From 6366979426fccd97c0cb0bd384ada3a8b9843a24 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 25 十月 2018 14:37:22 +0800
Subject: [PATCH] 2198 【主干】仙盟盟主5天没上线,盟主没有主动传位

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py |  111 ++++++++++++++++++++++++++++++-------------------------
 1 files changed, 60 insertions(+), 51 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index d38337f..0e6f4cb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -34,9 +34,7 @@
 import ChItem
 import PlayerActivity
 import ShareDefine
-import PlayerGodWeapon
-import PlayerSuccess
-import PlayerMagicWeapon
+import PlayerGreatMaster
 import PlayerHorse
 import GameObj
 import random
@@ -47,6 +45,7 @@
 import PassiveBuffEffMng
 import SkillShell
 import FBCommon
+import IpyGameDataPY
 #---------------------------------------------------------------------
 GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
 GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs")
@@ -929,7 +928,8 @@
         return
 
     if not CheckClientAttackTick(curPlayer, clientTick, tick):
-        AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_AtkInterval)   
+        AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_AtkInterval)  
+        curPlayer.Sync_ClientTick() 
         return
 
     #已经在攻击中
@@ -1499,7 +1499,8 @@
     if relation[0] == ChConfig.Type_Relation_Enemy :
         return True
     
-    AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
+    if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_FbSkill:
+        AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
     return False
 
 ##玩家释放有目标技能, 检查目标对象是否符合要求, 可攻击怪物
@@ -1532,7 +1533,8 @@
     if relation[0] == ChConfig.Type_Relation_Friend :
         return True
     
-    AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
+    if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_FbSkill:
+        AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
     return False
 
 #---------------------------------------------------------------------
@@ -1780,7 +1782,11 @@
     if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill and SkillCommon.isPassiveAttr(curSkill):
         PlayerHorse.RefreshHorseAttr(curPlayer)
     else:
-        PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, curSkill.GetSkillID())
+        if SkillCommon.isPassiveAttr(curSkill):
+            curControl = PlayerControl.PlayerControl(curPlayer)
+            curControl.RefreshPlayerAttrState()
+        else:
+            PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, curSkill.GetSkillID())
         #curControl = PlayerControl.PlayerControl(curPlayer)
         #curControl.CalcPassiveBuffAttr()
         #curControl.RefreshAllState()
@@ -1804,27 +1810,7 @@
     return True
 
 #---------------------------------------------------------------------
-##技能升级消耗逻辑
-# @param curPlayer 玩家实例
-# @param curSkill 技能实例
-# @param curSkillID 技能ID
-# @return BOOL 是否扣除消耗成功
-def DoLogic_PlayerSkillLVUpCost(curPlayer, curSkill, curSkillID):
 
-    #GameWorld.Log("尝试升级技能名 = %s, 当前等级 = %s"%(curSkill.GetSkillName(),curSkill.GetSkillLV()) , curPlayer.GetPlayerID())
-    
-    curSkillLV = curSkill.GetSkillLV()
-    
-    if curSkillLV == curSkill.GetSkillMaxLV():
-        #已经是最高等级
-        PlayerControl.NotifyCode(curPlayer, "UseMagicLost16")
-        return False
-    
-    #--获得下一级技能---
-    curSkillTypeID = curSkill.GetSkillTypeID()
-    
-    return DoLogic_PlayerSkillLvUpCost(curPlayer, curSkillTypeID, curSkillID, curSkillLV + 1, curSkill)
-    
 ##学习技能消耗逻辑
 # @param curPlayer 玩家实例
 # @param curSkillTypeID 技能类型ID
@@ -1848,7 +1834,10 @@
     if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill:
         if not PlayerHorse.CheckLearnHorseSkill(curPlayer, curSkillTypeID):
             return False
-    
+    #天赋技学习点数判断
+    if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
+        if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
+            return False
     #经验检测
     skillLvUpNeedExp = upSkill.GetLVUpCostExp()
     
@@ -1912,6 +1901,8 @@
         #GeRen_jin_474794  <n color="255,255,0" BKCOLOR="0,0,0">您消耗了经验值:</n><n color="0,190,255" BKCOLOR="0,0,0">{%S1%}</n>
         PlayerControl.NotifyCode(curPlayer, "GeRen_jin_474794", [skillLvUpNeedExp])
     
+    if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
+        PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1)
     return True
 #---------------------------------------------------------------------
 ##检测学习技能需求条件
@@ -1931,53 +1922,65 @@
         return False
     
     skillManager = curPlayer.GetSkillManager()
-    #姿态需求
-    #hasStateSkillReq = False
+
     #前置技能需求
     hasLearnSkillReq = False
     #分支点总和
     numLearnSkillPoint = 0
-    #当前技能姿态需求,姿态等级需求
-    #curSkillStateReq = curSkill.GetStateSkillReq()
-    #lvCurSkillStateReq = curSkill.GetStateSkillLV()
     #当前技能前置技能需求,前置技能等级需求
     curSkillLearnReq = curSkill.GetLearnSkillReq()
     lvCurSkillLearnReq = curSkill.GetLearnSkillLV()
-    
+    #需要对应天赋系别点数
+    learnSkillPointReq = curSkill.GetLearnSkillPointReq() #系别*10000+需要点数
+    needSeries, needSeriesPoint= learnSkillPointReq/10000, learnSkillPointReq%10000
+    curSkillTypeID = curSkill.GetSkillTypeID()
+    ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', curSkillTypeID)
+    curTalentType = ipyData.GetTalentType() if ipyData else 0
     #获取玩家目前所有技能
-    for i in range(0, skillManager.GetSkillCount()):
+    for i in xrange(skillManager.GetSkillCount()):
         skill = skillManager.GetSkillByIndex(i)
         if skill == None:
             continue
         
         skillTypeID = skill.GetSkillTypeID()
         lvSkill = skill.GetSkillLV()
-        
-        #满足姿态ID需求
-#        if skillTypeID == curSkillStateReq and lvSkill >= lvCurSkillStateReq and not hasStateSkillReq:
-#            hasStateSkillReq = True
+
         
         #满足前置技能需求
         if skillTypeID == curSkillLearnReq and lvSkill >= lvCurSkillLearnReq and not hasLearnSkillReq:
             hasLearnSkillReq = True
-            
-        #投入分支点总和
-        numLearnSkillPoint += skill.GetSkillLV()
+        ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', skillTypeID)
+        if ipyData and ipyData.GetTalentType() is curTalentType and ipyData.GetSeries() is needSeries:
+            #投入分支点总和
+            numLearnSkillPoint += skill.GetSkillLV()
     
     #有前置技能ID需要
     if curSkillLearnReq != 0 and not hasLearnSkillReq:
         PlayerControl.NotifyCode(curPlayer, "GeRen_wjr_717982", [curSkillLearnReq, lvCurSkillLearnReq])
         return False
-    
-#    #有姿态ID需求
-#    if curSkillStateReq != 0 and not hasStateSkillReq:
-#        PlayerControl.NotifyCode(curPlayer, "UseMagicLost15", [ curSkillStateReq, lvCurSkillStateReq ])
-#        return False
              
-#    #有分支点总和要求
-#    if curSkill.GetLearnSkillPointReq() != 0 and numLearnSkillPoint < curSkill.GetLearnSkillPointReq():
-#        PlayerControl.NotifyCode( curPlayer, "UseMagicLost13",[ curSkill.GetLearnSkillPointReq() ] ) 
-#        return False
+    #有分支点总和要求
+    if learnSkillPointReq != 0 and numLearnSkillPoint < needSeriesPoint:
+        PlayerControl.NotifyCode( curPlayer, "UseMagicLost13",[ needSeriesPoint ] ) 
+        return False
+    
+    #玩家属性点要求
+    stateSkillLV = curSkill.GetStateSkillLV() #需要基础属性ID*10000+需要属性点
+    needBaseAttrID, needBaseAttrValue = stateSkillLV /10000, stateSkillLV%10000
+    if needBaseAttrID and needBaseAttrValue:
+        baseAttrDict = {
+                            ShareDefine.Def_Effect_STR:curPlayer.GetSTR(),
+                            ShareDefine.Def_Effect_PHY:curPlayer.GetPHY(),
+                            ShareDefine.Def_Effect_CON:curPlayer.GetCON(),
+                            ShareDefine.Def_Effect_PNE:curPlayer.GetPNE(),
+                         }
+        if needBaseAttrID not in baseAttrDict:
+            GameWorld.ErrLog('    天赋技能升级属性点条件配置错误,curSkillTypeID=%s,needBaseAttrID=%s'%(curSkillTypeID, needBaseAttrID))
+            return False
+        curBaseAttrValue = baseAttrDict.get(needBaseAttrID, 0)
+        if curBaseAttrValue < needBaseAttrValue:
+            GameWorld.DebugLog('升级技能%s需要属性点 %s达到%s, 当前点数=%s!'%(curSkillTypeID, needBaseAttrID, needBaseAttrValue, curBaseAttrValue))
+            return False
     
     return True
 
@@ -3428,6 +3431,12 @@
 
     if skillAim == ChConfig.Def_UseSkillAim_None:
         if curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List:
+            if target and target.GetGameObjType() == IPY_GameWorld.gotNPC and target.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
+                owner = NPCCommon.GetNpcObjOwnerDetail(target)
+                if owner and owner.GetID() == attacker.GetID():
+                    # 有害技能特殊处理,不能对自己的召唤物释放
+                    target = None
+                
             result = DoLogic_UseSkill(attacker, target, curSkill, tick, attacker.GetPosX(), attacker.GetPosY(), isEnhanceSkill=isEnhanceSkill)
         else:
             result = DoLogic_UseSkill(attacker, attacker, curSkill, tick, isEnhanceSkill=isEnhanceSkill)

--
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