl.RefreshPlayerAttrState() + else: + PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, curSkill.GetSkillID()) #curControl = PlayerControl.PlayerControl(curPlayer) #curControl.CalcPassiveBuffAttr() #curControl.RefreshAllState() @@ -1806,27 +1810,7 @@ return True #--------------------------------------------------------------------- -##技能升级消耗逻辑 -# @param curPlayer 玩家实例 -# @param curSkill 技能实例 -# @param curSkillID 技能ID -# @return BOOL 是否扣除消耗成功 -def DoLogic_PlayerSkillLVUpCost(curPlayer, curSkill, curSkillID): - #GameWorld.Log("尝试升级技能名 = %s, 当前等级 = %s"%(curSkill.GetSkillName(),curSkill.GetSkillLV()) , curPlayer.GetPlayerID()) - - curSkillLV = curSkill.GetSkillLV() - - if curSkillLV == curSkill.GetSkillMaxLV(): - #已经是最高等级 - PlayerControl.NotifyCode(curPlayer, "UseMagicLost16") - return False - - #--获得下一级技能--- - curSkillTypeID = curSkill.GetSkillTypeID() - - return DoLogic_PlayerSkillLvUpCost(curPlayer, curSkillTypeID, curSkillID, curSkillLV + 1, curSkill) - ##学习技能消耗逻辑 # @param curPlayer 玩家实例 # @param curSkillTypeID 技能类型ID @@ -1938,35 +1922,29 @@ return False skillManager = curPlayer.GetSkillManager() - #姿态需求 - #hasStateSkillReq = False + #前置技能需求 hasLearnSkillReq = False #分支点总和 numLearnSkillPoint = 0 - #当前技能姿态需求,姿态等级需求 - #curSkillStateReq = curSkill.GetStateSkillReq() - #lvCurSkillStateReq = curSkill.GetStateSkillLV() #当前技能前置技能需求,前置技能等级需求 curSkillLearnReq = curSkill.GetLearnSkillReq() lvCurSkillLearnReq = curSkill.GetLearnSkillLV() #需要对应天赋系别点数 - learnSkillPointReq = curSkill.GetLearnSkillPointReq() + learnSkillPointReq = curSkill.GetLearnSkillPointReq() #系别*10000+需要点数 needSeries, needSeriesPoint= learnSkillPointReq/10000, learnSkillPointReq%10000 - ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', curSkill.GetSkillTypeID()) + curSkillTypeID = curSkill.GetSkillTypeID() + ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', curSkillTypeID) curTalentType = ipyData.GetTalentType() if ipyData else 0 #获取玩家目前所有技能 - for i in range(0, skillManager.GetSkillCount()): + for i in xrange(skillManager.GetSkillCount()): skill = skillManager.GetSkillByIndex(i) if skill == None: continue skillTypeID = skill.GetSkillTypeID() lvSkill = skill.GetSkillLV() - - #满足姿态ID需求 -# if skillTypeID == curSkillStateReq and lvSkill >= lvCurSkillStateReq and not hasStateSkillReq: -# hasStateSkillReq = True + #满足前置技能需求 if skillTypeID == curSkillLearnReq and lvSkill >= lvCurSkillLearnReq and not hasLearnSkillReq: @@ -1980,16 +1958,29 @@ if curSkillLearnReq != 0 and not hasLearnSkillReq: PlayerControl.NotifyCode(curPlayer, "GeRen_wjr_717982", [curSkillLearnReq, lvCurSkillLearnReq]) return False - -# #有姿态ID需求 -# if curSkillStateReq != 0 and not hasStateSkillReq: -# PlayerControl.NotifyCode(curPlayer, "UseMagicLost15", [ curSkillStateReq, lvCurSkillStateReq ]) -# return False #有分支点总和要求 if learnSkillPointReq != 0 and numLearnSkillPoint < needSeriesPoint: PlayerControl.NotifyCode( curPlayer, "UseMagicLost13",[ needSeriesPoint ] ) return False + + #玩家属性点要求 + stateSkillLV = curSkill.GetStateSkillLV() #需要基础属性ID*10000+需要属性点 + needBaseAttrID, needBaseAttrValue = stateSkillLV /10000, stateSkillLV%10000 + if needBaseAttrID and needBaseAttrValue: + baseAttrDict = { + ShareDefine.Def_Effect_STR:curPlayer.GetSTR(), + ShareDefine.Def_Effect_PHY:curPlayer.GetPHY(), + ShareDefine.Def_Effect_CON:curPlayer.GetCON(), + ShareDefine.Def_Effect_PNE:curPlayer.GetPNE(), + } + if needBaseAttrID not in baseAttrDict: + GameWorld.ErrLog(' 天赋技能升级属性点条件配置错误,curSkillTypeID=%s,needBaseAttrID=%s'%(curSkillTypeID, needBaseAttrID)) + return False + curBaseAttrValue = baseAttrDict.get(needBaseAttrID, 0) + if curBaseAttrValue < needBaseAttrValue: + GameWorld.DebugLog('升级技能%s需要属性点 %s达到%s, 当前点数=%s!'%(curSkillTypeID, needBaseAttrID, needBaseAttrValue, curBaseAttrValue)) + return False return True @@ -3440,6 +3431,12 @@ if skillAim == ChConfig.Def_UseSkillAim_None: if curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List: + if target and target.GetGameObjType() == IPY_GameWorld.gotNPC and target.GetGameNPCObjType() == IPY_GameWorld.gnotSummon: + owner = NPCCommon.GetNpcObjOwnerDetail(target) + if owner and owner.GetID() == attacker.GetID(): + # 有害技能特殊处理,不能对自己的召唤物释放 + target = None + result = DoLogic_UseSkill(attacker, target, curSkill, tick, attacker.GetPosX(), attacker.GetPosY(), isEnhanceSkill=isEnhanceSkill) else: result = DoLogic_UseSkill(attacker, attacker, curSkill, tick, isEnhanceSkill=isEnhanceSkill) -- Gitblit v1.8.0