From 637e783b5caca75b201e1dffd54b89bd7b37bb0c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 26 三月 2019 16:09:53 +0800
Subject: [PATCH] 6250 【后端】【2.0】拍卖行开发单(增加竞价时间通知)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py | 49 +++++++++++--------------------------------------
1 files changed, 11 insertions(+), 38 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py
index ac6c503..1b5d3a6 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py
@@ -188,7 +188,7 @@
#GameWorld.DebugLog("SendToDBPlayerCreate dataMapID=%s,lineID=%s,posX=%s,posY=%s,mapID=%s,copyMapID=%s"
# % (dataMapID, lineID, posX, posY, mapID, copyMapID))
#根据职业获得默认的属性, #STR//力量 ,PNE//智力,PHY//敏捷,CON//体力
- baseSTR, basePNE, basePHY, baseCON = __GetPlayerBasePoint(sendPack_Job)
+ baseSTR, basePNE, basePHY, baseCON = 0, 0, 0, 0
curPlayer.SendToDBPlayerCreate(
curPlayerID, #PlayerID,
@@ -242,43 +242,6 @@
# 创角流向
#DataRecordPack.DR_CreateRole(curPlayer.GetAccID(), sendPack_Name, sendPack_Job)
return
-
-#---------------------------------------------------------------------
-## 获取玩家基础属性点
-# @param sendPack_Job 职业类型
-# @return baseSTR, basePNE, basePHY, baseCON
-# @remarks 函数详细说明.
-def __GetPlayerBasePoint(sendPack_Job):
- baseSTR, basePNE, basePHY, baseCON = (0, 0, 0, 0)
- #{ 职业 : { key : value } }
-
- jobDict = IpyGameDataPY.GetFuncEvalCfg("CreatRolePoint%s" % sendPack_Job, 1)
-
- if not jobDict:
- GameWorld.ErrLog('CreatRoleErr RoleBasePoint, job = %s' % (sendPack_Job))
- return baseSTR, basePNE, basePHY, baseCON
-
- for key, value in jobDict.items():
-
- if type(key) == str:
- key = key.upper()
-
- if key in ['STR', ShareDefine.Def_Effect_STR]:
- baseSTR = value
-
- elif key in ['PNE', ShareDefine.Def_Effect_PNE]:
- basePNE = value
-
- elif key in ['PHY', ShareDefine.Def_Effect_PHY]:
- basePHY = value
-
- elif key in ['CON', ShareDefine.Def_Effect_CON]:
- baseCON = value
-
- else:
- GameWorld.ErrLog('CreatRoleErr RoleBasePoint, key = %s' % (key))
-
- return baseSTR, basePNE, basePHY, baseCON
#---------------------------------------------------------------------
## 检查玩家名字是否合法(这里的PlayerName为过滤完空格的名字)
# @param curPlayer 当前玩家
@@ -320,6 +283,11 @@
if createRoleDataMapID not in mapShuntInfoDict:
return createRoleDataMapID, 0, posX, posY # 默认1线
+ activityLineIndex = 0 # 活动线默认1线
+ activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {})
+ if createRoleDataMapID in activityMapLineDict:
+ activityLineIndex = max(0, activityMapLineDict[createRoleDataMapID] - 1)
+
lineMaxPlayerCount = mapShuntInfoDict[createRoleDataMapID]
emptyLineID = None
heavyLineList = []
@@ -348,6 +316,11 @@
if dataMapID != createRoleDataMapID:
continue
+ #创角不分配到非一线的活动线路
+ if lineID != 0 and lineID == activityLineIndex:
+ #GameWorld.DebugLog("创角不分配到活动线!lineID=%s" % lineID)
+ continue
+
#GameWorld.DebugLog(" lineIndex=%s,lineID=%s,playerCnt=(%s/%s)" % (lineIndex, lineID, curPlayerCnt, maxPlayerCnt))
if curPlayerCnt >= lineMaxPlayerCount:
heavyLineList.append([curPlayerCnt, lineID])
--
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